root_motion_view.cpp 7.8 KB

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  1. /**************************************************************************/
  2. /* root_motion_view.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef _3D_DISABLED
  31. #include "root_motion_view.h"
  32. #include "scene/animation/animation_tree.h"
  33. #include "scene/resources/material.h"
  34. void RootMotionView::set_animation_mixer(const NodePath &p_path) {
  35. path = p_path;
  36. first = true;
  37. }
  38. NodePath RootMotionView::get_animation_mixer() const {
  39. return path;
  40. }
  41. void RootMotionView::set_color(const Color &p_color) {
  42. color = p_color;
  43. first = true;
  44. }
  45. Color RootMotionView::get_color() const {
  46. return color;
  47. }
  48. void RootMotionView::set_cell_size(float p_size) {
  49. cell_size = p_size;
  50. first = true;
  51. }
  52. float RootMotionView::get_cell_size() const {
  53. return cell_size;
  54. }
  55. void RootMotionView::set_radius(float p_radius) {
  56. radius = p_radius;
  57. first = true;
  58. }
  59. float RootMotionView::get_radius() const {
  60. return radius;
  61. }
  62. void RootMotionView::set_zero_y(bool p_zero_y) {
  63. zero_y = p_zero_y;
  64. }
  65. bool RootMotionView::get_zero_y() const {
  66. return zero_y;
  67. }
  68. void RootMotionView::_notification(int p_what) {
  69. switch (p_what) {
  70. case NOTIFICATION_ENTER_TREE: {
  71. immediate_material = StandardMaterial3D::get_material_for_2d(false, BaseMaterial3D::TRANSPARENCY_ALPHA, false);
  72. first = true;
  73. } break;
  74. case NOTIFICATION_INTERNAL_PROCESS:
  75. case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
  76. Transform3D transform;
  77. Basis diff;
  78. if (has_node(path)) {
  79. Node *node = get_node(path);
  80. AnimationMixer *mixer = Object::cast_to<AnimationMixer>(node);
  81. if (mixer && mixer->is_active() && mixer->get_root_motion_track() != NodePath()) {
  82. if (is_processing_internal() && mixer->get_callback_mode_process() == AnimationMixer::ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS) {
  83. set_process_internal(false);
  84. set_physics_process_internal(true);
  85. }
  86. if (is_physics_processing_internal() && mixer->get_callback_mode_process() == AnimationMixer::ANIMATION_CALLBACK_MODE_PROCESS_IDLE) {
  87. set_process_internal(true);
  88. set_physics_process_internal(false);
  89. }
  90. transform.origin = mixer->get_root_motion_position();
  91. transform.basis = mixer->get_root_motion_rotation(); // Scale is meaningless.
  92. diff = mixer->is_root_motion_local() ? Quaternion() : mixer->get_root_motion_rotation_accumulator();
  93. }
  94. }
  95. if (!first && transform == Transform3D()) {
  96. return;
  97. }
  98. first = false;
  99. accumulated.basis *= transform.basis;
  100. transform.origin = (diff.inverse() * accumulated.basis).xform(transform.origin);
  101. accumulated.origin += transform.origin;
  102. accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size);
  103. if (zero_y) {
  104. accumulated.origin.y = 0;
  105. }
  106. accumulated.origin.z = Math::fposmod(accumulated.origin.z, cell_size);
  107. immediate->clear_surfaces();
  108. int cells_in_radius = int((radius / cell_size) + 1.0);
  109. immediate->surface_begin(Mesh::PRIMITIVE_LINES, immediate_material);
  110. for (int i = -cells_in_radius; i < cells_in_radius; i++) {
  111. for (int j = -cells_in_radius; j < cells_in_radius; j++) {
  112. Vector3 from(i * cell_size, 0, j * cell_size);
  113. Vector3 from_i((i + 1) * cell_size, 0, j * cell_size);
  114. Vector3 from_j(i * cell_size, 0, (j + 1) * cell_size);
  115. from = accumulated.xform_inv(from);
  116. from_i = accumulated.xform_inv(from_i);
  117. from_j = accumulated.xform_inv(from_j);
  118. Color c = color, c_i = color, c_j = color;
  119. c.a *= MAX(0, 1.0 - from.length() / radius);
  120. c_i.a *= MAX(0, 1.0 - from_i.length() / radius);
  121. c_j.a *= MAX(0, 1.0 - from_j.length() / radius);
  122. immediate->surface_set_color(c);
  123. immediate->surface_add_vertex(from);
  124. immediate->surface_set_color(c_i);
  125. immediate->surface_add_vertex(from_i);
  126. immediate->surface_set_color(c);
  127. immediate->surface_add_vertex(from);
  128. immediate->surface_set_color(c_j);
  129. immediate->surface_add_vertex(from_j);
  130. }
  131. }
  132. immediate->surface_end();
  133. } break;
  134. }
  135. }
  136. AABB RootMotionView::get_aabb() const {
  137. return AABB(Vector3(-radius, 0, -radius), Vector3(radius * 2, 0.001, radius * 2));
  138. }
  139. void RootMotionView::_bind_methods() {
  140. ClassDB::bind_method(D_METHOD("set_animation_path", "path"), &RootMotionView::set_animation_mixer);
  141. ClassDB::bind_method(D_METHOD("get_animation_path"), &RootMotionView::get_animation_mixer);
  142. ClassDB::bind_method(D_METHOD("set_color", "color"), &RootMotionView::set_color);
  143. ClassDB::bind_method(D_METHOD("get_color"), &RootMotionView::get_color);
  144. ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &RootMotionView::set_cell_size);
  145. ClassDB::bind_method(D_METHOD("get_cell_size"), &RootMotionView::get_cell_size);
  146. ClassDB::bind_method(D_METHOD("set_radius", "size"), &RootMotionView::set_radius);
  147. ClassDB::bind_method(D_METHOD("get_radius"), &RootMotionView::get_radius);
  148. ClassDB::bind_method(D_METHOD("set_zero_y", "enable"), &RootMotionView::set_zero_y);
  149. ClassDB::bind_method(D_METHOD("get_zero_y"), &RootMotionView::get_zero_y);
  150. ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "animation_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationMixer"), "set_animation_path", "get_animation_path");
  151. ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
  152. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater,suffix:m"), "set_cell_size", "get_cell_size");
  153. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater,suffix:m"), "set_radius", "get_radius");
  154. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "zero_y"), "set_zero_y", "get_zero_y");
  155. }
  156. RootMotionView::RootMotionView() {
  157. if (Engine::get_singleton()->is_editor_hint()) {
  158. set_process_internal(true);
  159. }
  160. immediate.instantiate();
  161. set_base(immediate->get_rid());
  162. }
  163. RootMotionView::~RootMotionView() {
  164. set_base(RID());
  165. }
  166. #endif // _3D_DISABLED