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- /**************************************************************************/
- /* graph_edit.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GRAPH_EDIT_H
- #define GRAPH_EDIT_H
- #include "scene/gui/box_container.h"
- #include "scene/gui/graph_frame.h"
- #include "scene/gui/graph_node.h"
- class Button;
- class GraphEdit;
- class GraphEditArranger;
- class HScrollBar;
- class Label;
- class Line2D;
- class PanelContainer;
- class SpinBox;
- class ViewPanner;
- class VScrollBar;
- class GraphEditFilter : public Control {
- GDCLASS(GraphEditFilter, Control);
- friend class GraphEdit;
- friend class GraphEditMinimap;
- GraphEdit *ge = nullptr;
- virtual bool has_point(const Point2 &p_point) const override;
- public:
- GraphEditFilter(GraphEdit *p_edit);
- };
- class GraphEditMinimap : public Control {
- GDCLASS(GraphEditMinimap, Control);
- friend class GraphEdit;
- friend class GraphEditFilter;
- GraphEdit *ge = nullptr;
- Vector2 minimap_padding;
- Vector2 minimap_offset;
- Vector2 graph_proportions = Vector2(1, 1);
- Vector2 graph_padding = Vector2(0, 0);
- Vector2 camera_position = Vector2(100, 50);
- Vector2 camera_size = Vector2(200, 200);
- bool is_pressing = false;
- bool is_resizing = false;
- struct ThemeCache {
- Ref<StyleBox> panel;
- Ref<StyleBox> node_style;
- Ref<StyleBox> camera_style;
- Ref<Texture2D> resizer;
- Color resizer_color;
- } theme_cache;
- Vector2 _get_render_size();
- Vector2 _get_graph_offset();
- Vector2 _get_graph_size();
- Vector2 _convert_from_graph_position(const Vector2 &p_position);
- Vector2 _convert_to_graph_position(const Vector2 &p_position);
- virtual void gui_input(const Ref<InputEvent> &p_ev) override;
- void _adjust_graph_scroll(const Vector2 &p_offset);
- protected:
- static void _bind_methods();
- public:
- virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
- void update_minimap();
- Rect2 get_camera_rect();
- GraphEditMinimap(GraphEdit *p_edit);
- };
- class GraphEdit : public Control {
- GDCLASS(GraphEdit, Control);
- public:
- struct Connection : RefCounted {
- StringName from_node;
- StringName to_node;
- int from_port = 0;
- int to_port = 0;
- float activity = 0.0;
- private:
- struct Cache {
- bool dirty = true;
- Vector2 from_pos; // In graph space.
- Vector2 to_pos; // In graph space.
- Color from_color;
- Color to_color;
- Rect2 aabb; // In local screen space.
- Line2D *line = nullptr; // In local screen space.
- } _cache;
- friend class GraphEdit;
- };
- // Should be in sync with ControlScheme in ViewPanner.
- enum PanningScheme {
- SCROLL_ZOOMS,
- SCROLL_PANS,
- };
- enum GridPattern {
- GRID_PATTERN_LINES,
- GRID_PATTERN_DOTS
- };
- private:
- struct ConnectionType {
- union {
- struct {
- uint32_t type_a;
- uint32_t type_b;
- };
- uint64_t key = 0;
- };
- static uint32_t hash(const ConnectionType &p_conn) {
- return hash_one_uint64(p_conn.key);
- }
- bool operator==(const ConnectionType &p_type) const {
- return key == p_type.key;
- }
- ConnectionType(uint32_t a = 0, uint32_t b = 0) {
- type_a = a;
- type_b = b;
- }
- };
- Label *zoom_label = nullptr;
- Button *zoom_minus_button = nullptr;
- Button *zoom_reset_button = nullptr;
- Button *zoom_plus_button = nullptr;
- Button *toggle_snapping_button = nullptr;
- SpinBox *snapping_distance_spinbox = nullptr;
- Button *toggle_grid_button = nullptr;
- Button *minimap_button = nullptr;
- Button *arrange_button = nullptr;
- HScrollBar *h_scrollbar = nullptr;
- VScrollBar *v_scrollbar = nullptr;
- Ref<ViewPanner> panner;
- bool warped_panning = true;
- bool show_menu = true;
- bool show_zoom_label = false;
- bool show_grid_buttons = true;
- bool show_zoom_buttons = true;
- bool show_minimap_button = true;
- bool show_arrange_button = true;
- bool snapping_enabled = true;
- int snapping_distance = 20;
- bool show_grid = true;
- GridPattern grid_pattern = GRID_PATTERN_LINES;
- bool connecting = false;
- StringName connecting_from_node;
- bool connecting_from_output = false;
- int connecting_type = 0;
- Color connecting_color;
- Vector2 connecting_to_point; // In local screen space.
