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- /**************************************************************************/
- /* scene_debugger.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "scene_debugger.h"
- #include "core/debugger/debugger_marshalls.h"
- #include "core/debugger/engine_debugger.h"
- #include "core/io/marshalls.h"
- #include "core/object/script_language.h"
- #include "core/templates/local_vector.h"
- #include "scene/2d/physics/collision_object_2d.h"
- #include "scene/2d/physics/collision_polygon_2d.h"
- #include "scene/2d/physics/collision_shape_2d.h"
- #ifndef _3D_DISABLED
- #include "scene/3d/label_3d.h"
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/3d/physics/collision_object_3d.h"
- #include "scene/3d/physics/collision_shape_3d.h"
- #include "scene/3d/sprite_3d.h"
- #include "scene/resources/surface_tool.h"
- #endif // _3D_DISABLED
- #include "scene/gui/popup_menu.h"
- #include "scene/main/canvas_layer.h"
- #include "scene/main/scene_tree.h"
- #include "scene/main/window.h"
- #include "scene/resources/packed_scene.h"
- #include "scene/theme/theme_db.h"
- SceneDebugger::SceneDebugger() {
- singleton = this;
- #ifdef DEBUG_ENABLED
- LiveEditor::singleton = memnew(LiveEditor);
- RuntimeNodeSelect::singleton = memnew(RuntimeNodeSelect);
- EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(nullptr, SceneDebugger::parse_message));
- #endif
- }
- SceneDebugger::~SceneDebugger() {
- #ifdef DEBUG_ENABLED
- if (LiveEditor::singleton) {
- EngineDebugger::unregister_message_capture("scene");
- memdelete(LiveEditor::singleton);
- LiveEditor::singleton = nullptr;
- }
- if (RuntimeNodeSelect::singleton) {
- memdelete(RuntimeNodeSelect::singleton);
- RuntimeNodeSelect::singleton = nullptr;
- }
- #endif
- singleton = nullptr;
- }
- void SceneDebugger::initialize() {
- if (EngineDebugger::is_active()) {
- memnew(SceneDebugger);
- }
- }
- void SceneDebugger::deinitialize() {
- if (singleton) {
- memdelete(singleton);
- }
- }
- #ifdef DEBUG_ENABLED
- void SceneDebugger::_handle_input(const Ref<InputEvent> &p_event, const Ref<Shortcut> &p_shortcut) {
- Ref<InputEventKey> k = p_event;
- if (k.is_valid() && k->is_pressed() && !k->is_echo() && p_shortcut->matches_event(k)) {
- EngineDebugger::get_singleton()->send_message("request_quit", Array());
- }
- }
- Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) {
- SceneTree *scene_tree = SceneTree::get_singleton();
- if (!scene_tree) {
- return ERR_UNCONFIGURED;
- }
- LiveEditor *live_editor = LiveEditor::get_singleton();
- if (!live_editor) {
- return ERR_UNCONFIGURED;
- }
- RuntimeNodeSelect *runtime_node_select = RuntimeNodeSelect::get_singleton();
- if (!runtime_node_select) {
- return ERR_UNCONFIGURED;
- }
- r_captured = true;
- if (p_msg == "setup_scene") {
- SceneTree::get_singleton()->get_root()->connect(SceneStringName(window_input), callable_mp_static(SceneDebugger::_handle_input).bind(DebuggerMarshalls::deserialize_key_shortcut(p_args)));
- } else if (p_msg == "request_scene_tree") { // Scene tree
- live_editor->_send_tree();
- } else if (p_msg == "save_node") { // Save node.
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- _save_node(p_args[0], p_args[1]);
- Array arr;
- arr.append(p_args[1]);
- EngineDebugger::get_singleton()->send_message("filesystem:update_file", { arr });
- } else if (p_msg == "inspect_object") { // Object Inspect
- ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
- ObjectID id = p_args[0];
- _send_object_id(id);
- } else if (p_msg == "suspend_changed") {
- ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
- bool suspended = p_args[0];
- scene_tree->set_suspend(suspended);
- runtime_node_select->_update_input_state();
- } else if (p_msg == "next_frame") {
- _next_frame();
- } else if (p_msg == "override_cameras") { // Camera
- ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
- bool enable = p_args[0];
- bool from_editor = p_args[1];
- scene_tree->get_root()->enable_canvas_transform_override(enable);
- #ifndef _3D_DISABLED
- scene_tree->get_root()->enable_camera_3d_override(enable);
- #endif // _3D_DISABLED
- runtime_node_select->_set_camera_override_enabled(enable && !from_editor);
- } else if (p_msg == "transform_camera_2d") {
- ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
- Transform2D transform = p_args[0];
- scene_tree->get_root()->set_canvas_transform_override(transform);
- runtime_node_select->_queue_selection_update();
- #ifndef _3D_DISABLED
- } else if (p_msg == "transform_camera_3d") {
- ERR_FAIL_COND_V(p_args.size() < 5, ERR_INVALID_DATA);
- Transform3D transform = p_args[0];
- bool is_perspective = p_args[1];
- float size_or_fov = p_args[2];
- float depth_near = p_args[3];
- float depth_far = p_args[4];
- if (is_perspective) {
- scene_tree->get_root()->set_camera_3d_override_perspective(size_or_fov, depth_near, depth_far);
- } else {
- scene_tree->get_root()->set_camera_3d_override_orthogonal(size_or_fov, depth_near, depth_far);
- }
- scene_tree->get_root()->set_camera_3d_override_transform(transform);
- runtime_node_select->_queue_selection_update();
- #endif // _3D_DISABLED
- } else if (p_msg == "set_object_property") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- _set_object_property(p_args[0], p_args[1], p_args[2]);
- runtime_node_select->_queue_selection_update();
- } else if (p_msg == "reload_cached_files") {
- ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
- PackedStringArray files = p_args[0];
- reload_cached_files(files);
- } else if (p_msg.begins_with("live_")) { /// Live Edit
- if (p_msg == "live_set_root") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- live_editor->_root_func(p_args[0], p_args[1]);
- } else if (p_msg == "live_node_path") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- live_editor->_node_path_func(p_args[0], p_args[1]);
- } else if (p_msg == "live_res_path") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- live_editor->_res_path_func(p_args[0], p_args[1]);
- } else if (p_msg == "live_node_prop_res") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_node_set_res_func(p_args[0], p_args[1], p_args[2]);
- } else if (p_msg == "live_node_prop") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_node_set_func(p_args[0], p_args[1], p_args[2]);
- } else if (p_msg == "live_res_prop_res") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_res_set_res_func(p_args[0], p_args[1], p_args[2]);
- } else if (p_msg == "live_res_prop") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]);
- } else if (p_msg == "live_node_call") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- LocalVector<Variant> args;
- LocalVector<Variant *> argptrs;
- args.resize(p_args.size() - 2);
- argptrs.resize(args.size());
- for (uint32_t i = 0; i < args.size(); i++) {
- args[i] = p_args[i + 2];
- argptrs[i] = &args[i];
- }
- live_editor->_node_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
- } else if (p_msg == "live_res_call") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- LocalVector<Variant> args;
- LocalVector<Variant *> argptrs;
- args.resize(p_args.size() - 2);
- argptrs.resize(args.size());
- for (uint32_t i = 0; i < args.size(); i++) {
- args[i] = p_args[i + 2];
- argptrs[i] = &args[i];
- }
- live_editor->_res_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
- } else if (p_msg == "live_create_node") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_create_node_func(p_args[0], p_args[1], p_args[2]);
- } else if (p_msg == "live_instantiate_node") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_instance_node_func(p_args[0], p_args[1], p_args[2]);
- } else if (p_msg == "live_remove_node") {
- ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
- live_editor->_remove_node_func(p_args[0]);
- if (!runtime_node_select->has_selection) {
- runtime_node_select->_clear_selection();
- }
- } else if (p_msg == "live_remove_and_keep_node") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- live_editor->_remove_and_keep_node_func(p_args[0], p_args[1]);
- if (!runtime_node_select->has_selection) {
- runtime_node_select->_clear_selection();
- }
- } else if (p_msg == "live_restore_node") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_restore_node_func(p_args[0], p_args[1], p_args[2]);
- } else if (p_msg == "live_duplicate_node") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- live_editor->_duplicate_node_func(p_args[0], p_args[1]);
- } else if (p_msg == "live_reparent_node") {
- ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA);
- live_editor->_reparent_node_func(p_args[0], p_args[1], p_args[2], p_args[3]);
- } else {
- return ERR_SKIP;
- }
- } else if (p_msg.begins_with("runtime_node_select_")) { /// Runtime Node Selection
- if (p_msg == "runtime_node_select_setup") {
- ERR_FAIL_COND_V(p_args.is_empty() || p_args[0].get_type() != Variant::DICTIONARY, ERR_INVALID_DATA);
- runtime_node_select->_setup(p_args[0]);
- } else if (p_msg == "runtime_node_select_set_type") {
- ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
- RuntimeNodeSelect::NodeType type = (RuntimeNodeSelect::NodeType)(int)p_args[0];
- runtime_node_select->_node_set_type(type);
- } else if (p_msg == "runtime_node_select_set_mode") {
- ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
- RuntimeNodeSelect::SelectMode mode = (RuntimeNodeSelect::SelectMode)(int)p_args[0];
- runtime_node_select->_select_set_mode(mode);
- } else if (p_msg == "runtime_node_select_set_visible") {
- ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
- bool visible = p_args[0];
- runtime_node_select->_set_selection_visible(visible);
- } else if (p_msg == "runtime_node_select_reset_camera_2d") {
- runtime_node_select->_reset_camera_2d();
- #ifndef _3D_DISABLED
- } else if (p_msg == "runtime_node_select_reset_camera_3d") {
- runtime_node_select->_reset_camera_3d();
- #endif // _3D_DISABLED
- } else {
- return ERR_SKIP;
- }
- } else {
- r_captured = false;
- }
- return OK;
- }
- void SceneDebugger::_save_node(ObjectID id, const String &p_path) {
- Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id));
- ERR_FAIL_NULL(node);
- #ifdef TOOLS_ENABLED
- HashMap<const Node *, Node *> duplimap;
- Node *copy = node->duplicate_from_editor(duplimap);
- #else
- Node *copy = node->duplicate();
- #endif
- // Handle Unique Nodes.
