123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166 |
- /**************************************************************************/
- /* button.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef BUTTON_H
- #define BUTTON_H
- #include "scene/gui/base_button.h"
- #include "scene/resources/text_paragraph.h"
- class Button : public BaseButton {
- GDCLASS(Button, BaseButton);
- private:
- bool flat = false;
- String text;
- String xl_text;
- Ref<TextParagraph> text_buf;
- String language;
- TextDirection text_direction = TEXT_DIRECTION_AUTO;
- TextServer::AutowrapMode autowrap_mode = TextServer::AUTOWRAP_OFF;
- TextServer::OverrunBehavior overrun_behavior = TextServer::OVERRUN_NO_TRIMMING;
- Ref<Texture2D> icon;
- bool expand_icon = false;
- bool clip_text = false;
- HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_CENTER;
- HorizontalAlignment horizontal_icon_alignment = HORIZONTAL_ALIGNMENT_LEFT;
- VerticalAlignment vertical_icon_alignment = VERTICAL_ALIGNMENT_CENTER;
- float _internal_margin[4] = {};
- struct ThemeCache {
- Ref<StyleBox> normal;
- Ref<StyleBox> normal_mirrored;
- Ref<StyleBox> pressed;
- Ref<StyleBox> pressed_mirrored;
- Ref<StyleBox> hover;
- Ref<StyleBox> hover_mirrored;
- Ref<StyleBox> hover_pressed;
- Ref<StyleBox> hover_pressed_mirrored;
- Ref<StyleBox> disabled;
- Ref<StyleBox> disabled_mirrored;
- Ref<StyleBox> focus;
- Size2 max_style_size;
- float style_margin_left = 0;
- float style_margin_right = 0;
- float style_margin_top = 0;
- float style_margin_bottom = 0;
- bool align_to_largest_stylebox = false;
- Color font_color;
- Color font_focus_color;
- Color font_pressed_color;
- Color font_hover_color;
- Color font_hover_pressed_color;
- Color font_disabled_color;
- Ref<Font> font;
- int font_size = 0;
- int outline_size = 0;
- Color font_outline_color;
- Color icon_normal_color;
- Color icon_focus_color;
- Color icon_pressed_color;
- Color icon_hover_color;
- Color icon_hover_pressed_color;
- Color icon_disabled_color;
- Ref<Texture2D> icon;
- int h_separation = 0;
- int icon_max_width = 0;
- int line_spacing = 0;
- } theme_cache;
- void _shape(Ref<TextParagraph> p_paragraph = Ref<TextParagraph>(), String p_text = "");
- void _texture_changed();
- protected:
- virtual void _update_theme_item_cache() override;
- void _set_internal_margin(Side p_side, float p_value);
- virtual void _queue_update_size_cache();
- Size2 _fit_icon_size(const Size2 &p_size) const;
- Ref<StyleBox> _get_current_stylebox() const;
- Size2 _get_largest_stylebox_size() const;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- virtual Size2 get_minimum_size() const override;
- Size2 get_minimum_size_for_text_and_icon(const String &p_text, Ref<Texture2D> p_icon) const;
- void set_text(const String &p_text);
- String get_text() const;
- void set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior);
- TextServer::OverrunBehavior get_text_overrun_behavior() const;
- void set_autowrap_mode(TextServer::AutowrapMode p_mode);
- TextServer::AutowrapMode get_autowrap_mode() const;
- void set_text_direction(TextDirection p_text_direction);
- TextDirection get_text_direction() const;
- void set_language(const String &p_language);
- String get_language() const;
- void set_button_icon(const Ref<Texture2D> &p_icon);
- Ref<Texture2D> get_button_icon() const;
- void set_expand_icon(bool p_enabled);
- bool is_expand_icon() const;
- void set_flat(bool p_enabled);
- bool is_flat() const;
- void set_clip_text(bool p_enabled);
- bool get_clip_text() const;
- void set_text_alignment(HorizontalAlignment p_alignment);
- HorizontalAlignment get_text_alignment() const;
- void set_icon_alignment(HorizontalAlignment p_alignment);
- void set_vertical_icon_alignment(VerticalAlignment p_alignment);
- HorizontalAlignment get_icon_alignment() const;
- VerticalAlignment get_vertical_icon_alignment() const;
- Button(const String &p_text = String());
- ~Button();
- };
- #endif // BUTTON_H
|