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- /**************************************************************************/
- /* texture_button.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "texture_button.h"
- #include "core/typedefs.h"
- #include <stdlib.h>
- Size2 TextureButton::get_minimum_size() const {
- Size2 rscale = Control::get_minimum_size();
- if (!ignore_texture_size) {
- if (normal.is_null()) {
- if (pressed.is_null()) {
- if (hover.is_null()) {
- if (click_mask.is_null()) {
- rscale = Size2();
- } else {
- rscale = click_mask->get_size();
- }
- } else {
- rscale = hover->get_size();
- }
- } else {
- rscale = pressed->get_size();
- }
- } else {
- rscale = normal->get_size();
- }
- }
- return rscale.abs();
- }
- bool TextureButton::has_point(const Point2 &p_point) const {
- if (click_mask.is_valid()) {
- Point2 point = p_point;
- Rect2 rect;
- Size2 mask_size = click_mask->get_size();
- if (!_position_rect.has_area()) {
- rect.size = mask_size;
- } else if (_tile) {
- // if the stretch mode is tile we offset the point to keep it inside the mask size
- rect.size = mask_size;
- if (_position_rect.has_point(point)) {
- int cols = (int)Math::ceil(_position_rect.size.x / mask_size.x);
- int rows = (int)Math::ceil(_position_rect.size.y / mask_size.y);
- int col = (int)(point.x / mask_size.x) % cols;
- int row = (int)(point.y / mask_size.y) % rows;
- point.x -= mask_size.x * col;
- point.y -= mask_size.y * row;
- }
- } else {
- // we need to transform the point from our scaled / translated image back to our mask image
- Point2 ofs = _position_rect.position;
- Size2 scale = mask_size / _position_rect.size;
- switch (stretch_mode) {
- case STRETCH_KEEP_ASPECT_COVERED: {
- // if the stretch mode is aspect covered the image uses a texture region so we need to take that into account
- float min = MIN(scale.x, scale.y);
- scale.x = min;
- scale.y = min;
- ofs -= _texture_region.position / min;
- } break;
- default: {
- // FIXME: Why a switch if we only handle one enum value?
- }
- }
- // offset and scale the new point position to adjust it to the bitmask size
- point -= ofs;
- point *= scale;
- // finally, we need to check if the point is inside a rectangle with a position >= 0,0 and a size <= mask_size
- rect.position = _texture_region.position.maxf(0);
- rect.size = mask_size.min(_texture_region.size);
- }
- if (!rect.has_point(point)) {
- return false;
- }
- Point2i p = point;
- return click_mask->get_bitv(p);
- }
- return Control::has_point(p_point);
- }
- void TextureButton::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_DRAW: {
- DrawMode draw_mode = get_draw_mode();
- Ref<Texture2D> texdraw;
- switch (draw_mode) {
- case DRAW_NORMAL: {
- if (normal.is_valid()) {
- texdraw = normal;
- }
- } break;
- case DRAW_HOVER_PRESSED:
- case DRAW_PRESSED: {
- if (pressed.is_null()) {
- if (hover.is_null()) {
- if (normal.is_valid()) {
- texdraw = normal;
- }
- } else {
- texdraw = hover;
- }
- } else {
- texdraw = pressed;
- }
- } break;
- case DRAW_HOVER: {
- if (hover.is_null()) {
- if (pressed.is_valid() && is_pressed()) {
- texdraw = pressed;
- } else if (normal.is_valid()) {
- texdraw = normal;
- }
- } else {
- texdraw = hover;
- }
- } break;
- case DRAW_DISABLED: {
- if (disabled.is_null()) {
- if (normal.is_valid()) {
- texdraw = normal;
- }
- } else {
- texdraw = disabled;
- }
- } break;
- }
- Point2 ofs;
- Size2 size;
- bool draw_focus = (has_focus() && focused.is_valid());
- // If no other texture is valid, try using focused texture.