- for (int i = 0; i < copy->get_child_count(false); i++) {
- _set_node_owner_recursive(copy->get_child(i, false), copy);
- }
- // Root node cannot ever be unique name in its own Scene!
- copy->set_unique_name_in_owner(false);
- Ref<PackedScene> ps = memnew(PackedScene);
- ps->pack(copy);
- ResourceSaver::save(ps, p_path);
- memdelete(copy);
- }
- void SceneDebugger::_set_node_owner_recursive(Node *p_node, Node *p_owner) {
- if (!p_node->get_owner()) {
- p_node->set_owner(p_owner);
- }
- for (int i = 0; i < p_node->get_child_count(false); i++) {
- _set_node_owner_recursive(p_node->get_child(i, false), p_owner);
- }
- }
- void SceneDebugger::_send_object_id(ObjectID p_id, int p_max_size) {
- SceneDebuggerObject obj(p_id);
- if (obj.id.is_null()) {
- return;
- }
- Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
- RuntimeNodeSelect::get_singleton()->_select_node(node);
- Array arr;
- obj.serialize(arr);
- EngineDebugger::get_singleton()->send_message("scene:inspect_object", arr);
- }
- void SceneDebugger::_set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value) {
- Object *obj = ObjectDB::get_instance(p_id);
- if (!obj) {
- return;
- }
- String prop_name = p_property;
- if (p_property.begins_with("Members/")) {
- Vector<String> ss = p_property.split("/");
- prop_name = ss[ss.size() - 1];
- }
- obj->set(prop_name, p_value);
- }
- void SceneDebugger::_next_frame() {
- SceneTree *scene_tree = SceneTree::get_singleton();
- if (!scene_tree->is_suspended()) {
- return;
- }
- scene_tree->set_suspend(false);
- RenderingServer::get_singleton()->connect("frame_post_draw", callable_mp(scene_tree, &SceneTree::set_suspend).bind(true), Object::CONNECT_ONE_SHOT);
- }
- void SceneDebugger::add_to_cache(const String &p_filename, Node *p_node) {
- LiveEditor *debugger = LiveEditor::get_singleton();
- if (!debugger) {
- return;
- }
- if (EngineDebugger::get_script_debugger() && !p_filename.is_empty()) {
- debugger->live_scene_edit_cache[p_filename].insert(p_node);
- }
- }
- void SceneDebugger::remove_from_cache(const String &p_filename, Node *p_node) {
- LiveEditor *debugger = LiveEditor::get_singleton();
- if (!debugger) {
- return;
- }
- HashMap<String, HashSet<Node *>> &edit_cache = debugger->live_scene_edit_cache;
- HashMap<String, HashSet<Node *>>::Iterator E = edit_cache.find(p_filename);
- if (E) {
- E->value.erase(p_node);
- if (E->value.size() == 0) {
- edit_cache.remove(E);
- }
- }
- HashMap<Node *, HashMap<ObjectID, Node *>> &remove_list = debugger->live_edit_remove_list;
- HashMap<Node *, HashMap<ObjectID, Node *>>::Iterator F = remove_list.find(p_node);
- if (F) {
- for (const KeyValue<ObjectID, Node *> &G : F->value) {
- memdelete(G.value);
- }
- remove_list.remove(F);
- }
- }
- void SceneDebugger::reload_cached_files(const PackedStringArray &p_files) {
- for (const String &file : p_files) {
- Ref<Resource> res = ResourceCache::get_ref(file);
- if (res.is_valid()) {
- res->reload_from_file();
- }
- }
- }
- /// SceneDebuggerObject
- SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) {
- id = ObjectID();
- Object *obj = ObjectDB::get_instance(p_id);
- if (!obj) {
- return;
- }
- id = p_id;
- class_name = obj->get_class();
- if (ScriptInstance *si = obj->get_script_instance()) {
- // Read script instance constants and variables
- if (!si->get_script().is_null()) {
- Script *s = si->get_script().ptr();
- _parse_script_properties(s, si);
- }
- }
- if (Node *node = Object::cast_to<Node>(obj)) {
- // For debugging multiplayer.
- {
- PropertyInfo pi(Variant::INT, String("Node/multiplayer_authority"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY);
- properties.push_back(SceneDebuggerProperty(pi, node->get_multiplayer_authority()));
- }
- // Add specialized NodePath info (if inside tree).
- if (node->is_inside_tree()) {
- PropertyInfo pi(Variant::NODE_PATH, String("Node/path"));
- properties.push_back(SceneDebuggerProperty(pi, node->get_path()));
- } else { // Can't ask for path if a node is not in tree.
- PropertyInfo pi(Variant::STRING, String("Node/path"));
- properties.push_back(SceneDebuggerProperty(pi, "[Orphan]"));
- }
- } else if (Script *s = Object::cast_to<Script>(obj)) {
- // Add script constants (no instance).
- _parse_script_properties(s, nullptr);
- }
- // Add base object properties.
- List<PropertyInfo> pinfo;
- obj->get_property_list(&pinfo, true);
- for (const PropertyInfo &E : pinfo) {
- if (E.usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) {
- properties.push_back(SceneDebuggerProperty(E, obj->get(E.name)));
- }
- }
- }
- void SceneDebuggerObject::_parse_script_properties(Script *p_script, ScriptInstance *p_instance) {
- typedef HashMap<const Script *, HashSet<StringName>> ScriptMemberMap;
- typedef HashMap<const Script *, HashMap<StringName, Variant>> ScriptConstantsMap;
- ScriptMemberMap members;
- if (p_instance) {
- members[p_script] = HashSet<StringName>();
- p_script->get_members(&(members[p_script]));
- }
- ScriptConstantsMap constants;
- constants[p_script] = HashMap<StringName, Variant>();
- p_script->get_constants(&(constants[p_script]));
- Ref<Script> base = p_script->get_base_script();
- while (base.is_valid()) {
- if (p_instance) {
- members[base.ptr()] = HashSet<StringName>();
- base->get_members(&(members[base.ptr()]));
- }
- constants[base.ptr()] = HashMap<StringName, Variant>();
- base->get_constants(&(constants[base.ptr()]));
- base = base->get_base_script();
- }
- // Members
- for (KeyValue<const Script *, HashSet<StringName>> sm : members) {
- for (const StringName &E : sm.value) {
- Variant m;
- if (p_instance->get(E, m)) {
- String script_path = sm.key == p_script ? "" : sm.key->get_path().get_file() + "/";
- PropertyInfo pi(m.get_type(), "Members/" + script_path + E);
- properties.push_back(SceneDebuggerProperty(pi, m));
- }
- }
- }
- // Constants
- for (KeyValue<const Script *, HashMap<StringName, Variant>> &sc : constants) {
- for (const KeyValue<StringName, Variant> &E : sc.value) {
- String script_path = sc.key == p_script ? "" : sc.key->get_path().get_file() + "/";
- if (E.value.get_type() == Variant::OBJECT) {
- Variant inst_id = ((Object *)E.value)->get_instance_id();
- PropertyInfo pi(inst_id.get_type(), "Constants/" + E.key, PROPERTY_HINT_OBJECT_ID, "Object");
- properties.push_back(SceneDebuggerProperty(pi, inst_id));
- } else {
- PropertyInfo pi(E.value.get_type(), "Constants/" + script_path + E.key);
- properties.push_back(SceneDebuggerProperty(pi, E.value));
- }
- }
- }
- }
- void SceneDebuggerObject::serialize(Array &r_arr, int p_max_size) {
- Array send_props;
- for (SceneDebuggerObject::SceneDebuggerProperty &property : properties) {
- const PropertyInfo &pi = property.first;
- Variant &var = property.second;
- Ref<Resource> res = var;
- Array prop;
- prop.push_back(pi.name);
- prop.push_back(pi.type);
- PropertyHint hint = pi.hint;
- String hint_string = pi.hint_string;
- if (!res.is_null() && !res->get_path().is_empty()) {
- var = res->get_path();
- } else { //only send information that can be sent..
