123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118 |
- /**************************************************************************/
- /* rich_text_effect.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RICH_TEXT_EFFECT_H
- #define RICH_TEXT_EFFECT_H
- #include "core/io/resource.h"
- #include "core/object/gdvirtual.gen.inc"
- class CharFXTransform : public RefCounted {
- GDCLASS(CharFXTransform, RefCounted);
- protected:
- static void _bind_methods();
- public:
- Transform2D transform;
- Vector2i range;
- bool visibility = true;
- bool outline = false;
- Point2 offset;
- Color color;
- double elapsed_time = 0.0f;
- Dictionary environment;
- uint32_t glyph_index = 0;
- uint16_t glyph_flags = 0;
- uint8_t glyph_count = 0;
- int32_t relative_index = 0;
- RID font;
- CharFXTransform();
- ~CharFXTransform();
- void set_transform(const Transform2D &p_transform) { transform = p_transform; }
- const Transform2D &get_transform() { return transform; }
- Vector2i get_range() { return range; }
- void set_range(const Vector2i &p_range) { range = p_range; }
- double get_elapsed_time() { return elapsed_time; }
- void set_elapsed_time(double p_elapsed_time) { elapsed_time = p_elapsed_time; }
- bool is_visible() { return visibility; }
- void set_visibility(bool p_visibility) { visibility = p_visibility; }
- bool is_outline() { return outline; }
- void set_outline(bool p_outline) { outline = p_outline; }
- Point2 get_offset() { return offset; }
- void set_offset(Point2 p_offset) { offset = p_offset; }
- Color get_color() { return color; }
- void set_color(Color p_color) { color = p_color; }
- uint32_t get_glyph_index() const { return glyph_index; }
- void set_glyph_index(uint32_t p_glyph_index) { glyph_index = p_glyph_index; }
- uint16_t get_glyph_flags() const { return glyph_flags; }
- void set_glyph_flags(uint16_t p_glyph_flags) { glyph_flags = p_glyph_flags; }
- uint8_t get_glyph_count() const { return glyph_count; }
- void set_glyph_count(uint8_t p_glyph_count) { glyph_count = p_glyph_count; }
- int32_t get_relative_index() const { return relative_index; }
- void set_relative_index(int32_t p_relative_index) { relative_index = p_relative_index; }
- RID get_font() const { return font; }
- void set_font(RID p_font) { font = p_font; }
- Dictionary get_environment() { return environment; }
- void set_environment(Dictionary p_environment) { environment = p_environment; }
- };
- class RichTextEffect : public Resource {
- GDCLASS(RichTextEffect, Resource);
- OBJ_SAVE_TYPE(RichTextEffect);
- protected:
- static void _bind_methods();
- GDVIRTUAL1RC(bool, _process_custom_fx, Ref<CharFXTransform>)
- public:
- Variant get_bbcode() const;
- bool _process_effect_impl(Ref<class CharFXTransform> p_cfx);
- RichTextEffect();
- };
- #endif // RICH_TEXT_EFFECT_H
|