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- /**************************************************************************/
- /* slider.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SLIDER_H
- #define SLIDER_H
- #include "scene/gui/range.h"
- class Slider : public Range {
- GDCLASS(Slider, Range);
- struct Grab {
- int pos = 0;
- double uvalue = 0.0; // Value at `pos`.
- double value_before_dragging = 0.0;
- bool active = false;
- } grab;
- int ticks = 0;
- bool mouse_inside = false;
- Orientation orientation;
- double custom_step = -1.0;
- bool editable = true;
- bool scrollable = true;
- const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 0.5;
- const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 20;
- float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
- struct ThemeCache {
- Ref<StyleBox> slider_style;
- Ref<StyleBox> grabber_area_style;
- Ref<StyleBox> grabber_area_hl_style;
- Ref<Texture2D> grabber_icon;
- Ref<Texture2D> grabber_hl_icon;
- Ref<Texture2D> grabber_disabled_icon;
- Ref<Texture2D> tick_icon;
- bool center_grabber = false;
- int grabber_offset = 0;
- } theme_cache;
- protected:
- bool ticks_on_borders = false;
- virtual void gui_input(const Ref<InputEvent> &p_event) override;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- virtual Size2 get_minimum_size() const override;
- void set_custom_step(double p_custom_step);
- double get_custom_step() const;
- void set_ticks(int p_count);
- int get_ticks() const;
- void set_ticks_on_borders(bool);
- bool get_ticks_on_borders() const;
- void set_editable(bool p_editable);
- bool is_editable() const;
- void set_scrollable(bool p_scrollable);
- bool is_scrollable() const;
- Slider(Orientation p_orientation = VERTICAL);
- };
- class HSlider : public Slider {
- GDCLASS(HSlider, Slider);
- public:
- HSlider() :
- Slider(HORIZONTAL) { set_v_size_flags(0); }
- };
- class VSlider : public Slider {
- GDCLASS(VSlider, Slider);
- public:
- VSlider() :
- Slider(VERTICAL) { set_h_size_flags(0); }
- };
- #endif // SLIDER_H
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