- int len = 0; //test how big is this to encode
- encode_variant(var, nullptr, len);
- if (len > p_max_size) { //limit to max size
- hint = PROPERTY_HINT_OBJECT_TOO_BIG;
- hint_string = "";
- var = Variant();
- }
- }
- prop.push_back(hint);
- prop.push_back(hint_string);
- prop.push_back(pi.usage);
- prop.push_back(var);
- send_props.push_back(prop);
- }
- r_arr.push_back(uint64_t(id));
- r_arr.push_back(class_name);
- r_arr.push_back(send_props);
- }
- void SceneDebuggerObject::deserialize(const Array &p_arr) {
- #define CHECK_TYPE(p_what, p_type) ERR_FAIL_COND(p_what.get_type() != Variant::p_type);
- ERR_FAIL_COND(p_arr.size() < 3);
- CHECK_TYPE(p_arr[0], INT);
- CHECK_TYPE(p_arr[1], STRING);
- CHECK_TYPE(p_arr[2], ARRAY);
- id = uint64_t(p_arr[0]);
- class_name = p_arr[1];
- Array props = p_arr[2];
- for (int i = 0; i < props.size(); i++) {
- CHECK_TYPE(props[i], ARRAY);
- Array prop = props[i];
- ERR_FAIL_COND(prop.size() != 6);
- CHECK_TYPE(prop[0], STRING);
- CHECK_TYPE(prop[1], INT);
- CHECK_TYPE(prop[2], INT);
- CHECK_TYPE(prop[3], STRING);
- CHECK_TYPE(prop[4], INT);
- PropertyInfo pinfo;
- pinfo.name = prop[0];
- pinfo.type = Variant::Type(int(prop[1]));
- pinfo.hint = PropertyHint(int(prop[2]));
- pinfo.hint_string = prop[3];
- pinfo.usage = PropertyUsageFlags(int(prop[4]));
- Variant var = prop[5];
- if (pinfo.type == Variant::OBJECT) {
- if (var.is_zero()) {
- var = Ref<Resource>();
- } else if (var.get_type() == Variant::OBJECT) {
- if (((Object *)var)->is_class("EncodedObjectAsID")) {
- var = Object::cast_to<EncodedObjectAsID>(var)->get_object_id();
- pinfo.type = var.get_type();
- pinfo.hint = PROPERTY_HINT_OBJECT_ID;
- pinfo.hint_string = "Object";
- }
- }
- }
- properties.push_back(SceneDebuggerProperty(pinfo, var));
- }
- }
- /// SceneDebuggerTree
- SceneDebuggerTree::SceneDebuggerTree(Node *p_root) {
- // Flatten tree into list, depth first, use stack to avoid recursion.
- List<Node *> stack;
- stack.push_back(p_root);
- bool is_root = true;
- const StringName &is_visible_sn = SNAME("is_visible");
- const StringName &is_visible_in_tree_sn = SNAME("is_visible_in_tree");
- while (stack.size()) {
- Node *n = stack.front()->get();
- stack.pop_front();
- int count = n->get_child_count();
- for (int i = 0; i < count; i++) {
- stack.push_front(n->get_child(count - i - 1));
- }
- int view_flags = 0;
- if (is_root) {
- // Prevent root window visibility from being changed.
- is_root = false;
- } else if (n->has_method(is_visible_sn)) {
- const Variant visible = n->call(is_visible_sn);
- if (visible.get_type() == Variant::BOOL) {
- view_flags = RemoteNode::VIEW_HAS_VISIBLE_METHOD;
- view_flags |= uint8_t(visible) * RemoteNode::VIEW_VISIBLE;
- }
- if (n->has_method(is_visible_in_tree_sn)) {
- const Variant visible_in_tree = n->call(is_visible_in_tree_sn);
- if (visible_in_tree.get_type() == Variant::BOOL) {
- view_flags |= uint8_t(visible_in_tree) * RemoteNode::VIEW_VISIBLE_IN_TREE;
- }
- }
- }
- String class_name;
- ScriptInstance *script_instance = n->get_script_instance();
- if (script_instance) {
- Ref<Script> script = script_instance->get_script();
- if (script.is_valid()) {
- class_name = script->get_global_name();
- if (class_name.is_empty()) {
- // If there is no class_name in this script we just take the script path.
- class_name = script->get_path();
- }
- }
- }
- nodes.push_back(RemoteNode(count, n->get_name(), class_name.is_empty() ? n->get_class() : class_name, n->get_instance_id(), n->get_scene_file_path(), view_flags));
- }
- }
- void SceneDebuggerTree::serialize(Array &p_arr) {
- for (const RemoteNode &n : nodes) {
- p_arr.push_back(n.child_count);
- p_arr.push_back(n.name);
- p_arr.push_back(n.type_name);
- p_arr.push_back(n.id);
- p_arr.push_back(n.scene_file_path);
- p_arr.push_back(n.view_flags);
- }
- }
- void SceneDebuggerTree::deserialize(const Array &p_arr) {
- int idx = 0;
- while (p_arr.size() > idx) {
- ERR_FAIL_COND(p_arr.size() < 6);
- CHECK_TYPE(p_arr[idx], INT); // child_count.
- CHECK_TYPE(p_arr[idx + 1], STRING); // name.
- CHECK_TYPE(p_arr[idx + 2], STRING); // type_name.
- CHECK_TYPE(p_arr[idx + 3], INT); // id.
- CHECK_TYPE(p_arr[idx + 4], STRING); // scene_file_path.
- CHECK_TYPE(p_arr[idx + 5], INT); // view_flags.
- nodes.push_back(RemoteNode(p_arr[idx], p_arr[idx + 1], p_arr[idx + 2], p_arr[idx + 3], p_arr[idx + 4], p_arr[idx + 5]));
- idx += 6;
- }
- }
- /// LiveEditor
- LiveEditor *LiveEditor::get_singleton() {
- return singleton;
- }
- void LiveEditor::_send_tree() {
- SceneTree *scene_tree = SceneTree::get_singleton();
- if (!scene_tree) {
- return;
- }
- Array arr;
- // Encoded as a flat list depth first.
- SceneDebuggerTree tree(scene_tree->root);
- tree.serialize(arr);
- EngineDebugger::get_singleton()->send_message("scene:scene_tree", arr);
- }
- void LiveEditor::_node_path_func(const NodePath &p_path, int p_id) {
- live_edit_node_path_cache[p_id] = p_path;
- }
- void LiveEditor::_res_path_func(const String &p_path, int p_id) {
- live_edit_resource_cache[p_id] = p_path;
- }
- void LiveEditor::_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
- SceneTree *scene_tree = SceneTree::get_singleton();
- if (!scene_tree) {
- return;
- }
- if (!live_edit_node_path_cache.has(p_id)) {
- return;
- }
- NodePath np = live_edit_node_path_cache[p_id];
- Node *base = nullptr;
- if (scene_tree->root->has_node(live_edit_root)) {
- base = scene_tree->root->get_node(live_edit_root);
- }
- HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
- if (!E) {
- return; //scene not editable
- }
- for (Node *F : E->value) {
- Node *n = F;
- if (base && !base->is_ancestor_of(n)) {
- continue;
- }
- if (!n->has_node(np)) {
- continue;
- }
- Node *n2 = n->get_node(np);
- // Do not change transform of edited scene root, unless it's the scene being played.
- // See GH-86659 for additional context.
- bool keep_transform = (n2 == n) && (n2->get_parent() != scene_tree->root);
- Variant orig_tf;
- if (keep_transform) {
- if (n2->is_class("Node3D")) {
- orig_tf = n2->call("get_transform");
- } else if (n2->is_class("CanvasItem")) {
- orig_tf = n2->call("_edit_get_state");
- }
- }
- n2->set(p_prop, p_value);
- if (keep_transform) {
- if (n2->is_class("Node3D")) {
- Variant new_tf = n2->call("get_transform");
- if (new_tf != orig_tf) {
- n2->call("set_transform", orig_tf);
- }
- } else if (n2->is_class("CanvasItem")) {
- Variant new_tf = n2->call("_edit_get_state");
- if (new_tf != orig_tf) {
- n2->call("_edit_set_state", orig_tf);
- }
- }
- }
- }
- }
- void LiveEditor::_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
- Ref<Resource> r = ResourceLoader::load(p_value);
- if (!r.is_valid()) {
- return;
- }
- _node_set_func(p_id, p_prop, r);
- }
- void LiveEditor::_node_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount) {
- SceneTree *scene_tree = SceneTree::get_singleton();
- if (!scene_tree) {
- return;
- }
- if (!live_edit_node_path_cache.has(p_id)) {
- return;
- }
- NodePath np = live_edit_node_path_cache[p_id];
- Node *base = nullptr;
- if (scene_tree->root->has_node(live_edit_root)) {
- base = scene_tree->root->get_node(live_edit_root);
- }
- HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
- if (!E) {
- return; //scene not editable
- }
- for (Node *F : E->value) {
- Node *n = F;
- if (base && !base->is_ancestor_of(n)) {
- continue;
- }
- if (!n->has_node(np)) {
- continue;
- }
- Node *n2 = n->get_node(np);
- // Do not change transform of edited scene root, unless it's the scene being played.
