visual_instance_3d.cpp 31 KB

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  1. /**************************************************************************/
  2. /* visual_instance_3d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "visual_instance_3d.h"
  31. #include "core/config/project_settings.h"
  32. AABB VisualInstance3D::get_aabb() const {
  33. AABB ret;
  34. GDVIRTUAL_CALL(_get_aabb, ret);
  35. return ret;
  36. }
  37. void VisualInstance3D::_update_visibility() {
  38. if (!is_inside_tree()) {
  39. return;
  40. }
  41. bool already_visible = _is_vi_visible();
  42. bool visible = is_visible_in_tree();
  43. _set_vi_visible(visible);
  44. // If making visible, make sure the rendering server is up to date with the transform.
  45. if (visible && !already_visible) {
  46. if (!_is_using_identity_transform()) {
  47. Transform3D gt = get_global_transform();
  48. RS::get_singleton()->instance_set_transform(instance, gt);
  49. }
  50. }
  51. RS::get_singleton()->instance_set_visible(instance, visible);
  52. }
  53. void VisualInstance3D::_physics_interpolated_changed() {
  54. RenderingServer::get_singleton()->instance_set_interpolated(instance, is_physics_interpolated());
  55. }
  56. void VisualInstance3D::set_instance_use_identity_transform(bool p_enable) {
  57. // Prevent sending instance transforms when using global coordinates.
  58. _set_use_identity_transform(p_enable);
  59. if (is_inside_tree()) {
  60. if (p_enable) {
  61. // Want to make sure instance is using identity transform.
  62. RS::get_singleton()->instance_set_transform(instance, Transform3D());
  63. } else {
  64. // Want to make sure instance is up to date.
  65. RS::get_singleton()->instance_set_transform(instance, get_global_transform());
  66. }
  67. }
  68. }
  69. void VisualInstance3D::_notification(int p_what) {
  70. switch (p_what) {
  71. case NOTIFICATION_ENTER_WORLD: {
  72. ERR_FAIL_COND(get_world_3d().is_null());
  73. RenderingServer::get_singleton()->instance_set_scenario(instance, get_world_3d()->get_scenario());
  74. _update_visibility();
  75. } break;
  76. case NOTIFICATION_TRANSFORM_CHANGED: {
  77. if (_is_vi_visible() || is_physics_interpolated_and_enabled()) {
  78. if (!_is_using_identity_transform()) {
  79. RenderingServer::get_singleton()->instance_set_transform(instance, get_global_transform());
  80. // For instance when first adding to the tree, when the previous transform is
  81. // unset, to prevent streaking from the origin.
  82. if (_is_physics_interpolation_reset_requested() && is_physics_interpolated_and_enabled() && is_inside_tree()) {
  83. if (_is_vi_visible()) {
  84. _notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
  85. }
  86. _set_physics_interpolation_reset_requested(false);
  87. }
  88. }
  89. }
  90. } break;
  91. case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
  92. if (_is_vi_visible() && is_physics_interpolated() && is_inside_tree()) {
  93. // We must ensure the RenderingServer transform is up to date before resetting.
  94. // This is because NOTIFICATION_TRANSFORM_CHANGED is deferred,
  95. // and cannot be relied to be called in order before NOTIFICATION_RESET_PHYSICS_INTERPOLATION.