- bool draw_focus_only = draw_focus && !texdraw.is_valid();
- if (draw_focus_only) {
- texdraw = focused;
- }
- if (texdraw.is_valid() || click_mask.is_valid()) {
- const Size2 texdraw_size = texdraw.is_valid() ? texdraw->get_size() : Size2(click_mask->get_size());
- size = texdraw_size;
- _texture_region = Rect2(Point2(), texdraw_size);
- _tile = false;
- switch (stretch_mode) {
- case STRETCH_KEEP:
- break;
- case STRETCH_SCALE:
- size = get_size();
- break;
- case STRETCH_TILE:
- size = get_size();
- _tile = true;
- break;
- case STRETCH_KEEP_CENTERED:
- ofs = (get_size() - texdraw_size) / 2;
- break;
- case STRETCH_KEEP_ASPECT_CENTERED:
- case STRETCH_KEEP_ASPECT: {
- Size2 _size = get_size();
- float tex_width = texdraw_size.width * _size.height / texdraw_size.height;
- float tex_height = _size.height;
- if (tex_width > _size.width) {
- tex_width = _size.width;
- tex_height = texdraw_size.height * tex_width / texdraw_size.width;
- }
- if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
- ofs.x = (_size.width - tex_width) / 2;
- ofs.y = (_size.height - tex_height) / 2;
- }
- size.width = tex_width;
- size.height = tex_height;
- } break;
- case STRETCH_KEEP_ASPECT_COVERED: {
- size = get_size();
- Size2 scale_size = size / texdraw_size;
- float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height;
- Size2 scaled_tex_size = texdraw_size * scale;
- Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f;
- _texture_region = Rect2(ofs2, size / scale);
- } break;
- }
- _position_rect = Rect2(ofs, size);
- size.width *= hflip ? -1.0f : 1.0f;
- size.height *= vflip ? -1.0f : 1.0f;
- if (draw_focus_only) {
- // Do nothing, we only needed to calculate the rectangle.
- } else if (texdraw.is_valid()) {
- if (_tile) {
- draw_texture_rect(texdraw, Rect2(ofs, size), _tile);
- } else {
- draw_texture_rect_region(texdraw, Rect2(ofs, size), _texture_region);
- }
- }
- } else {
- _position_rect = Rect2();
- }
- if (draw_focus) {
- draw_texture_rect(focused, Rect2(ofs, size), false);
- };
- } break;
- }
- }
- void TextureButton::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_texture_normal", "texture"), &TextureButton::set_texture_normal);
- ClassDB::bind_method(D_METHOD("set_texture_pressed", "texture"), &TextureButton::set_texture_pressed);
- ClassDB::bind_method(D_METHOD("set_texture_hover", "texture"), &TextureButton::set_texture_hover);
- ClassDB::bind_method(D_METHOD("set_texture_disabled", "texture"), &TextureButton::set_texture_disabled);
- ClassDB::bind_method(D_METHOD("set_texture_focused", "texture"), &TextureButton::set_texture_focused);
- ClassDB::bind_method(D_METHOD("set_click_mask", "mask"), &TextureButton::set_click_mask);
- ClassDB::bind_method(D_METHOD("set_ignore_texture_size", "ignore"), &TextureButton::set_ignore_texture_size);
- ClassDB::bind_method(D_METHOD("set_stretch_mode", "mode"), &TextureButton::set_stretch_mode);
- ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureButton::set_flip_h);
- ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureButton::is_flipped_h);
- ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureButton::set_flip_v);
- ClassDB::bind_method(D_METHOD("is_flipped_v"), &TextureButton::is_flipped_v);
- ClassDB::bind_method(D_METHOD("get_texture_normal"), &TextureButton::get_texture_normal);
- ClassDB::bind_method(D_METHOD("get_texture_pressed"), &TextureButton::get_texture_pressed);
- ClassDB::bind_method(D_METHOD("get_texture_hover"), &TextureButton::get_texture_hover);
- ClassDB::bind_method(D_METHOD("get_texture_disabled"), &TextureButton::get_texture_disabled);
- ClassDB::bind_method(D_METHOD("get_texture_focused"), &TextureButton::get_texture_focused);
- ClassDB::bind_method(D_METHOD("get_click_mask"), &TextureButton::get_click_mask);
- ClassDB::bind_method(D_METHOD("get_ignore_texture_size"), &TextureButton::get_ignore_texture_size);
- ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureButton::get_stretch_mode);