- bool connecting_target_valid = false;
- StringName connecting_target_node;
- int connecting_from_port_index = 0;
- int connecting_target_port_index = 0;
- bool just_disconnected = false;
- bool connecting_valid = false;
- Vector2 click_pos;
- PanningScheme panning_scheme = SCROLL_ZOOMS;
- bool dragging = false;
- bool just_selected = false;
- bool moving_selection = false;
- Vector2 drag_accum;
- float zoom = 1.0;
- float zoom_step = 1.2;
- // Proper values set in constructor.
- float zoom_min = 0.0;
- float zoom_max = 0.0;
- bool box_selecting = false;
- bool box_selection_mode_additive = false;
- Point2 box_selecting_from;
- Point2 box_selecting_to;
- Rect2 box_selecting_rect;
- List<GraphElement *> prev_selected;
- bool setting_scroll_offset = false;
- bool right_disconnects = false;
- bool updating = false;
- bool awaiting_scroll_offset_update = false;
- List<Ref<Connection>> connections;
- HashMap<StringName, List<Ref<Connection>>> connection_map;
- Ref<Connection> hovered_connection;
- float lines_thickness = 4.0f;
- float lines_curvature = 0.5f;
- bool lines_antialiased = true;
- PanelContainer *menu_panel = nullptr;
- HBoxContainer *menu_hbox = nullptr;
- Control *connections_layer = nullptr;
- GraphEditFilter *top_connection_layer = nullptr; // Draws a dragged connection. Necessary since the connection line shader can't be applied to the whole top layer.
- Line2D *dragged_connection_line = nullptr;
- Control *top_layer = nullptr; // Used for drawing the box selection rect. Contains the minimap, menu panel and the scrollbars.
- GraphEditMinimap *minimap = nullptr;
- static Ref<Shader> default_connections_shader;
- Ref<Shader> connections_shader;
- Ref<GraphEditArranger> arranger;
- HashSet<ConnectionType, ConnectionType> valid_connection_types;
- HashSet<int> valid_left_disconnect_types;
- HashSet<int> valid_right_disconnect_types;
- struct ThemeCache {
- float base_scale = 1.0;
- Ref<StyleBox> panel;
- Color grid_major;
- Color grid_minor;
- Color activity_color;
- Color connection_hover_tint_color;
- Color connection_valid_target_tint_color;
- Color connection_rim_color;
- Color selection_fill;
- Color selection_stroke;
- Ref<StyleBox> menu_panel;
- Ref<Texture2D> zoom_in;
- Ref<Texture2D> zoom_out;
- Ref<Texture2D> zoom_reset;
- Ref<Texture2D> snapping_toggle;
- Ref<Texture2D> grid_toggle;
- Ref<Texture2D> minimap_toggle;
- Ref<Texture2D> layout;
- float port_hotzone_inner_extent = 0.0;
- float port_hotzone_outer_extent = 0.0;
- } theme_cache;
- // This separates the children in two layers to ensure the order
- // of both background nodes (e.g frame nodes) and foreground nodes (connectable nodes).