  96. if (!_is_using_identity_transform()) {
  97. RenderingServer::get_singleton()->instance_set_transform(instance, get_global_transform());
  98. }
  99. RenderingServer::get_singleton()->instance_reset_physics_interpolation(instance);
  100. }
  101. #if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
  102. else if (GLOBAL_GET("debug/settings/physics_interpolation/enable_warnings")) {
  103. String node_name = is_inside_tree() ? String(get_path()) : String(get_name());
  104. if (!_is_vi_visible()) {
  105. WARN_PRINT("[Physics interpolation] NOTIFICATION_RESET_PHYSICS_INTERPOLATION only works with unhidden nodes: \"" + node_name + "\".");
  106. }
  107. if (!is_physics_interpolated()) {
  108. WARN_PRINT("[Physics interpolation] NOTIFICATION_RESET_PHYSICS_INTERPOLATION only works with interpolated nodes: \"" + node_name + "\".");
  109. }
  110. }
  111. #endif
  112. } break;
  113. case NOTIFICATION_EXIT_WORLD: {
  114. RenderingServer::get_singleton()->instance_set_scenario(instance, RID());
  115. RenderingServer::get_singleton()->instance_attach_skeleton(instance, RID());
  116. _set_vi_visible(false);
  117. } break;
  118. case NOTIFICATION_VISIBILITY_CHANGED: {
  119. _update_visibility();
  120. } break;
  121. }
  122. }
  123. RID VisualInstance3D::get_instance() const {
  124. return instance;
  125. }
  126. void VisualInstance3D::set_layer_mask(uint32_t p_mask) {
  127. layers = p_mask;
  128. RenderingServer::get_singleton()->instance_set_layer_mask(instance, p_mask);
  129. }
  130. uint32_t VisualInstance3D::get_layer_mask() const {
  131. return layers;
  132. }
  133. void VisualInstance3D::set_layer_mask_value(int p_layer_number, bool p_value) {
  134. ERR_FAIL_COND_MSG(p_layer_number < 1, "Render layer number must be between 1 and 20 inclusive.");
  135. ERR_FAIL_COND_MSG(p_layer_number > 20, "Render layer number must be between 1 and 20 inclusive.");
  136. uint32_t mask = get_layer_mask();
  137. if (p_value) {
  138. mask |= 1 << (p_layer_number - 1);
  139. } else {
  140. mask &= ~(1 << (p_layer_number - 1));
  141. }
  142. set_layer_mask(mask);
  143. }
  144. bool VisualInstance3D::get_layer_mask_value(int p_layer_number) const {
  145. ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Render layer number must be between 1 and 20 inclusive.");
  146. ERR_FAIL_COND_V_MSG(p_layer_number > 20, false, "Render layer number must be between 1 and 20 inclusive.");
  147. return layers & (1 << (p_layer_number - 1));
  148. }
  149. void VisualInstance3D::set_sorting_offset(float p_offset) {
  150. sorting_offset = p_offset;
  151. RenderingServer::get_singleton()->instance_set_pivot_data(instance, sorting_offset, sorting_use_aabb_center);
  152. }
  153. float VisualInstance3D::get_sorting_offset() const {
  154. return sorting_offset;
  155. }
  156. void VisualInstance3D::set_sorting_use_aabb_center(bool p_enabled) {
  157. sorting_use_aabb_center = p_enabled;
  158. RenderingServer::get_singleton()->instance_set_pivot_data(instance, sorting_offset, sorting_use_aabb_center);
  159. }
  160. bool VisualInstance3D::is_sorting_use_aabb_center() const {
  161. return sorting_use_aabb_center;
  162. }
  163. void VisualInstance3D::_validate_property(PropertyInfo &p_property) const {
  164. if (p_property.name == "sorting_offset" || p_property.name == "sorting_use_aabb_center") {
  165. p_property.usage = PROPERTY_USAGE_NONE;
  166. }
  167. }
  168. void VisualInstance3D::_bind_methods() {
  169. ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance3D::set_base);
  170. ClassDB::bind_method(D_METHOD("get_base"), &VisualInstance3D::get_base);
  171. ClassDB::bind_method(D_METHOD("get_instance"), &VisualInstance3D::get_instance);
  172. ClassDB::bind_method(D_METHOD("set_layer_mask", "mask"), &VisualInstance3D::set_layer_mask);