- // See GH-86659 for additional context.
- bool keep_transform = (n2 == n) && (n2->get_parent() != scene_tree->root);
- Variant orig_tf;
- if (keep_transform) {
- if (n2->is_class("Node3D")) {
- orig_tf = n2->call("get_transform");
- } else if (n2->is_class("CanvasItem")) {
- orig_tf = n2->call("_edit_get_state");
- }
- }
- Callable::CallError ce;
- n2->callp(p_method, p_args, p_argcount, ce);
- if (keep_transform) {
- if (n2->is_class("Node3D")) {
- Variant new_tf = n2->call("get_transform");
- if (new_tf != orig_tf) {
- n2->call("set_transform", orig_tf);
- }
- } else if (n2->is_class("CanvasItem")) {
- Variant new_tf = n2->call("_edit_get_state");
- if (new_tf != orig_tf) {
- n2->call("_edit_set_state", orig_tf);
- }
- }
- }
- }
- }
- void LiveEditor::_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
- if (!live_edit_resource_cache.has(p_id)) {
- return;
- }
- String resp = live_edit_resource_cache[p_id];
- if (!ResourceCache::has(resp)) {
- return;
- }
- Ref<Resource> r = ResourceCache::get_ref(resp);
- if (!r.is_valid()) {
- return;
- }
- r->set(p_prop, p_value);
- }
- void LiveEditor::_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
- Ref<Resource> r = ResourceLoader::load(p_value);
- if (!r.is_valid()) {
- return;
- }
- _res_set_func(p_id, p_prop, r);
- }
- void LiveEditor::_res_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount) {
- if (!live_edit_resource_cache.has(p_id)) {
- return;
- }
- String resp = live_edit_resource_cache[p_id];
- if (!ResourceCache::has(resp)) {
- return;
- }
- Ref<Resource> r = ResourceCache::get_ref(resp);
- if (!r.is_valid()) {
- return;
- }
- Callable::CallError ce;
- r->callp(p_method, p_args, p_argcount, ce);
- }
- void LiveEditor::_root_func(const NodePath &p_scene_path, const String &p_scene_from) {
- live_edit_root = p_scene_path;
- live_edit_scene = p_scene_from;
- }
- void LiveEditor::_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name) {
- SceneTree *scene_tree = SceneTree::get_singleton();
- if (!scene_tree) {
- return;
- }
- Node *base = nullptr;
- if (scene_tree->root->has_node(live_edit_root)) {
- base = scene_tree->root->get_node(live_edit_root);
- }
- HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
- if (!E) {
- return; //scene not editable
- }
- for (Node *F : E->value) {
- Node *n = F;
- if (base && !base->is_ancestor_of(n)) {
- continue;
- }
- if (!n->has_node(p_parent)) {
- continue;
- }
- Node *n2 = n->get_node(p_parent);
- Node *no = Object::cast_to<Node>(ClassDB::instantiate(p_type));
- if (!no) {
- continue;
- }
- no->set_name(p_name);
- n2->add_child(no);
- }
- }
- void LiveEditor::_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name) {
- SceneTree *scene_tree = SceneTree::get_singleton();
- if (!scene_tree) {
- return;
- }
- Ref<PackedScene> ps = ResourceLoader::load(p_path);
- if (!ps.is_valid()) {
- return;
- }
- Node *base = nullptr;
- if (scene_tree->root->has_node(live_edit_root)) {
- base = scene_tree->root->get_node(live_edit_root);
- }
- HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
- if (!E) {
- return; //scene not editable
- }
- for (Node *F : E->value) {
- Node *n = F;
- if (base && !base->is_ancestor_of(n)) {
- continue;
- }
- if (!n->has_node(p_parent)) {
- continue;
- }
- Node *n2 = n->get_node(p_parent);
- Node *no = ps->instantiate();
- if (!no) {
- continue;
- }
- no->set_name(p_name);
- n2->add_child(no);
- }
- }
- void LiveEditor::_remove_node_func(const NodePath &p_at) {
- SceneTree *scene_tree = SceneTree::get_singleton();
- if (!scene_tree) {
- return;
- }
- Node *base = nullptr;
- if (scene_tree->root->has_node(live_edit_root)) {
- base = scene_tree->root->get_node(live_edit_root);
- }
- HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
- if (!E) {
- return; //scene not editable
- }
- Vector<Node *> to_delete;
- for (HashSet<Node *>::Iterator F = E->value.begin(); F; ++F) {
- Node *n = *F;
- if (base && !base->is_ancestor_of(n)) {
- continue;
- }
- if (!n->has_node(p_at)) {
- continue;
- }
- Node *n2 = n->get_node(p_at);
- to_delete.push_back(n2);
- }
- for (int i = 0; i < to_delete.size(); i++) {
- memdelete(to_delete[i]);
- }
- }
- void LiveEditor::_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id) {
- SceneTree *scene_tree = SceneTree::get_singleton();
- if (!scene_tree) {
- return;
- }
- Node *base = nullptr;
- if (scene_tree->root->has_node(live_edit_root)) {
- base = scene_tree->root->get_node(live_edit_root);
- }
- HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
- if (!E) {
- return; //scene not editable
- }
- Vector<Node *> to_remove;
- for (HashSet<Node *>::Iterator F = E->value.begin(); F; ++F) {
- Node *n = *F;
- if (base && !base->is_ancestor_of(n)) {
- continue;
- }
- if (!n->has_node(p_at)) {
- continue;
- }
- to_remove.push_back(n);
- }
- for (int i = 0; i < to_remove.size(); i++) {
- Node *n = to_remove[i];
- Node *n2 = n->get_node(p_at);
- n2->get_parent()->remove_child(n2);
- live_edit_remove_list[n][p_keep_id] = n2;
- }
- }
- void LiveEditor::_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
- SceneTree *scene_tree = SceneTree::get_singleton();
- if (!scene_tree) {
- return;
- }
- Node *base = nullptr;
- if (scene_tree->root->has_node(live_edit_root)) {
- base = scene_tree->root->get_node(live_edit_root);
- }
- HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
- if (!E) {
- return; //scene not editable
- }
- for (HashSet<Node *>::Iterator F = E->value.begin(); F;) {
- HashSet<Node *>::Iterator N = F;
- ++N;
- Node *n = *F;
- if (base && !base->is_ancestor_of(n)) {
- continue;
- }
- if (!n->has_node(p_at)) {
- continue;
- }
- Node *n2 = n->get_node(p_at);
- HashMap<Node *, HashMap<ObjectID, Node *>>::Iterator EN = live_edit_remove_list.find(n);
- if (!EN) {
- continue;
- }
- HashMap<ObjectID, Node *>::Iterator FN = EN->value.find(p_id);
- if (!FN) {
- continue;
- }
- n2->add_child(FN->value);
- EN->value.remove(FN);
- if (EN->value.size() == 0) {
- live_edit_remove_list.remove(EN);
- }
- F = N;
- }
- }
- void LiveEditor::_duplicate_node_func(const NodePath &p_at, const String &p_new_name) {
- SceneTree *scene_tree = SceneTree::get_singleton();
- if (!scene_tree) {
- return;
- }
- Node *base = nullptr;
- if (scene_tree->root->has_node(live_edit_root)) {
- base = scene_tree->root->get_node(live_edit_root);
- }
- HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
- if (!E) {
- return; //scene not editable
- }
- for (Node *F : E->value) {
- Node *n = F;
- if (base && !base->is_ancestor_of(n)) {
- continue;
- }
- if (!n->has_node(p_at)) {
- continue;
- }
- Node *n2 = n->get_node(p_at);
- Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS);
- if (!dup) {
- continue;
- }
- dup->set_name(p_new_name);
- n2->get_parent()->add_child(dup);
- }
- }
- void LiveEditor::_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
- SceneTree *scene_tree = SceneTree::get_singleton();
- if (!scene_tree) {
- return;
- }
- Node *base = nullptr;
- if (scene_tree->root->has_node(live_edit_root)) {
- base = scene_tree->root->get_node(live_edit_root);
- }
- HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
- if (!E) {
- return; //scene not editable
- }
- for (Node *F : E->value) {
- Node *n = F;
- if (base && !base->is_ancestor_of(n)) {
- continue;
- }
- if (!n->has_node(p_at)) {
- continue;
- }
- Node *nfrom = n->get_node(p_at);
- if (!n->has_node(p_new_place)) {
- continue;
- }
- Node *nto = n->get_node(p_new_place);
- nfrom->get_parent()->remove_child(nfrom);
- nfrom->set_name(p_new_name);
- nto->add_child(nfrom);
- if (p_at_pos >= 0) {