- int background_nodes_separator_idx = 0;
- HashMap<StringName, HashSet<StringName>> frame_attached_nodes;
- HashMap<StringName, StringName> linked_parent_map;
- void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
- void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
- void _zoom_minus();
- void _zoom_reset();
- void _zoom_plus();
- void _update_zoom_label();
- void _graph_element_selected(Node *p_node);
- void _graph_element_deselected(Node *p_node);
- void _graph_element_resize_request(const Vector2 &p_new_minsize, Node *p_node);
- void _graph_frame_autoshrink_changed(const Vector2 &p_new_minsize, GraphFrame *p_frame);
- void _graph_element_moved(Node *p_node);
- void _graph_node_slot_updated(int p_index, Node *p_node);
- void _graph_node_rect_changed(GraphNode *p_node);
- void _ensure_node_order_from_root(const StringName &p_node);
- void _ensure_node_order_from(Node *p_node);
- void _update_scroll();
- void _update_scroll_offset();
- void _scroll_moved(double);
- virtual void gui_input(const Ref<InputEvent> &p_ev) override;
- void _top_connection_layer_input(const Ref<InputEvent> &p_ev);
- float _get_shader_line_width();
- void _draw_minimap_connection_line(const Vector2 &p_from_graph_position, const Vector2 &p_to_graph_position, const Color &p_from_color, const Color &p_to_color);
- void _invalidate_connection_line_cache();
- void _update_top_connection_layer();
- void _update_connections();
- void _top_layer_draw();
- void _minimap_draw();
- void _draw_grid();
- bool is_in_port_hotzone(const Vector2 &p_pos, const Vector2 &p_mouse_pos, const Vector2i &p_port_size, bool p_left);
- TypedArray<Dictionary> _get_connection_list() const;
- Dictionary _get_closest_connection_at_point(const Vector2 &p_point, float p_max_distance = 4.0) const;
- TypedArray<Dictionary> _get_connections_intersecting_with_rect(const Rect2 &p_rect) const;
- Rect2 _compute_shrinked_frame_rect(const GraphFrame *p_frame);
- void _set_drag_frame_attached_nodes(GraphFrame *p_frame, bool p_drag);
- void _set_position_of_frame_attached_nodes(GraphFrame *p_frame, const Vector2 &p_pos);
- friend class GraphEditFilter;
- bool _filter_input(const Point2 &p_point);
- void _snapping_toggled();
- void _snapping_distance_changed(double);
- void _show_grid_toggled();
- friend class GraphEditMinimap;
- void _minimap_toggled();
- bool _check_clickable_control(Control *p_control, const Vector2 &r_mouse_pos, const Vector2 &p_offset);
- #ifndef DISABLE_DEPRECATED
- bool _is_arrange_nodes_button_hidden_bind_compat_81582() const;
- void _set_arrange_nodes_button_hidden_bind_compat_81582(bool p_enable);
- PackedVector2Array _get_connection_line_bind_compat_86158(const Vector2 &p_from, const Vector2 &p_to);
- #endif
- protected:
- virtual void _update_theme_item_cache() override;
- virtual void add_child_notify(Node *p_child) override;
- virtual void remove_child_notify(Node *p_child) override;
- void _notification(int p_what);
- static void _bind_methods();
- #ifndef DISABLE_DEPRECATED
- static void _bind_compatibility_methods();
- #endif
- virtual bool is_in_input_hotzone(GraphNode *p_graph_node, int p_port_idx, const Vector2 &p_mouse_pos, const Vector2i &p_port_size);
- virtual bool is_in_output_hotzone(GraphNode *p_graph_node, int p_port_idx, const Vector2 &p_mouse_pos, const Vector2i &p_port_size);
- GDVIRTUAL2RC(Vector<Vector2>, _get_connection_line, Vector2, Vector2)
- GDVIRTUAL3R(bool, _is_in_input_hotzone, Object *, int, Vector2)
- GDVIRTUAL3R(bool, _is_in_output_hotzone, Object *, int, Vector2)
- GDVIRTUAL4R(bool, _is_node_hover_valid, StringName, int, StringName, int);
- public:
- static void init_shaders();
- static void finish_shaders();
- virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
- PackedStringArray get_configuration_warnings() const override;
- // This method has to be public (for undo redo).
- // TODO: Find a better way to do this.
- void _update_graph_frame(GraphFrame *p_frame);
- // Connection related methods.