  173. ClassDB::bind_method(D_METHOD("get_layer_mask"), &VisualInstance3D::get_layer_mask);
  174. ClassDB::bind_method(D_METHOD("set_layer_mask_value", "layer_number", "value"), &VisualInstance3D::set_layer_mask_value);
  175. ClassDB::bind_method(D_METHOD("get_layer_mask_value", "layer_number"), &VisualInstance3D::get_layer_mask_value);
  176. ClassDB::bind_method(D_METHOD("set_sorting_offset", "offset"), &VisualInstance3D::set_sorting_offset);
  177. ClassDB::bind_method(D_METHOD("get_sorting_offset"), &VisualInstance3D::get_sorting_offset);
  178. ClassDB::bind_method(D_METHOD("set_sorting_use_aabb_center", "enabled"), &VisualInstance3D::set_sorting_use_aabb_center);
  179. ClassDB::bind_method(D_METHOD("is_sorting_use_aabb_center"), &VisualInstance3D::is_sorting_use_aabb_center);
  180. GDVIRTUAL_BIND(_get_aabb);
  181. ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_3D_RENDER), "set_layer_mask", "get_layer_mask");
  182. ADD_GROUP("Sorting", "sorting_");
  183. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sorting_offset"), "set_sorting_offset", "get_sorting_offset");
  184. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sorting_use_aabb_center"), "set_sorting_use_aabb_center", "is_sorting_use_aabb_center");
  185. }
  186. void VisualInstance3D::set_base(const RID &p_base) {
  187. RenderingServer::get_singleton()->instance_set_base(instance, p_base);
  188. base = p_base;
  189. }
  190. RID VisualInstance3D::get_base() const {
  191. return base;
  192. }
  193. VisualInstance3D::VisualInstance3D() {
  194. instance = RenderingServer::get_singleton()->instance_create();
  195. RenderingServer::get_singleton()->instance_attach_object_instance_id(instance, get_instance_id());
  196. set_notify_transform(true);
  197. }
  198. VisualInstance3D::~VisualInstance3D() {
  199. ERR_FAIL_NULL(RenderingServer::get_singleton());
  200. RenderingServer::get_singleton()->free(instance);
  201. }
  202. void GeometryInstance3D::set_material_override(const Ref<Material> &p_material) {
  203. if (material_override.is_valid()) {
  204. material_override->disconnect(CoreStringName(property_list_changed), callable_mp((Object *)this, &Object::notify_property_list_changed));
  205. }
  206. material_override = p_material;
  207. if (material_override.is_valid()) {
  208. material_override->connect(CoreStringName(property_list_changed), callable_mp((Object *)this, &Object::notify_property_list_changed));
  209. }
  210. RS::get_singleton()->instance_geometry_set_material_override(get_instance(), p_material.is_valid() ? p_material->get_rid() : RID());
  211. }
  212. Ref<Material> GeometryInstance3D::get_material_override() const {
  213. return material_override;
  214. }
  215. void GeometryInstance3D::set_material_overlay(const Ref<Material> &p_material) {
  216. material_overlay = p_material;
  217. RS::get_singleton()->instance_geometry_set_material_overlay(get_instance(), p_material.is_valid() ? p_material->get_rid() : RID());
  218. }
  219. Ref<Material> GeometryInstance3D::get_material_overlay() const {
  220. return material_overlay;
  221. }
  222. void GeometryInstance3D::set_transparency(float p_transparency) {
  223. transparency = CLAMP(p_transparency, 0.0f, 1.0f);
  224. RS::get_singleton()->instance_geometry_set_transparency(get_instance(), transparency);
  225. update_configuration_warnings();
  226. }
  227. float GeometryInstance3D::get_transparency() const {
  228. return transparency;
  229. }
  230. void GeometryInstance3D::set_visibility_range_begin(float p_dist) {
  231. visibility_range_begin = p_dist;
  232. RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin, (RS::VisibilityRangeFadeMode)visibility_range_fade_mode);
  233. update_configuration_warnings();
  234. }
  235. float GeometryInstance3D::get_visibility_range_begin() const {