- ADD_GROUP("Textures", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_normal", "get_texture_normal");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_hover", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_hover", "get_texture_hover");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_disabled", "get_texture_disabled");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_focused", "get_texture_focused");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_texture_size", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_ignore_texture_size", "get_ignore_texture_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_h", "is_flipped_h");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_v", "is_flipped_v");
- BIND_ENUM_CONSTANT(STRETCH_SCALE);
- BIND_ENUM_CONSTANT(STRETCH_TILE);
- BIND_ENUM_CONSTANT(STRETCH_KEEP);
- BIND_ENUM_CONSTANT(STRETCH_KEEP_CENTERED);
- BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT);
- BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_CENTERED);
- BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED);
- }
- void TextureButton::set_texture_normal(const Ref<Texture2D> &p_normal) {
- _set_texture(&normal, p_normal);
- }
- void TextureButton::set_texture_pressed(const Ref<Texture2D> &p_pressed) {
- _set_texture(&pressed, p_pressed);
- }
- void TextureButton::set_texture_hover(const Ref<Texture2D> &p_hover) {
- _set_texture(&hover, p_hover);
- }
- void TextureButton::set_texture_disabled(const Ref<Texture2D> &p_disabled) {
- _set_texture(&disabled, p_disabled);
- }
- void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) {
- if (click_mask == p_click_mask) {
- return;
- }
- click_mask = p_click_mask;
- _texture_changed();
- }
- Ref<Texture2D> TextureButton::get_texture_normal() const {
- return normal;
- }
- Ref<Texture2D> TextureButton::get_texture_pressed() const {
- return pressed;
- }
- Ref<Texture2D> TextureButton::get_texture_hover() const {
- return hover;
- }
- Ref<Texture2D> TextureButton::get_texture_disabled() const {
- return disabled;
- }
- Ref<BitMap> TextureButton::get_click_mask() const {
- return click_mask;
- }
- Ref<Texture2D> TextureButton::get_texture_focused() const {
- return focused;
- }
- void TextureButton::set_texture_focused(const Ref<Texture2D> &p_focused) {
- focused = p_focused;
- }
- void TextureButton::_set_texture(Ref<Texture2D> *p_destination, const Ref<Texture2D> &p_texture) {
- DEV_ASSERT(p_destination);
- Ref<Texture2D> &destination = *p_destination;
- if (destination == p_texture) {
- return;
- }
- if (destination.is_valid()) {
- destination->disconnect_changed(callable_mp(this, &TextureButton::_texture_changed));
- }
- destination = p_texture;
- if (destination.is_valid()) {
- // Pass `CONNECT_REFERENCE_COUNTED` to avoid early disconnect in case the same texture is assigned to different "slots".
- destination->connect_changed(callable_mp(this, &TextureButton::_texture_changed), CONNECT_REFERENCE_COUNTED);
- }
- _texture_changed();
- }
- void TextureButton::_texture_changed() {
- queue_redraw();
- update_minimum_size();
- }
- bool TextureButton::get_ignore_texture_size() const {
- return ignore_texture_size;
- }
- void TextureButton::set_ignore_texture_size(bool p_ignore) {
- if (ignore_texture_size == p_ignore) {
- return;
- }
- ignore_texture_size = p_ignore;
- update_minimum_size();
- queue_redraw();
- }
- void TextureButton::set_stretch_mode(StretchMode p_stretch_mode) {
- if (stretch_mode == p_stretch_mode) {
- return;
- }
- stretch_mode = p_stretch_mode;
- queue_redraw();
- }
- TextureButton::StretchMode TextureButton::get_stretch_mode() const {
- return stretch_mode;
- }
- void TextureButton::set_flip_h(bool p_flip) {
- if (hflip == p_flip) {
- return;
- }
- hflip = p_flip;
- queue_redraw();
- }
- bool TextureButton::is_flipped_h() const {
- return hflip;
- }
- void TextureButton::set_flip_v(bool p_flip) {
- if (vflip == p_flip) {
- return;
- }
- vflip = p_flip;
- queue_redraw();
- }
- bool TextureButton::is_flipped_v() const {
- return vflip;
- }
- TextureButton::TextureButton() {}
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