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- /**************************************************************************/
- /* base_button.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef BASE_BUTTON_H
- #define BASE_BUTTON_H
- #include "core/input/shortcut.h"
- #include "scene/gui/control.h"
- class ButtonGroup;
- class BaseButton : public Control {
- GDCLASS(BaseButton, Control);
- public:
- enum ActionMode {
- ACTION_MODE_BUTTON_PRESS,
- ACTION_MODE_BUTTON_RELEASE,
- };
- private:
- BitField<MouseButtonMask> button_mask = MouseButtonMask::LEFT;
- bool toggle_mode = false;
- bool shortcut_in_tooltip = true;
- bool was_mouse_pressed = false;
- bool keep_pressed_outside = false;
- bool shortcut_feedback = true;
- Ref<Shortcut> shortcut;
- ObjectID shortcut_context;
- ActionMode action_mode = ACTION_MODE_BUTTON_RELEASE;
- struct Status {
- bool pressed = false;
- bool hovering = false;
- bool press_attempt = false;
- bool pressing_inside = false;
- bool disabled = false;
- } status;
- Ref<ButtonGroup> button_group;
- void _unpress_group();
- void _pressed();
- void _toggled(bool p_pressed);
- void on_action_event(Ref<InputEvent> p_event);
- Timer *shortcut_feedback_timer = nullptr;
- bool in_shortcut_feedback = false;
- void _shortcut_feedback_timeout();
- protected:
- virtual void pressed();
- virtual void toggled(bool p_pressed);
- static void _bind_methods();
- virtual void gui_input(const Ref<InputEvent> &p_event) override;
- virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
- void _notification(int p_what);
- bool _was_pressed_by_mouse() const;
- GDVIRTUAL0(_pressed)
- GDVIRTUAL1(_toggled, bool)
- public:
- enum DrawMode {
- DRAW_NORMAL,
- DRAW_PRESSED,
- DRAW_HOVER,
- DRAW_DISABLED,
- DRAW_HOVER_PRESSED,
- };
- DrawMode get_draw_mode() const;
- /* Signals */
- bool is_pressed() const; ///< return whether button is pressed (toggled in)
- bool is_pressing() const; ///< return whether button is pressed (toggled in)
- bool is_hovered() const;
- void set_pressed(bool p_pressed); // Only works in toggle mode.
- void set_pressed_no_signal(bool p_pressed);
- void set_toggle_mode(bool p_on);
- bool is_toggle_mode() const;
- void set_shortcut_in_tooltip(bool p_on);
- bool is_shortcut_in_tooltip_enabled() const;
- void set_disabled(bool p_disabled);
- bool is_disabled() const;
- void set_action_mode(ActionMode p_mode);
- ActionMode get_action_mode() const;
- void set_keep_pressed_outside(bool p_on);
- bool is_keep_pressed_outside() const;
- void set_shortcut_feedback(bool p_enable);
- bool is_shortcut_feedback() const;
- void set_button_mask(BitField<MouseButtonMask> p_mask);
- BitField<MouseButtonMask> get_button_mask() const;
- void set_shortcut(const Ref<Shortcut> &p_shortcut);
- Ref<Shortcut> get_shortcut() const;
- virtual Control *make_custom_tooltip(const String &p_text) const override;
- void set_button_group(const Ref<ButtonGroup> &p_group);
- Ref<ButtonGroup> get_button_group() const;
- PackedStringArray get_configuration_warnings() const override;
- BaseButton();
- ~BaseButton();
- };
- VARIANT_ENUM_CAST(BaseButton::DrawMode)
- VARIANT_ENUM_CAST(BaseButton::ActionMode)
- class ButtonGroup : public Resource {
- GDCLASS(ButtonGroup, Resource);
- friend class BaseButton;
- HashSet<BaseButton *> buttons;
- bool allow_unpress = false;
- protected:
- static void _bind_methods();
- public:
- BaseButton *get_pressed_button();
- void get_buttons(List<BaseButton *> *r_buttons);
- TypedArray<BaseButton> _get_buttons();
- void set_allow_unpress(bool p_enabled);
- bool is_allow_unpress();
- ButtonGroup();
- };
- #endif // BASE_BUTTON_H
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