  236. return visibility_range_begin;
  237. }
  238. void GeometryInstance3D::set_visibility_range_end(float p_dist) {
  239. visibility_range_end = p_dist;
  240. RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin, (RS::VisibilityRangeFadeMode)visibility_range_fade_mode);
  241. update_configuration_warnings();
  242. }
  243. float GeometryInstance3D::get_visibility_range_end() const {
  244. return visibility_range_end;
  245. }
  246. void GeometryInstance3D::set_visibility_range_begin_margin(float p_dist) {
  247. visibility_range_begin_margin = p_dist;
  248. RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin, (RS::VisibilityRangeFadeMode)visibility_range_fade_mode);
  249. update_configuration_warnings();
  250. }
  251. float GeometryInstance3D::get_visibility_range_begin_margin() const {
  252. return visibility_range_begin_margin;
  253. }
  254. void GeometryInstance3D::set_visibility_range_end_margin(float p_dist) {
  255. visibility_range_end_margin = p_dist;
  256. RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin, (RS::VisibilityRangeFadeMode)visibility_range_fade_mode);
  257. update_configuration_warnings();
  258. }
  259. float GeometryInstance3D::get_visibility_range_end_margin() const {
  260. return visibility_range_end_margin;
  261. }
  262. void GeometryInstance3D::set_visibility_range_fade_mode(VisibilityRangeFadeMode p_mode) {
  263. visibility_range_fade_mode = p_mode;
  264. RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin, (RS::VisibilityRangeFadeMode)visibility_range_fade_mode);
  265. update_configuration_warnings();
  266. }
  267. GeometryInstance3D::VisibilityRangeFadeMode GeometryInstance3D::get_visibility_range_fade_mode() const {
  268. return visibility_range_fade_mode;
  269. }
  270. const StringName *GeometryInstance3D::_instance_uniform_get_remap(const StringName &p_name) const {
  271. StringName *r = instance_shader_parameter_property_remap.getptr(p_name);
  272. if (!r) {
  273. String s = p_name;
  274. #ifndef DISABLE_DEPRECATED
  275. if (s.begins_with("shader_uniforms/")) {
  276. s = s.replace("shader_uniforms/", "instance_shader_parameters/");
  277. }
  278. #endif // DISABLE_DEPRECATED
  279. if (s.begins_with("instance_shader_parameters/")) {
  280. StringName pname = StringName(s);
  281. StringName name = s.replace("instance_shader_parameters/", "");
  282. instance_shader_parameter_property_remap[pname] = name;
  283. return instance_shader_parameter_property_remap.getptr(pname);
  284. }
  285. return nullptr;
  286. }
  287. return r;
  288. }
  289. bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value) {
  290. const StringName *r = _instance_uniform_get_remap(p_name);
  291. if (r) {
  292. set_instance_shader_parameter(*r, p_value);
  293. return true;
  294. }
  295. #ifndef DISABLE_DEPRECATED
  296. if (p_name == SNAME("use_in_baked_light") && bool(p_value)) {
  297. set_gi_mode(GI_MODE_STATIC);
  298. return true;
  299. }
  300. if (p_name == SNAME("use_dynamic_gi") && bool(p_value)) {
  301. set_gi_mode(GI_MODE_DYNAMIC);
  302. return true;
  303. }
  304. #endif // DISABLE_DEPRECATED
  305. return false;
  306. }
  307. bool GeometryInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
  308. const StringName *r = _instance_uniform_get_remap(p_name);
  309. if (r) {
  310. r_ret = get_instance_shader_parameter(*r);
  311. return true;
  312. }
  313. return false;
  314. }
  315. void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
  316. List<PropertyInfo> pinfo;
  317. RS::get_singleton()->instance_geometry_get_shader_parameter_list(get_instance(), &pinfo);
  318. for (PropertyInfo &pi : pinfo) {
  319. bool has_def_value = false;
  320. Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), pi.name);
  321. if (def_value.get_type() != Variant::NIL) {