- nto->move_child(nfrom, p_at_pos);
- }
- }
- }
- /// RuntimeNodeSelect
- RuntimeNodeSelect *RuntimeNodeSelect::get_singleton() {
- return singleton;
- }
- RuntimeNodeSelect::~RuntimeNodeSelect() {
- if (selection_list && !selection_list->is_visible()) {
- memdelete(selection_list);
- }
- if (sbox_2d_canvas.is_valid()) {
- RS::get_singleton()->free(sbox_2d_canvas);
- RS::get_singleton()->free(sbox_2d_ci);
- }
- #ifndef _3D_DISABLED
- if (sbox_3d_instance.is_valid()) {
- RS::get_singleton()->free(sbox_3d_instance);
- RS::get_singleton()->free(sbox_3d_instance_ofs);
- RS::get_singleton()->free(sbox_3d_instance_xray);
- RS::get_singleton()->free(sbox_3d_instance_xray_ofs);
- }
- #endif // _3D_DISABLED
- }
- void RuntimeNodeSelect::_setup(const Dictionary &p_settings) {
- Window *root = SceneTree::get_singleton()->get_root();
- ERR_FAIL_COND(root->is_connected(SceneStringName(window_input), callable_mp(this, &RuntimeNodeSelect::_root_window_input)));
- root->connect(SceneStringName(window_input), callable_mp(this, &RuntimeNodeSelect::_root_window_input));
- root->connect("size_changed", callable_mp(this, &RuntimeNodeSelect::_queue_selection_update), CONNECT_DEFERRED);
- selection_list = memnew(PopupMenu);
- selection_list->set_theme(ThemeDB::get_singleton()->get_default_theme());
- selection_list->set_auto_translate_mode(Node::AUTO_TRANSLATE_MODE_DISABLED);
- selection_list->set_force_native(true);
- selection_list->connect("index_pressed", callable_mp(this, &RuntimeNodeSelect::_items_popup_index_pressed).bind(selection_list));
- selection_list->connect("popup_hide", callable_mp(Object::cast_to<Node>(root), &Node::remove_child).bind(selection_list));
- panner.instantiate();
- panner->set_callbacks(callable_mp(this, &RuntimeNodeSelect::_pan_callback), callable_mp(this, &RuntimeNodeSelect::_zoom_callback));
- ViewPanner::ControlScheme panning_scheme = (ViewPanner::ControlScheme)p_settings.get("editors/panning/2d_editor_panning_scheme", 0).operator int();
- bool simple_panning = p_settings.get("editors/panning/simple_panning", false);
- int pan_speed = p_settings.get("editors/panning/2d_editor_pan_speed", 20);
- Array keys = p_settings.get("canvas_item_editor/pan_view", Array()).operator Array();
- panner->setup(panning_scheme, DebuggerMarshalls::deserialize_key_shortcut(keys), simple_panning);
- panner->set_scroll_speed(pan_speed);
- warped_panning = p_settings.get("editors/panning/warped_mouse_panning", false);
- /// 2D Selection Box Generation
- sbox_2d_canvas = RS::get_singleton()->canvas_create();
- sbox_2d_ci = RS::get_singleton()->canvas_item_create();
- RS::get_singleton()->viewport_attach_canvas(root->get_viewport_rid(), sbox_2d_canvas);
- RS::get_singleton()->canvas_item_set_parent(sbox_2d_ci, sbox_2d_canvas);
- #ifndef _3D_DISABLED
- cursor = Cursor();
- /// 3D Selection Box Generation
- // Copied from the Node3DEditor implementation.
- // Use two AABBs to create the illusion of a slightly thicker line.
- AABB aabb(Vector3(), Vector3(1, 1, 1));
- // Create a x-ray (visible through solid surfaces) and standard version of the selection box.
- // Both will be drawn at the same position, but with different opacity.
- // This lets the user see where the selection is while still having a sense of depth.
- Ref<SurfaceTool> st = memnew(SurfaceTool);
- Ref<SurfaceTool> st_xray = memnew(SurfaceTool);
- st->begin(Mesh::PRIMITIVE_LINES);
- st_xray->begin(Mesh::PRIMITIVE_LINES);
- for (int i = 0; i < 12; i++) {
- Vector3 a, b;
- aabb.get_edge(i, a, b);
- st->add_vertex(a);
- st->add_vertex(b);
- st_xray->add_vertex(a);
- st_xray->add_vertex(b);
- }
- Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
- mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- // In the original Node3DEditor, this value would be fetched from the "editors/3d/selection_box_color" editor property,
- // but since this is not accessible from here, we will just use the default value.
- const Color selection_color_3d = Color(1, 0.5, 0);
- mat->set_albedo(selection_color_3d);
- mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- st->set_material(mat);
- sbox_3d_mesh = st->commit();
- Ref<StandardMaterial3D> mat_xray = memnew(StandardMaterial3D);
- mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
- mat_xray->set_albedo(selection_color_3d * Color(1, 1, 1, 0.15));
- mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- st_xray->set_material(mat_xray);
- sbox_3d_mesh_xray = st_xray->commit();
- #endif // _3D_DISABLED
- SceneTree::get_singleton()->connect("process_frame", callable_mp(this, &RuntimeNodeSelect::_process_frame));
- SceneTree::get_singleton()->connect("physics_frame", callable_mp(this, &RuntimeNodeSelect::_physics_frame));
- // This function will be called before the root enters the tree at first when the Game view is passing its settings to
- // the debugger, so queue the update for after it enters.
- root->connect(SceneStringName(tree_entered), callable_mp(this, &RuntimeNodeSelect::_update_input_state), Object::CONNECT_ONE_SHOT);
- }
- void RuntimeNodeSelect::_node_set_type(NodeType p_type) {
- node_select_type = p_type;
- _update_input_state();
- }
- void RuntimeNodeSelect::_select_set_mode(SelectMode p_mode) {
- node_select_mode = p_mode;
- }
- void RuntimeNodeSelect::_set_camera_override_enabled(bool p_enabled) {
- camera_override = p_enabled;
- if (p_enabled) {
- _update_view_2d();
- }
- #ifndef _3D_DISABLED
- if (camera_first_override) {
- _reset_camera_2d();
- _reset_camera_3d();
- camera_first_override = false;
- } else if (p_enabled) {
- _update_view_2d();
- SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
- SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
- }
- #endif // _3D_DISABLED
- }
- void RuntimeNodeSelect::_root_window_input(const Ref<InputEvent> &p_event) {
- Window *root = SceneTree::get_singleton()->get_root();
- if (node_select_type == NODE_TYPE_NONE || selection_list->is_visible()) {
- // Workaround for platforms that don't allow subwindows.
- if (selection_list->is_visible() && selection_list->is_embedded()) {
- root->set_disable_input_override(false);
- selection_list->push_input(p_event);
- callable_mp(root->get_viewport(), &Viewport::set_disable_input_override).call_deferred(true);
- }
- return;
- }
- if (camera_override) {
- if (node_select_type == NODE_TYPE_2D) {
- if (panner->gui_input(p_event, warped_panning ? Rect2(Vector2(), root->get_size()) : Rect2())) {
- return;
- }
- } else if (node_select_type == NODE_TYPE_3D) {
- #ifndef _3D_DISABLED
- if (root->get_camera_3d() && _handle_3d_input(p_event)) {
- return;
- }
- #endif // _3D_DISABLED
- }
- }
- Ref<InputEventMouseButton> b = p_event;
- if (!b.is_valid() || !b->is_pressed()) {
- return;
- }
- list_shortcut_pressed = node_select_mode == SELECT_MODE_SINGLE && b->get_button_index() == MouseButton::RIGHT && b->is_alt_pressed();
- if (list_shortcut_pressed || b->get_button_index() == MouseButton::LEFT) {
- selection_position = b->get_position();
- }
- }
- void RuntimeNodeSelect::_items_popup_index_pressed(int p_index, PopupMenu *p_popup) {
- Object *obj = p_popup->get_item_metadata(p_index).get_validated_object();
- if (!obj) {
- return;
- }
- Array message;
- message.append(obj->get_instance_id());
- EngineDebugger::get_singleton()->send_message("remote_node_clicked", message);
- }
- void RuntimeNodeSelect::_update_input_state() {
- SceneTree *scene_tree = SceneTree::get_singleton();
- // This function can be called at the very beginning, when the root hasn't entered the tree yet.
- // So check first to avoid a crash.
