container.h 3.4 KB

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  1. /**************************************************************************/
  2. /* container.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef CONTAINER_H
  31. #define CONTAINER_H
  32. #include "scene/gui/control.h"
  33. class Container : public Control {
  34. GDCLASS(Container, Control);
  35. bool pending_sort = false;
  36. void _sort_children();
  37. void _child_minsize_changed();
  38. protected:
  39. enum class SortableVisbilityMode {
  40. VISIBLE,
  41. VISIBLE_IN_TREE,
  42. IGNORE,
  43. };
  44. void queue_sort();
  45. Control *as_sortable_control(Node *p_node, SortableVisbilityMode p_visibility_mode = SortableVisbilityMode::VISIBLE_IN_TREE) const;
  46. virtual void add_child_notify(Node *p_child) override;
  47. virtual void move_child_notify(Node *p_child) override;
  48. virtual void remove_child_notify(Node *p_child) override;
  49. GDVIRTUAL0RC(Vector<int>, _get_allowed_size_flags_horizontal)
  50. GDVIRTUAL0RC(Vector<int>, _get_allowed_size_flags_vertical)
  51. void _notification(int p_what);
  52. static void _bind_methods();
  53. public:
  54. enum {
  55. NOTIFICATION_PRE_SORT_CHILDREN = 50,
  56. NOTIFICATION_SORT_CHILDREN = 51,
  57. };
  58. void fit_child_in_rect(Control *p_child, const Rect2 &p_rect);
  59. virtual Vector<int> get_allowed_size_flags_horizontal() const;
  60. virtual Vector<int> get_allowed_size_flags_vertical() const;
  61. PackedStringArray get_configuration_warnings() const override;
  62. Container();
  63. };
  64. #endif // CONTAINER_H