  322. has_def_value = true;
  323. }
  324. if (instance_shader_parameters.has(pi.name)) {
  325. pi.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | (has_def_value ? (PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED) : PROPERTY_USAGE_NONE);
  326. } else {
  327. pi.usage = PROPERTY_USAGE_EDITOR | (has_def_value ? PROPERTY_USAGE_CHECKABLE : PROPERTY_USAGE_NONE); //do not save if not changed
  328. }
  329. pi.name = "instance_shader_parameters/" + pi.name;
  330. p_list->push_back(pi);
  331. }
  332. }
  333. void GeometryInstance3D::set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting) {
  334. shadow_casting_setting = p_shadow_casting_setting;
  335. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(get_instance(), (RS::ShadowCastingSetting)p_shadow_casting_setting);
  336. }
  337. GeometryInstance3D::ShadowCastingSetting GeometryInstance3D::get_cast_shadows_setting() const {
  338. return shadow_casting_setting;
  339. }
  340. void GeometryInstance3D::set_extra_cull_margin(float p_margin) {
  341. ERR_FAIL_COND(p_margin < 0);
  342. extra_cull_margin = p_margin;
  343. RS::get_singleton()->instance_set_extra_visibility_margin(get_instance(), extra_cull_margin);
  344. }
  345. float GeometryInstance3D::get_extra_cull_margin() const {
  346. return extra_cull_margin;
  347. }
  348. void GeometryInstance3D::set_lod_bias(float p_bias) {
  349. ERR_FAIL_COND(p_bias < 0.0);
  350. lod_bias = p_bias;
  351. RS::get_singleton()->instance_geometry_set_lod_bias(get_instance(), lod_bias);
  352. }
  353. float GeometryInstance3D::get_lod_bias() const {
  354. return lod_bias;
  355. }
  356. void GeometryInstance3D::set_instance_shader_parameter(const StringName &p_name, const Variant &p_value) {
  357. if (p_value.get_type() == Variant::NIL) {
  358. Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), p_name);
  359. RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, def_value);
  360. instance_shader_parameters.erase(p_value);
  361. } else {
  362. instance_shader_parameters[p_name] = p_value;
  363. if (p_value.get_type() == Variant::OBJECT) {
  364. RID tex_id = p_value;
  365. RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, tex_id);
  366. } else {
  367. RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, p_value);
  368. }
  369. }
  370. }
  371. Variant GeometryInstance3D::get_instance_shader_parameter(const StringName &p_name) const {
  372. return RS::get_singleton()->instance_geometry_get_shader_parameter(get_instance(), p_name);
  373. }
  374. void GeometryInstance3D::set_custom_aabb(AABB p_aabb) {
  375. if (p_aabb == custom_aabb) {
  376. return;
  377. }
  378. custom_aabb = p_aabb;
  379. RS::get_singleton()->instance_set_custom_aabb(get_instance(), custom_aabb);
  380. update_gizmos();
  381. }
  382. AABB GeometryInstance3D::get_custom_aabb() const {
  383. return custom_aabb;
  384. }
  385. void GeometryInstance3D::set_lightmap_texel_scale(float p_scale) {
  386. lightmap_texel_scale = p_scale;
  387. }
  388. float GeometryInstance3D::get_lightmap_texel_scale() const {
  389. return lightmap_texel_scale;
  390. }
  391. #ifndef DISABLE_DEPRECATED
  392. void GeometryInstance3D::set_lightmap_scale(LightmapScale p_scale) {
  393. ERR_FAIL_INDEX(p_scale, LIGHTMAP_SCALE_MAX);
  394. switch (p_scale) {
  395. case GeometryInstance3D::LIGHTMAP_SCALE_1X:
  396. lightmap_texel_scale = 1.0f;
  397. break;
  398. case GeometryInstance3D::LIGHTMAP_SCALE_2X:
  399. lightmap_texel_scale = 2.0f;
  400. break;
  401. case GeometryInstance3D::LIGHTMAP_SCALE_4X:
  402. lightmap_texel_scale = 4.0f;
  403. break;
  404. case GeometryInstance3D::LIGHTMAP_SCALE_8X:
  405. lightmap_texel_scale = 8.0f;
  406. break;
  407. case GeometryInstance3D::LIGHTMAP_SCALE_MAX:
  408. break; // Can't happen, but silences warning.