- if (!scene_tree->get_root()->is_inside_tree()) {
- return;
- }
- bool disable_input = scene_tree->is_suspended() || node_select_type != RuntimeNodeSelect::NODE_TYPE_NONE;
- Input::get_singleton()->set_disable_input(disable_input);
- Input::get_singleton()->set_mouse_mode_override_enabled(disable_input);
- scene_tree->get_root()->set_disable_input_override(disable_input);
- }
- void RuntimeNodeSelect::_process_frame() {
- #ifndef _3D_DISABLED
- if (camera_freelook) {
- Transform3D transform = _get_cursor_transform();
- Vector3 forward = transform.basis.xform(Vector3(0, 0, -1));
- const Vector3 right = transform.basis.xform(Vector3(1, 0, 0));
- Vector3 up = transform.basis.xform(Vector3(0, 1, 0));
- Vector3 direction;
- Input *input = Input::get_singleton();
- bool was_input_disabled = input->is_input_disabled();
- if (was_input_disabled) {
- input->set_disable_input(false);
- }
- if (input->is_physical_key_pressed(Key::A)) {
- direction -= right;
- }
- if (input->is_physical_key_pressed(Key::D)) {
- direction += right;
- }
- if (input->is_physical_key_pressed(Key::W)) {
- direction += forward;
- }
- if (input->is_physical_key_pressed(Key::S)) {
- direction -= forward;
- }
- if (input->is_physical_key_pressed(Key::E)) {
- direction += up;
- }
- if (input->is_physical_key_pressed(Key::Q)) {
- direction -= up;
- }
- real_t speed = FREELOOK_BASE_SPEED;
- if (input->is_physical_key_pressed(Key::SHIFT)) {
- speed *= 3.0;
- }
- if (input->is_physical_key_pressed(Key::ALT)) {
- speed *= 0.333333;
- }
- if (was_input_disabled) {
- input->set_disable_input(true);
- }
- if (direction != Vector3()) {
- // Calculate the process time manually, as the time scale is frozen.
- const double process_time = (1.0 / Engine::get_singleton()->get_frames_per_second()) * Engine::get_singleton()->get_unfrozen_time_scale();
- const Vector3 motion = direction * speed * process_time;
- cursor.pos += motion;
- cursor.eye_pos += motion;
- SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
- }
- }
- #endif // _3D_DISABLED
- if (selection_update_queued || !SceneTree::get_singleton()->is_suspended()) {
- selection_update_queued = false;
- if (has_selection) {
- _update_selection();
- }
- }
- }
- void RuntimeNodeSelect::_physics_frame() {
- if (!Math::is_inf(selection_position.x) || !Math::is_inf(selection_position.y)) {
- _click_point();
- selection_position = Point2(INFINITY, INFINITY);
- }
- }
- void RuntimeNodeSelect::_click_point() {
- Window *root = SceneTree::get_singleton()->get_root();
- Point2 pos = root->get_screen_transform().affine_inverse().xform(selection_position);
- Vector<SelectResult> items;
- if (node_select_type == NODE_TYPE_2D) {
- for (int i = 0; i < root->get_child_count(); i++) {
- _find_canvas_items_at_pos(pos, root->get_child(i), items);
- }
- // Remove possible duplicates.
- for (int i = 0; i < items.size(); i++) {
- Node *item = items[i].item;
- for (int j = 0; j < i; j++) {
- if (items[j].item == item) {
- items.remove_at(i);
- i--;
- break;
- }
- }
- }
- } else if (node_select_type == NODE_TYPE_3D) {
- #ifndef _3D_DISABLED
- _find_3d_items_at_pos(pos, items);
- #endif // _3D_DISABLED
- }
- if (items.is_empty()) {
- return;
- }
- items.sort();
- if ((!list_shortcut_pressed && node_select_mode == SELECT_MODE_SINGLE) || items.size() == 1) {
- Array message;
- message.append(items[0].item->get_instance_id());
- EngineDebugger::get_singleton()->send_message("remote_node_clicked", message);
- } else if (list_shortcut_pressed || node_select_mode == SELECT_MODE_LIST) {
- if (!selection_list->is_inside_tree()) {
- root->add_child(selection_list);
- }
- selection_list->clear();
- for (const SelectResult &I : items) {
- selection_list->add_item(I.item->get_name());
- selection_list->set_item_metadata(-1, I.item);
- }
- selection_list->set_position(selection_list->is_embedded() ? pos : selection_position + root->get_position());
- selection_list->reset_size();
- selection_list->popup();
- // FIXME: Ugly hack that stops the popup from hiding when the button is released.
- selection_list->call_deferred(SNAME("set_position"), selection_list->get_position() + Point2(1, 0));
- }
- }
- void RuntimeNodeSelect::_select_node(Node *p_node) {
- if (p_node == selected_node) {
- return;
- }
- _clear_selection();
- CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
- if (ci) {
- selected_node = p_node;
- } else {
- #ifndef _3D_DISABLED
- Node3D *node_3d = Object::cast_to<Node3D>(p_node);
- if (node_3d) {
- if (!node_3d->is_inside_world()) {
- return;
- }
- selected_node = p_node;
- sbox_3d_instance = RS::get_singleton()->instance_create2(sbox_3d_mesh->get_rid(), node_3d->get_world_3d()->get_scenario());
- sbox_3d_instance_ofs = RS::get_singleton()->instance_create2(sbox_3d_mesh->get_rid(), node_3d->get_world_3d()->get_scenario());
- RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance, RS::SHADOW_CASTING_SETTING_OFF);
- RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance_ofs, RS::SHADOW_CASTING_SETTING_OFF);
- RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
- RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
- RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_ofs, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
- RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_ofs, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
- sbox_3d_instance_xray = RS::get_singleton()->instance_create2(sbox_3d_mesh_xray->get_rid(), node_3d->get_world_3d()->get_scenario());
- sbox_3d_instance_xray_ofs = RS::get_singleton()->instance_create2(sbox_3d_mesh_xray->get_rid(), node_3d->get_world_3d()->get_scenario());
- RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance_xray, RS::SHADOW_CASTING_SETTING_OFF);
- RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance_xray_ofs, RS::SHADOW_CASTING_SETTING_OFF);
- RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
- RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
- RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray_ofs, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
- RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray_ofs, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
- }
- #endif // _3D_DISABLED
- }
- has_selection = selected_node;
- _queue_selection_update();
- }
- void RuntimeNodeSelect::_queue_selection_update() {
- if (has_selection && selection_visible) {
- if (SceneTree::get_singleton()->is_suspended()) {
- _update_selection();
- } else {
- selection_update_queued = true;
- }
- }
- }
- void RuntimeNodeSelect::_update_selection() {
- if (has_selection && (!selected_node || !selected_node->is_inside_tree())) {
- _clear_selection();
- return;
- }
- CanvasItem *ci = Object::cast_to<CanvasItem>(selected_node);
- if (ci) {
- Window *root = SceneTree::get_singleton()->get_root();
- Transform2D xform;
- if (root->is_canvas_transform_override_enabled() && !ci->get_canvas_layer_node()) {
- RS::get_singleton()->canvas_item_set_transform(sbox_2d_ci, (root->get_canvas_transform_override()));
- xform = ci->get_global_transform();
- } else {
- RS::get_singleton()->canvas_item_set_transform(sbox_2d_ci, Transform2D());
- xform = ci->get_global_transform_with_canvas();
- }
- // Fallback.
- Rect2 rect = Rect2(Vector2(), Vector2(10, 10));
- if (ci->_edit_use_rect()) {
- rect = ci->_edit_get_rect();
- } else {
- CollisionShape2D *collision_shape = Object::cast_to<CollisionShape2D>(ci);
- if (collision_shape) {
- Ref<Shape2D> shape = collision_shape->get_shape();
- if (shape.is_valid()) {
- rect = shape->get_rect();
- }
- }
- }
- RS::get_singleton()->canvas_item_set_visible(sbox_2d_ci, selection_visible);
- if (xform == sbox_2d_xform && rect == sbox_2d_rect) {
- return; // Nothing changed.
- }
- sbox_2d_xform = xform;
- sbox_2d_rect = rect;
- RS::get_singleton()->canvas_item_clear(sbox_2d_ci);
- const Vector2 endpoints[4] = {
- xform.xform(rect.position),
- xform.xform(rect.position + Vector2(rect.size.x, 0)),
- xform.xform(rect.position + rect.size),
- xform.xform(rect.position + Vector2(0, rect.size.y))
- };
- const Color selection_color_2d = Color(1, 0.6, 0.4, 0.7);
- for (int i = 0; i < 4; i++) {
- RS::get_singleton()->canvas_item_add_line(sbox_2d_ci, endpoints[i], endpoints[(i + 1) % 4], selection_color_2d, Math::round(2.f));
- }
- } else {
- #ifndef _3D_DISABLED
- Node3D *node_3d = Object::cast_to<Node3D>(selected_node);
- // Fallback.
