flow_container.h 4.2 KB

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  1. /**************************************************************************/
  2. /* flow_container.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef FLOW_CONTAINER_H
  31. #define FLOW_CONTAINER_H
  32. #include "scene/gui/container.h"
  33. class FlowContainer : public Container {
  34. GDCLASS(FlowContainer, Container);
  35. public:
  36. enum AlignmentMode {
  37. ALIGNMENT_BEGIN,
  38. ALIGNMENT_CENTER,
  39. ALIGNMENT_END
  40. };
  41. enum LastWrapAlignmentMode {
  42. LAST_WRAP_ALIGNMENT_INHERIT,
  43. LAST_WRAP_ALIGNMENT_BEGIN,
  44. LAST_WRAP_ALIGNMENT_CENTER,
  45. LAST_WRAP_ALIGNMENT_END
  46. };
  47. private:
  48. int cached_size = 0;
  49. int cached_line_count = 0;
  50. int cached_line_max_child_count = 0;
  51. int cached_items_on_last_row = 0;
  52. bool vertical = false;
  53. bool reverse_fill = false;
  54. AlignmentMode alignment = ALIGNMENT_BEGIN;
  55. LastWrapAlignmentMode last_wrap_alignment = LAST_WRAP_ALIGNMENT_INHERIT;
  56. struct ThemeCache {
  57. int h_separation = 0;
  58. int v_separation = 0;
  59. } theme_cache;
  60. void _resort();
  61. protected:
  62. bool is_fixed = false;
  63. void _notification(int p_what);
  64. void _validate_property(PropertyInfo &p_property) const;
  65. static void _bind_methods();
  66. public:
  67. int get_line_count() const;
  68. int get_line_max_child_count() const;
  69. void set_alignment(AlignmentMode p_alignment);
  70. AlignmentMode get_alignment() const;
  71. void set_last_wrap_alignment(LastWrapAlignmentMode p_last_wrap_alignment);
  72. LastWrapAlignmentMode get_last_wrap_alignment() const;
  73. void set_vertical(bool p_vertical);
  74. bool is_vertical() const;
  75. void set_reverse_fill(bool p_reverse_fill);
  76. bool is_reverse_fill() const;
  77. virtual Size2 get_minimum_size() const override;
  78. virtual Vector<int> get_allowed_size_flags_horizontal() const override;
  79. virtual Vector<int> get_allowed_size_flags_vertical() const override;
  80. FlowContainer(bool p_vertical = false);
  81. };
  82. class HFlowContainer : public FlowContainer {
  83. GDCLASS(HFlowContainer, FlowContainer);
  84. public:
  85. HFlowContainer() :
  86. FlowContainer(false) { is_fixed = true; }
  87. };
  88. class VFlowContainer : public FlowContainer {
  89. GDCLASS(VFlowContainer, FlowContainer);
  90. public:
  91. VFlowContainer() :
  92. FlowContainer(true) { is_fixed = true; }
  93. };
  94. VARIANT_ENUM_CAST(FlowContainer::AlignmentMode);
  95. VARIANT_ENUM_CAST(FlowContainer::LastWrapAlignmentMode);
  96. #endif // FLOW_CONTAINER_H