  409. }
  410. }
  411. GeometryInstance3D::LightmapScale GeometryInstance3D::get_lightmap_scale() const {
  412. // Return closest approximation.
  413. if (lightmap_texel_scale < 1.5f) {
  414. return GeometryInstance3D::LIGHTMAP_SCALE_1X;
  415. } else if (lightmap_texel_scale < 3.0f) {
  416. return GeometryInstance3D::LIGHTMAP_SCALE_2X;
  417. } else if (lightmap_texel_scale < 6.0f) {
  418. return GeometryInstance3D::LIGHTMAP_SCALE_4X;
  419. }
  420. return GeometryInstance3D::LIGHTMAP_SCALE_8X;
  421. }
  422. #endif // DISABLE_DEPRECATED
  423. void GeometryInstance3D::set_gi_mode(GIMode p_mode) {
  424. switch (p_mode) {
  425. case GI_MODE_DISABLED: {
  426. RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  427. RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_DYNAMIC_GI, false);
  428. } break;
  429. case GI_MODE_STATIC: {
  430. RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, true);
  431. RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_DYNAMIC_GI, false);
  432. } break;
  433. case GI_MODE_DYNAMIC: {
  434. RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  435. RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_DYNAMIC_GI, true);
  436. } break;
  437. }
  438. gi_mode = p_mode;
  439. }
  440. GeometryInstance3D::GIMode GeometryInstance3D::get_gi_mode() const {
  441. return gi_mode;
  442. }
  443. void GeometryInstance3D::set_ignore_occlusion_culling(bool p_enabled) {
  444. ignore_occlusion_culling = p_enabled;
  445. RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, ignore_occlusion_culling);
  446. }
  447. bool GeometryInstance3D::is_ignoring_occlusion_culling() {
  448. return ignore_occlusion_culling;
  449. }
  450. PackedStringArray GeometryInstance3D::get_configuration_warnings() const {
  451. PackedStringArray warnings = VisualInstance3D::get_configuration_warnings();
  452. if (!Math::is_zero_approx(visibility_range_end) && visibility_range_end <= visibility_range_begin) {
  453. warnings.push_back(RTR("The GeometryInstance3D visibility range's End distance is set to a non-zero value, but is lower than the Begin distance.\nThis means the GeometryInstance3D will never be visible.\nTo resolve this, set the End distance to 0 or to a value greater than the Begin distance."));
  454. }
  455. if ((visibility_range_fade_mode == VISIBILITY_RANGE_FADE_SELF || visibility_range_fade_mode == VISIBILITY_RANGE_FADE_DEPENDENCIES) && !Math::is_zero_approx(visibility_range_begin) && Math::is_zero_approx(visibility_range_begin_margin)) {
  456. warnings.push_back(RTR("The GeometryInstance3D is configured to fade in smoothly over distance, but the fade transition distance is set to 0.\nTo resolve this, increase Visibility Range Begin Margin above 0."));
  457. }
  458. if ((visibility_range_fade_mode == VISIBILITY_RANGE_FADE_SELF || visibility_range_fade_mode == VISIBILITY_RANGE_FADE_DEPENDENCIES) && !Math::is_zero_approx(visibility_range_end) && Math::is_zero_approx(visibility_range_end_margin)) {
  459. warnings.push_back(RTR("The GeometryInstance3D is configured to fade out smoothly over distance, but the fade transition distance is set to 0.\nTo resolve this, increase Visibility Range End Margin above 0."));
  460. }
  461. if (!Math::is_zero_approx(transparency) && OS::get_singleton()->get_current_rendering_method() != "forward_plus") {
  462. warnings.push_back(RTR("GeometryInstance3D transparency is only available when using the Forward+ rendering method."));
  463. }
  464. if ((visibility_range_fade_mode == VISIBILITY_RANGE_FADE_SELF || visibility_range_fade_mode == VISIBILITY_RANGE_FADE_DEPENDENCIES) && OS::get_singleton()->get_current_rendering_method() != "forward_plus") {
  465. warnings.push_back(RTR("GeometryInstance3D visibility range transparency fade is only available when using the Forward+ rendering method."));
  466. }
  467. return warnings;
  468. }
  469. void GeometryInstance3D::_validate_property(PropertyInfo &p_property) const {