- AABB bounds(Vector3(-0.5, -0.5, -0.5), Vector3(1, 1, 1));
- VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(node_3d);
- if (visual_instance) {
- bounds = visual_instance->get_aabb();
- } else {
- CollisionShape3D *collision_shape = Object::cast_to<CollisionShape3D>(node_3d);
- if (collision_shape) {
- Ref<Shape3D> shape = collision_shape->get_shape();
- if (shape.is_valid()) {
- bounds = shape->get_debug_mesh()->get_aabb();
- }
- }
- }
- RS::get_singleton()->instance_set_visible(sbox_3d_instance, selection_visible);
- RS::get_singleton()->instance_set_visible(sbox_3d_instance_ofs, selection_visible);
- RS::get_singleton()->instance_set_visible(sbox_3d_instance_xray, selection_visible);
- RS::get_singleton()->instance_set_visible(sbox_3d_instance_xray_ofs, selection_visible);
- Transform3D xform_to_top_level_parent_space = node_3d->get_global_transform().affine_inverse() * node_3d->get_global_transform();
- bounds = xform_to_top_level_parent_space.xform(bounds);
- Transform3D t = node_3d->get_global_transform();
- if (t == sbox_3d_xform && bounds == sbox_3d_bounds) {
- return; // Nothing changed.
- }
- sbox_3d_xform = t;
- sbox_3d_bounds = bounds;
- Transform3D t_offset = t;
- // Apply AABB scaling before item's global transform.
- {
- const Vector3 offset(0.005, 0.005, 0.005);
- Basis aabb_s;
- aabb_s.scale(bounds.size + offset);
- t.translate_local(bounds.position - offset / 2);
- t.basis = t.basis * aabb_s;
- }
- {
- const Vector3 offset(0.01, 0.01, 0.01);
- Basis aabb_s;
- aabb_s.scale(bounds.size + offset);
- t_offset.translate_local(bounds.position - offset / 2);
- t_offset.basis = t_offset.basis * aabb_s;
- }
- RS::get_singleton()->instance_set_transform(sbox_3d_instance, t);
- RS::get_singleton()->instance_set_transform(sbox_3d_instance_ofs, t_offset);
- RS::get_singleton()->instance_set_transform(sbox_3d_instance_xray, t);
- RS::get_singleton()->instance_set_transform(sbox_3d_instance_xray_ofs, t_offset);
- #endif // _3D_DISABLED
- }
- }
- void RuntimeNodeSelect::_clear_selection() {
- selected_node = nullptr;
- has_selection = false;
- if (sbox_2d_canvas.is_valid()) {
- RS::get_singleton()->canvas_item_clear(sbox_2d_ci);
- }
- #ifndef _3D_DISABLED
- if (sbox_3d_instance.is_valid()) {
- RS::get_singleton()->free(sbox_3d_instance);
- RS::get_singleton()->free(sbox_3d_instance_ofs);
- RS::get_singleton()->free(sbox_3d_instance_xray);
- RS::get_singleton()->free(sbox_3d_instance_xray_ofs);
- }
- #endif // _3D_DISABLED
- }
- void RuntimeNodeSelect::_set_selection_visible(bool p_visible) {
- selection_visible = p_visible;
- if (has_selection) {
- _update_selection();
- }
- }
- // Copied and trimmed from the CanvasItemEditor implementation.
- void RuntimeNodeSelect::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<SelectResult> &r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
- if (!p_node || Object::cast_to<Viewport>(p_node)) {
- return;
- }
- // In the original CanvasItemEditor, this value would be fetched from the "editors/polygon_editor/point_grab_radius" editor property,
- // but since this is not accessible from here, we will just use the default value.
- const real_t grab_distance = 8;
- CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
- for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
- if (ci) {
- if (!ci->is_set_as_top_level()) {
- _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, p_parent_xform * ci->get_transform(), p_canvas_xform);
- } else {
- _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, ci->get_transform(), p_canvas_xform);
- }
- } else {
- CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
- _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, Transform2D(), cl ? cl->get_transform() : p_canvas_xform);
- }
- }
- if (ci && ci->is_visible_in_tree()) {
- Transform2D xform = p_canvas_xform;
- if (!ci->is_set_as_top_level()) {
- xform *= p_parent_xform;
- }
- Vector2 pos;
- // Cameras (overridden or not) don't affect `CanvasLayer`s.
- if (!ci->get_canvas_layer_node()) {
- Window *root = SceneTree::get_singleton()->get_root();
- pos = (root->is_canvas_transform_override_enabled() ? root->get_canvas_transform_override() : root->get_canvas_transform()).affine_inverse().xform(p_pos);
- } else {
- pos = p_pos;
- }
- xform = (xform * ci->get_transform()).affine_inverse();
- const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length() / view_2d_zoom;
- if (ci->_edit_is_selected_on_click(xform.xform(pos), local_grab_distance)) {
- SelectResult res;
- res.item = ci;
- res.order = ci->get_effective_z_index() + ci->get_canvas_layer();
- r_items.push_back(res);
- // If it's a shape, get the collision object it's from.
- // FIXME: If the collision object has multiple shapes, only the topmost will be above it in the list.
- if (Object::cast_to<CollisionShape2D>(ci) || Object::cast_to<CollisionPolygon2D>(ci)) {
- CollisionObject2D *collision_object = Object::cast_to<CollisionObject2D>(ci->get_parent());
- if (collision_object) {
- SelectResult res_col;
- res_col.item = ci->get_parent();
- res_col.order = collision_object->get_z_index() + ci->get_canvas_layer();
- r_items.push_back(res_col);
- }
- }
- }
- }
- }
- void RuntimeNodeSelect::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
- view_2d_offset.x -= p_scroll_vec.x / view_2d_zoom;
- view_2d_offset.y -= p_scroll_vec.y / view_2d_zoom;
- _update_view_2d();
- }
- // A very shallow copy of the same function inside CanvasItemEditor.
- void RuntimeNodeSelect::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
- real_t prev_zoom = view_2d_zoom;
- view_2d_zoom = CLAMP(view_2d_zoom * p_zoom_factor, VIEW_2D_MIN_ZOOM, VIEW_2D_MAX_ZOOM);
- Vector2 pos = SceneTree::get_singleton()->get_root()->get_screen_transform().affine_inverse().xform(p_origin);
- view_2d_offset += pos / prev_zoom - pos / view_2d_zoom;
- // We want to align in-scene pixels to screen pixels, this prevents blurry rendering
- // of small details (texts, lines).
- // This correction adds a jitter movement when zooming, so we correct only when the
- // zoom factor is an integer. (in the other cases, all pixels won't be aligned anyway)
- const real_t closest_zoom_factor = Math::round(view_2d_zoom);
- if (Math::is_zero_approx(view_2d_zoom - closest_zoom_factor)) {
- // Make sure scene pixel at view_offset is aligned on a screen pixel.
- Vector2 view_offset_int = view_2d_offset.floor();
- Vector2 view_offset_frac = view_2d_offset - view_offset_int;
- view_2d_offset = view_offset_int + (view_offset_frac * closest_zoom_factor).round() / closest_zoom_factor;
- }
- _update_view_2d();
- }
- void RuntimeNodeSelect::_reset_camera_2d() {
- view_2d_offset = -SceneTree::get_singleton()->get_root()->get_canvas_transform().get_origin();
- view_2d_zoom = 1;
- _update_view_2d();
- }
- void RuntimeNodeSelect::_update_view_2d() {
- Transform2D transform = Transform2D();
- transform.scale_basis(Size2(view_2d_zoom, view_2d_zoom));
- transform.columns[2] = -view_2d_offset * view_2d_zoom;
- SceneTree::get_singleton()->get_root()->set_canvas_transform_override(transform);
- _queue_selection_update();
- }
- #ifndef _3D_DISABLED
- void RuntimeNodeSelect::_find_3d_items_at_pos(const Point2 &p_pos, Vector<SelectResult> &r_items) {
- Window *root = SceneTree::get_singleton()->get_root();
- Camera3D *camera = root->get_viewport()->get_camera_3d();
- if (!camera) {
- return;
- }
- Vector3 ray, pos, to;
- if (root->get_viewport()->is_camera_3d_override_enabled()) {
- Viewport *vp = root->get_viewport();
- ray = vp->camera_3d_override_project_ray_normal(p_pos);
- pos = vp->camera_3d_override_project_ray_origin(p_pos);
- to = pos + ray * vp->get_camera_3d_override_properties()["z_far"];
- } else {
- ray = camera->project_ray_normal(p_pos);
- pos = camera->project_ray_origin(p_pos);
- to = pos + ray * camera->get_far();
- }
- // Start with physical objects.
- PhysicsDirectSpaceState3D *ss = root->get_world_3d()->get_direct_space_state();
- PhysicsDirectSpaceState3D::RayResult result;
- HashSet<RID> excluded;
- PhysicsDirectSpaceState3D::RayParameters ray_params;
- ray_params.from = pos;
- ray_params.to = to;
- ray_params.collide_with_areas = true;
- while (true) {
- ray_params.exclude = excluded;
- if (ss->intersect_ray(ray_params, result)) {
- SelectResult res;
- res.item = Object::cast_to<Node>(result.collider);
- res.order = -pos.distance_to(Object::cast_to<Node3D>(res.item)->get_global_transform().xform(result.position));
- // Fetch collision shapes.