- Error connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
- bool is_node_connected(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
- void disconnect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
- void clear_connections();
- void force_connection_drag_end();
- const List<Ref<Connection>> &get_connection_list() const;
- virtual PackedVector2Array get_connection_line(const Vector2 &p_from, const Vector2 &p_to) const;
- Ref<Connection> get_closest_connection_at_point(const Vector2 &p_point, float p_max_distance = 4.0) const;
- List<Ref<Connection>> get_connections_intersecting_with_rect(const Rect2 &p_rect) const;
- virtual bool is_node_hover_valid(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
- void set_connection_activity(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port, float p_activity);
- void reset_all_connection_activity();
- void add_valid_connection_type(int p_type, int p_with_type);
- void remove_valid_connection_type(int p_type, int p_with_type);
- bool is_valid_connection_type(int p_type, int p_with_type) const;
- // GraphFrame related methods.
- void attach_graph_element_to_frame(const StringName &p_graph_element, const StringName &p_parent_frame);
- void detach_graph_element_from_frame(const StringName &p_graph_element);
- GraphFrame *get_element_frame(const StringName &p_attached_graph_element);
- TypedArray<StringName> get_attached_nodes_of_frame(const StringName &p_graph_frame);
- void set_panning_scheme(PanningScheme p_scheme);
- PanningScheme get_panning_scheme() const;
- void set_zoom(float p_zoom);
- void set_zoom_custom(float p_zoom, const Vector2 &p_center);
- float get_zoom() const;
- void set_zoom_min(float p_zoom_min);
- float get_zoom_min() const;
- void set_zoom_max(float p_zoom_max);
- float get_zoom_max() const;
- void set_zoom_step(float p_zoom_step);
- float get_zoom_step() const;
- void set_minimap_size(Vector2 p_size);
- Vector2 get_minimap_size() const;
- void set_minimap_opacity(float p_opacity);
- float get_minimap_opacity() const;
- void set_minimap_enabled(bool p_enable);
- bool is_minimap_enabled() const;
- void set_show_menu(bool p_hidden);
- bool is_showing_menu() const;
- void set_show_zoom_label(bool p_hidden);
- bool is_showing_zoom_label() const;
- void set_show_grid_buttons(bool p_hidden);
- bool is_showing_grid_buttons() const;
- void set_show_zoom_buttons(bool p_hidden);
- bool is_showing_zoom_buttons() const;
- void set_show_minimap_button(bool p_hidden);
- bool is_showing_minimap_button() const;
- void set_show_arrange_button(bool p_hidden);
- bool is_showing_arrange_button() const;
- Control *get_top_layer() const { return top_layer; }
- GraphEditMinimap *get_minimap() const { return minimap; }
- void override_connections_shader(const Ref<Shader> &p_shader);
- void set_right_disconnects(bool p_enable);
- bool is_right_disconnects_enabled() const;
- void add_valid_right_disconnect_type(int p_type);
- void remove_valid_right_disconnect_type(int p_type);
- void add_valid_left_disconnect_type(int p_type);
- void remove_valid_left_disconnect_type(int p_type);
- void set_scroll_offset(const Vector2 &p_ofs);
- Vector2 get_scroll_offset() const;
- void set_selected(Node *p_child);
- void set_snapping_enabled(bool p_enable);
- bool is_snapping_enabled() const;
- void set_snapping_distance(int p_snapping_distance);
- int get_snapping_distance() const;
- void set_show_grid(bool p_enable);
- bool is_showing_grid() const;
- void set_grid_pattern(GridPattern p_pattern);
- GridPattern get_grid_pattern() const;
- void set_connection_lines_curvature(float p_curvature);
- float get_connection_lines_curvature() const;
- void set_connection_lines_thickness(float p_thickness);
- float get_connection_lines_thickness() const;
- void set_connection_lines_antialiased(bool p_antialiased);
- bool is_connection_lines_antialiased() const;
- HBoxContainer *get_menu_hbox();
- Ref<ViewPanner> get_panner();
- void set_warped_panning(bool p_warped);
- void arrange_nodes();
- GraphEdit();
- };
- VARIANT_ENUM_CAST(GraphEdit::PanningScheme);
- VARIANT_ENUM_CAST(GraphEdit::GridPattern);
- #endif // GRAPH_EDIT_H
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