  470. if (p_property.name == "sorting_offset" || p_property.name == "sorting_use_aabb_center") {
  471. p_property.usage = PROPERTY_USAGE_DEFAULT;
  472. }
  473. }
  474. void GeometryInstance3D::_bind_methods() {
  475. ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance3D::set_material_override);
  476. ClassDB::bind_method(D_METHOD("get_material_override"), &GeometryInstance3D::get_material_override);
  477. ClassDB::bind_method(D_METHOD("set_material_overlay", "material"), &GeometryInstance3D::set_material_overlay);
  478. ClassDB::bind_method(D_METHOD("get_material_overlay"), &GeometryInstance3D::get_material_overlay);
  479. ClassDB::bind_method(D_METHOD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance3D::set_cast_shadows_setting);
  480. ClassDB::bind_method(D_METHOD("get_cast_shadows_setting"), &GeometryInstance3D::get_cast_shadows_setting);
  481. ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias);
  482. ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias);
  483. ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &GeometryInstance3D::set_transparency);
  484. ClassDB::bind_method(D_METHOD("get_transparency"), &GeometryInstance3D::get_transparency);
  485. ClassDB::bind_method(D_METHOD("set_visibility_range_end_margin", "distance"), &GeometryInstance3D::set_visibility_range_end_margin);
  486. ClassDB::bind_method(D_METHOD("get_visibility_range_end_margin"), &GeometryInstance3D::get_visibility_range_end_margin);
  487. ClassDB::bind_method(D_METHOD("set_visibility_range_end", "distance"), &GeometryInstance3D::set_visibility_range_end);
  488. ClassDB::bind_method(D_METHOD("get_visibility_range_end"), &GeometryInstance3D::get_visibility_range_end);
  489. ClassDB::bind_method(D_METHOD("set_visibility_range_begin_margin", "distance"), &GeometryInstance3D::set_visibility_range_begin_margin);
  490. ClassDB::bind_method(D_METHOD("get_visibility_range_begin_margin"), &GeometryInstance3D::get_visibility_range_begin_margin);
  491. ClassDB::bind_method(D_METHOD("set_visibility_range_begin", "distance"), &GeometryInstance3D::set_visibility_range_begin);
  492. ClassDB::bind_method(D_METHOD("get_visibility_range_begin"), &GeometryInstance3D::get_visibility_range_begin);
  493. ClassDB::bind_method(D_METHOD("set_visibility_range_fade_mode", "mode"), &GeometryInstance3D::set_visibility_range_fade_mode);
  494. ClassDB::bind_method(D_METHOD("get_visibility_range_fade_mode"), &GeometryInstance3D::get_visibility_range_fade_mode);
  495. ClassDB::bind_method(D_METHOD("set_instance_shader_parameter", "name", "value"), &GeometryInstance3D::set_instance_shader_parameter);
  496. ClassDB::bind_method(D_METHOD("get_instance_shader_parameter", "name"), &GeometryInstance3D::get_instance_shader_parameter);
  497. ClassDB::bind_method(D_METHOD("set_extra_cull_margin", "margin"), &GeometryInstance3D::set_extra_cull_margin);
  498. ClassDB::bind_method(D_METHOD("get_extra_cull_margin"), &GeometryInstance3D::get_extra_cull_margin);
  499. ClassDB::bind_method(D_METHOD("set_lightmap_texel_scale", "scale"), &GeometryInstance3D::set_lightmap_texel_scale);
  500. ClassDB::bind_method(D_METHOD("get_lightmap_texel_scale"), &GeometryInstance3D::get_lightmap_texel_scale);
  501. #ifndef DISABLE_DEPRECATED
  502. ClassDB::bind_method(D_METHOD("set_lightmap_scale", "scale"), &GeometryInstance3D::set_lightmap_scale);
  503. ClassDB::bind_method(D_METHOD("get_lightmap_scale"), &GeometryInstance3D::get_lightmap_scale);
  504. #endif // DISABLE_DEPRECATED
  505. ClassDB::bind_method(D_METHOD("set_gi_mode", "mode"), &GeometryInstance3D::set_gi_mode);
  506. ClassDB::bind_method(D_METHOD("get_gi_mode"), &GeometryInstance3D::get_gi_mode);
  507. ClassDB::bind_method(D_METHOD("set_ignore_occlusion_culling", "ignore_culling"), &GeometryInstance3D::set_ignore_occlusion_culling);
  508. ClassDB::bind_method(D_METHOD("is_ignoring_occlusion_culling"), &GeometryInstance3D::is_ignoring_occlusion_culling);
  509. ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &GeometryInstance3D::set_custom_aabb);
