slider.h 4.0 KB

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  1. /**************************************************************************/
  2. /* slider.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef SLIDER_H
  31. #define SLIDER_H
  32. #include "scene/gui/range.h"
  33. class Slider : public Range {
  34. GDCLASS(Slider, Range);
  35. struct Grab {
  36. int pos = 0;
  37. double uvalue = 0.0; // Value at `pos`.
  38. double value_before_dragging = 0.0;
  39. bool active = false;
  40. } grab;
  41. int ticks = 0;
  42. bool mouse_inside = false;
  43. Orientation orientation;
  44. double custom_step = -1.0;
  45. bool editable = true;
  46. bool scrollable = true;
  47. const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 0.5;
  48. const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 20;
  49. float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
  50. struct ThemeCache {
  51. Ref<StyleBox> slider_style;
  52. Ref<StyleBox> grabber_area_style;
  53. Ref<StyleBox> grabber_area_hl_style;
  54. Ref<Texture2D> grabber_icon;
  55. Ref<Texture2D> grabber_hl_icon;
  56. Ref<Texture2D> grabber_disabled_icon;
  57. Ref<Texture2D> tick_icon;
  58. bool center_grabber = false;
  59. int grabber_offset = 0;
  60. } theme_cache;
  61. protected:
  62. bool ticks_on_borders = false;
  63. virtual void gui_input(const Ref<InputEvent> &p_event) override;
  64. void _notification(int p_what);
  65. static void _bind_methods();
  66. public:
  67. virtual Size2 get_minimum_size() const override;
  68. void set_custom_step(double p_custom_step);
  69. double get_custom_step() const;
  70. void set_ticks(int p_count);
  71. int get_ticks() const;
  72. void set_ticks_on_borders(bool);
  73. bool get_ticks_on_borders() const;
  74. void set_editable(bool p_editable);
  75. bool is_editable() const;
  76. void set_scrollable(bool p_scrollable);
  77. bool is_scrollable() const;
  78. Slider(Orientation p_orientation = VERTICAL);
  79. };
  80. class HSlider : public Slider {
  81. GDCLASS(HSlider, Slider);
  82. public:
  83. HSlider() :
  84. Slider(HORIZONTAL) { set_v_size_flags(0); }
  85. };
  86. class VSlider : public Slider {
  87. GDCLASS(VSlider, Slider);
  88. public:
  89. VSlider() :
  90. Slider(VERTICAL) { set_h_size_flags(0); }
  91. };
  92. #endif // SLIDER_H