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- /**************************************************************************/
- /* audio_stream_player.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AUDIO_STREAM_PLAYER_H
- #define AUDIO_STREAM_PLAYER_H
- #include "scene/main/node.h"
- #include "servers/audio_server.h"
- struct AudioFrame;
- class AudioStream;
- class AudioStreamPlayback;
- class AudioStreamPlayerInternal;
- class AudioStreamPlayer : public Node {
- GDCLASS(AudioStreamPlayer, Node);
- public:
- enum MixTarget {
- MIX_TARGET_STEREO,
- MIX_TARGET_SURROUND,
- MIX_TARGET_CENTER
- };
- private:
- AudioStreamPlayerInternal *internal = nullptr;
- MixTarget mix_target = MIX_TARGET_STEREO;
- void _set_playing(bool p_enable);
- bool _is_active() const;
- Vector<AudioFrame> _get_volume_vector();
- protected:
- void _validate_property(PropertyInfo &p_property) const;
- void _notification(int p_what);
- static void _bind_methods();
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- #ifndef DISABLE_DEPRECATED
- bool _is_autoplay_enabled_bind_compat_86907();
- static void _bind_compatibility_methods();
- #endif // DISABLE_DEPRECATED
- public:
- void set_stream(Ref<AudioStream> p_stream);
- Ref<AudioStream> get_stream() const;
- void set_volume_db(float p_volume);
- float get_volume_db() const;
- void set_pitch_scale(float p_pitch_scale);
- float get_pitch_scale() const;
- void set_max_polyphony(int p_max_polyphony);
- int get_max_polyphony() const;
- void play(float p_from_pos = 0.0);
- void seek(float p_seconds);
- void stop();
- bool is_playing() const;
- float get_playback_position();
- void set_bus(const StringName &p_bus);
- StringName get_bus() const;
- void set_autoplay(bool p_enable);
- bool is_autoplay_enabled() const;
- void set_mix_target(MixTarget p_target);
- MixTarget get_mix_target() const;
- void set_stream_paused(bool p_pause);
- bool get_stream_paused() const;
- bool has_stream_playback();
- Ref<AudioStreamPlayback> get_stream_playback();
- AudioServer::PlaybackType get_playback_type() const;
- void set_playback_type(AudioServer::PlaybackType p_playback_type);
- AudioStreamPlayer();
- ~AudioStreamPlayer();
- };
- VARIANT_ENUM_CAST(AudioStreamPlayer::MixTarget)
- #endif // AUDIO_STREAM_PLAYER_H
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