box_container.h 3.7 KB

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  1. /**************************************************************************/
  2. /* box_container.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef BOX_CONTAINER_H
  31. #define BOX_CONTAINER_H
  32. #include "scene/gui/container.h"
  33. class BoxContainer : public Container {
  34. GDCLASS(BoxContainer, Container);
  35. public:
  36. enum AlignmentMode {
  37. ALIGNMENT_BEGIN,
  38. ALIGNMENT_CENTER,
  39. ALIGNMENT_END
  40. };
  41. private:
  42. bool vertical = false;
  43. AlignmentMode alignment = ALIGNMENT_BEGIN;
  44. struct ThemeCache {
  45. int separation = 0;
  46. } theme_cache;
  47. void _resort();
  48. protected:
  49. bool is_fixed = false;
  50. void _notification(int p_what);
  51. void _validate_property(PropertyInfo &p_property) const;
  52. static void _bind_methods();
  53. public:
  54. Control *add_spacer(bool p_begin = false);
  55. void set_alignment(AlignmentMode p_alignment);
  56. AlignmentMode get_alignment() const;
  57. void set_vertical(bool p_vertical);
  58. bool is_vertical() const;
  59. virtual Size2 get_minimum_size() const override;
  60. virtual Vector<int> get_allowed_size_flags_horizontal() const override;
  61. virtual Vector<int> get_allowed_size_flags_vertical() const override;
  62. BoxContainer(bool p_vertical = false);
  63. };
  64. class HBoxContainer : public BoxContainer {
  65. GDCLASS(HBoxContainer, BoxContainer);
  66. public:
  67. HBoxContainer() :
  68. BoxContainer(false) { is_fixed = true; }
  69. };
  70. class MarginContainer;
  71. class VBoxContainer : public BoxContainer {
  72. GDCLASS(VBoxContainer, BoxContainer);
  73. public:
  74. MarginContainer *add_margin_child(const String &p_label, Control *p_control, bool p_expand = false);
  75. VBoxContainer() :
  76. BoxContainer(true) { is_fixed = true; }
  77. };
  78. VARIANT_ENUM_CAST(BoxContainer::AlignmentMode);
  79. #endif // BOX_CONTAINER_H