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- /**************************************************************************/
- /* popup.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef POPUP_H
- #define POPUP_H
- #include "scene/main/window.h"
- #include "core/templates/local_vector.h"
- class Panel;
- class Popup : public Window {
- GDCLASS(Popup, Window);
- LocalVector<Window *> visible_parents;
- bool popped_up = false;
- public:
- enum HideReason {
- HIDE_REASON_NONE,
- HIDE_REASON_CANCELED, // E.g., because of rupture of UI flow (app unfocused). Includes closed programmatically.
- HIDE_REASON_UNFOCUSED, // E.g., user clicked outside.
- };
- private:
- HideReason hide_reason = HIDE_REASON_NONE;
- void _initialize_visible_parents();
- void _deinitialize_visible_parents();
- protected:
- void _close_pressed();
- virtual Rect2i _popup_adjust_rect() const override;
- virtual void _input_from_window(const Ref<InputEvent> &p_event) override;
- void _notification(int p_what);
- void _validate_property(PropertyInfo &p_property) const;
- static void _bind_methods();
- virtual void _parent_focused();
- virtual void _post_popup() override;
- public:
- HideReason get_hide_reason() const { return hide_reason; }
- Popup();
- ~Popup();
- };
- class PopupPanel : public Popup {
- GDCLASS(PopupPanel, Popup);
- Panel *panel = nullptr;
- struct ThemeCache {
- Ref<StyleBox> panel_style;
- } theme_cache;
- protected:
- void _update_child_rects();
- void _notification(int p_what);
- static void _bind_methods();
- virtual Size2 _get_contents_minimum_size() const override;
- public:
- PopupPanel();
- };
- #endif // POPUP_H
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