  510. ClassDB::bind_method(D_METHOD("get_custom_aabb"), &GeometryInstance3D::get_custom_aabb);
  511. ClassDB::bind_method(D_METHOD("get_aabb"), &GeometryInstance3D::get_aabb);
  512. ADD_GROUP("Geometry", "");
  513. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT), "set_material_override", "get_material_override");
  514. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_overlay", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT), "set_material_overlay", "get_material_overlay");
  515. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "transparency", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_transparency", "get_transparency");
  516. ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
  517. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01,suffix:m"), "set_extra_cull_margin", "get_extra_cull_margin");
  518. ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_custom_aabb", "get_custom_aabb");
  519. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_bias", PROPERTY_HINT_RANGE, "0.001,128,0.001"), "set_lod_bias", "get_lod_bias");
  520. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_occlusion_culling"), "set_ignore_occlusion_culling", "is_ignoring_occlusion_culling");
  521. ADD_GROUP("Global Illumination", "gi_");
  522. ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Static,Dynamic"), "set_gi_mode", "get_gi_mode");
  523. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gi_lightmap_texel_scale", PROPERTY_HINT_RANGE, "0.01,10,0.0001,or_greater"), "set_lightmap_texel_scale", "get_lightmap_texel_scale");
  524. #ifndef DISABLE_DEPRECATED
  525. ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_lightmap_scale", PROPERTY_HINT_ENUM, String::utf8("1×,2×,4×,8×"), PROPERTY_USAGE_NONE), "set_lightmap_scale", "get_lightmap_scale");
  526. #endif // DISABLE_DEPRECATED
  527. ADD_GROUP("Visibility Range", "visibility_range_");
  528. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_begin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_visibility_range_begin", "get_visibility_range_begin");
  529. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_begin_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_visibility_range_begin_margin", "get_visibility_range_begin_margin");
  530. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_visibility_range_end", "get_visibility_range_end");
  531. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_visibility_range_end_margin", "get_visibility_range_end_margin");
  532. ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_range_fade_mode", PROPERTY_HINT_ENUM, "Disabled,Self,Dependencies"), "set_visibility_range_fade_mode", "get_visibility_range_fade_mode");
  533. BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF);
  534. BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_ON);
  535. BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
  536. BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
  537. BIND_ENUM_CONSTANT(GI_MODE_DISABLED);
  538. BIND_ENUM_CONSTANT(GI_MODE_STATIC);
  539. BIND_ENUM_CONSTANT(GI_MODE_DYNAMIC);
  540. BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_1X);
  541. BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_2X);
  542. BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_4X);
  543. BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_8X);
  544. BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_MAX);
  545. BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_DISABLED);
  546. BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_SELF);
  547. BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_DEPENDENCIES);
  548. }
  549. GeometryInstance3D::GeometryInstance3D() {
  550. }
  551. GeometryInstance3D::~GeometryInstance3D() {
  552. if (material_overlay.is_valid()) {
  553. set_material_overlay(Ref<Material>());
  554. }
  555. if (material_override.is_valid()) {
  556. set_material_override(Ref<Material>());
  557. }
  558. }