- CollisionObject3D *collision = Object::cast_to<CollisionObject3D>(result.collider);
- if (collision) {
- List<uint32_t> owners;
- collision->get_shape_owners(&owners);
- for (const uint32_t &I : owners) {
- SelectResult res_shape;
- res_shape.item = Object::cast_to<Node>(collision->shape_owner_get_owner(I));
- res_shape.order = res.order;
- r_items.push_back(res_shape);
- }
- }
- r_items.push_back(res);
- excluded.insert(result.rid);
- } else {
- break;
- }
- }
- // Then go for the meshes.
- Vector<ObjectID> items = RS::get_singleton()->instances_cull_ray(pos, to, root->get_world_3d()->get_scenario());
- for (int i = 0; i < items.size(); i++) {
- Object *obj = ObjectDB::get_instance(items[i]);
- GeometryInstance3D *geo_instance = nullptr;
- Ref<TriangleMesh> mesh_collision;
- MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(obj);
- if (mesh_instance) {
- if (mesh_instance->get_mesh().is_valid()) {
- geo_instance = mesh_instance;
- mesh_collision = mesh_instance->get_mesh()->generate_triangle_mesh();
- }
- } else {
- Label3D *label = Object::cast_to<Label3D>(obj);
- if (label) {
- geo_instance = label;
- mesh_collision = label->generate_triangle_mesh();
- } else {
- Sprite3D *sprite = Object::cast_to<Sprite3D>(obj);
- if (sprite) {
- geo_instance = sprite;
- mesh_collision = sprite->generate_triangle_mesh();
- }
- }
- }
- if (mesh_collision.is_valid()) {
- Transform3D gt = geo_instance->get_global_transform();
- Transform3D ai = gt.affine_inverse();
- Vector3 point, normal;
- if (mesh_collision->intersect_ray(ai.xform(pos), ai.basis.xform(ray).normalized(), point, normal)) {
- SelectResult res;
- res.item = Object::cast_to<Node>(obj);
- res.order = -pos.distance_to(gt.xform(point));
- r_items.push_back(res);
- continue;
- }
- }
- items.remove_at(i);
- i--;
- }
- }
- bool RuntimeNodeSelect::_handle_3d_input(const Ref<InputEvent> &p_event) {
- Ref<InputEventMouseButton> b = p_event;
- if (b.is_valid()) {
- const real_t zoom_factor = 1.08 * b->get_factor();
- switch (b->get_button_index()) {
- case MouseButton::WHEEL_UP: {
- if (!camera_freelook) {
- _cursor_scale_distance(1.0 / zoom_factor);
- }
- return true;
- } break;
- case MouseButton::WHEEL_DOWN: {
- if (!camera_freelook) {
- _cursor_scale_distance(zoom_factor);
- }
- return true;
- } break;
- case MouseButton::RIGHT: {
- _set_camera_freelook_enabled(b->is_pressed());
- return true;
- } break;
- default: {
- }
- }
- }
- Ref<InputEventMouseMotion> m = p_event;
- if (m.is_valid()) {
- if (camera_freelook) {
- _cursor_look(m);
- } else if (m->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) {
- if (m->is_shift_pressed()) {
- _cursor_pan(m);
- } else {
- _cursor_orbit(m);
- }
- }
- return true;
- }
- Ref<InputEventKey> k = p_event;
- if (k.is_valid()) {
- if (k->get_physical_keycode() == Key::ESCAPE) {
- _set_camera_freelook_enabled(false);
- return true;
- } else if (k->is_ctrl_pressed()) {
- switch (k->get_physical_keycode()) {
- case Key::EQUAL: {
- cursor.fov_scale = CLAMP(cursor.fov_scale - 0.05, CAMERA_MIN_FOV_SCALE, CAMERA_MAX_FOV_SCALE);
- SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
- return true;
- } break;
- case Key::MINUS: {
- cursor.fov_scale = CLAMP(cursor.fov_scale + 0.05, CAMERA_MIN_FOV_SCALE, CAMERA_MAX_FOV_SCALE);
- SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
- return true;
- } break;
- case Key::KEY_0: {
- cursor.fov_scale = 1;
- SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV, CAMERA_ZNEAR, CAMERA_ZFAR);
- return true;
- } break;
- default: {
- }
- }
- }
- }
- // TODO: Handle magnify and pan input gestures.
- return false;
- }
- void RuntimeNodeSelect::_set_camera_freelook_enabled(bool p_enabled) {
- camera_freelook = p_enabled;
- if (p_enabled) {
- // Make sure eye_pos is synced, because freelook referential is eye pos rather than orbit pos
- Vector3 forward = _get_cursor_transform().basis.xform(Vector3(0, 0, -1));
- cursor.eye_pos = cursor.pos - cursor.distance * forward;
- previous_mouse_position = SceneTree::get_singleton()->get_root()->get_mouse_position();
- // Hide mouse like in an FPS (warping doesn't work).
- Input::get_singleton()->set_mouse_mode_override(Input::MOUSE_MODE_CAPTURED);
- } else {
- // Restore mouse.
- Input::get_singleton()->set_mouse_mode_override(Input::MOUSE_MODE_VISIBLE);
- // Restore the previous mouse position when leaving freelook mode.
- // This is done because leaving `Input.MOUSE_MODE_CAPTURED` will center the cursor
- // due to OS limitations.
- Input::get_singleton()->warp_mouse(previous_mouse_position);
- }
- }
- void RuntimeNodeSelect::_cursor_scale_distance(real_t p_scale) {
- real_t min_distance = MAX(CAMERA_ZNEAR * 4, VIEW_3D_MIN_ZOOM);
- real_t max_distance = MIN(CAMERA_ZFAR / 4, VIEW_3D_MAX_ZOOM);
- cursor.distance = CLAMP(cursor.distance * p_scale, min_distance, max_distance);
- SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
- }
- void RuntimeNodeSelect::_cursor_look(Ref<InputEventWithModifiers> p_event) {
- Window *root = SceneTree::get_singleton()->get_root();
- const Vector2 relative = Input::get_singleton()->warp_mouse_motion(p_event, Rect2(Vector2(), root->get_size()));
- const Transform3D prev_camera_transform = _get_cursor_transform();
- cursor.x_rot += relative.y * RADS_PER_PIXEL;
- // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
- cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
- cursor.y_rot += relative.x * RADS_PER_PIXEL;
- // Look is like the opposite of Orbit: the focus point rotates around the camera.
- Transform3D camera_transform = _get_cursor_transform();
- Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
- Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
- Vector3 diff = prev_pos - pos;
- cursor.pos += diff;
- SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
- }
- void RuntimeNodeSelect::_cursor_pan(Ref<InputEventWithModifiers> p_event) {
- Window *root = SceneTree::get_singleton()->get_root();
- // Reduce all sides of the area by 1, so warping works when windows are maximized/fullscreen.
- const Vector2 relative = Input::get_singleton()->warp_mouse_motion(p_event, Rect2(Vector2(1, 1), root->get_size() - Vector2(2, 2)));
- const real_t pan_speed = 1 / 150.0;
- Transform3D camera_transform;
- camera_transform.translate_local(cursor.pos);
- camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
- camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
- Vector3 translation(1 * -relative.x * pan_speed, relative.y * pan_speed, 0);
- translation *= cursor.distance / 4;
- camera_transform.translate_local(translation);
- cursor.pos = camera_transform.origin;
- SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
- }
- void RuntimeNodeSelect::_cursor_orbit(Ref<InputEventWithModifiers> p_event) {
- Window *root = SceneTree::get_singleton()->get_root();
- // Reduce all sides of the area by 1, so warping works when windows are maximized/fullscreen.
- const Vector2 relative = Input::get_singleton()->warp_mouse_motion(p_event, Rect2(Vector2(1, 1), root->get_size() - Vector2(2, 2)));
- cursor.x_rot += relative.y * RADS_PER_PIXEL;
- // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
- cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
- cursor.y_rot += relative.x * RADS_PER_PIXEL;
- SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
- }
- Transform3D RuntimeNodeSelect::_get_cursor_transform() {
- Transform3D camera_transform;
- camera_transform.translate_local(cursor.pos);
- camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
- camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
- camera_transform.translate_local(0, 0, cursor.distance);
- return camera_transform;
- }
- void RuntimeNodeSelect::_reset_camera_3d() {
- camera_first_override = true;
- Window *root = SceneTree::get_singleton()->get_root();
- Camera3D *camera = root->get_camera_3d();
- if (!camera) {
- return;
- }
- cursor = Cursor();
- Transform3D transform = camera->get_global_transform();
- transform.translate_local(0, 0, -cursor.distance);
- cursor.pos = transform.origin;
- cursor.x_rot = -camera->get_global_rotation().x;
- cursor.y_rot = -camera->get_global_rotation().y;
- cursor.fov_scale = CLAMP(camera->get_fov() / CAMERA_BASE_FOV, CAMERA_MIN_FOV_SCALE, CAMERA_MAX_FOV_SCALE);
- SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
- SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
- }
- #endif // _3D_DISABLED
- #endif
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