123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218 |
- /**************************************************************************/
- /* visible_on_screen_notifier_2d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "visible_on_screen_notifier_2d.h"
- #ifdef DEBUG_ENABLED
- Rect2 VisibleOnScreenNotifier2D::_edit_get_rect() const {
- return rect;
- }
- bool VisibleOnScreenNotifier2D::_edit_use_rect() const {
- return true;
- }
- #endif // DEBUG_ENABLED
- void VisibleOnScreenNotifier2D::_visibility_enter() {
- if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
- return;
- }
- on_screen = true;
- emit_signal(SceneStringName(screen_entered));
- _screen_enter();
- }
- void VisibleOnScreenNotifier2D::_visibility_exit() {
- if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
- return;
- }
- on_screen = false;
- emit_signal(SceneStringName(screen_exited));
- _screen_exit();
- }
- void VisibleOnScreenNotifier2D::set_rect(const Rect2 &p_rect) {
- rect = p_rect;
- if (is_inside_tree()) {
- RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit));
- }
- queue_redraw();
- }
- Rect2 VisibleOnScreenNotifier2D::get_rect() const {
- return rect;
- }
- void VisibleOnScreenNotifier2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- on_screen = false;
- RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit));
- } break;
- case NOTIFICATION_DRAW: {
- if (Engine::get_singleton()->is_editor_hint()) {
- draw_rect(rect, Color(1, 0.5, 1, 0.2));
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- on_screen = false;
- RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), false, Rect2(), Callable(), Callable());
- } break;
- }
- }
- bool VisibleOnScreenNotifier2D::is_on_screen() const {
- return on_screen;
- }
- void VisibleOnScreenNotifier2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_rect", "rect"), &VisibleOnScreenNotifier2D::set_rect);
- ClassDB::bind_method(D_METHOD("get_rect"), &VisibleOnScreenNotifier2D::get_rect);
- ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibleOnScreenNotifier2D::is_on_screen);
- ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect", PROPERTY_HINT_NONE, "suffix:px"), "set_rect", "get_rect");
- ADD_SIGNAL(MethodInfo("screen_entered"));
- ADD_SIGNAL(MethodInfo("screen_exited"));
- }
- VisibleOnScreenNotifier2D::VisibleOnScreenNotifier2D() {
- rect = Rect2(-10, -10, 20, 20);
- set_hide_clip_children(true);
- }
- //////////////////////////////////////
- void VisibleOnScreenEnabler2D::_screen_enter() {
- _update_enable_mode(true);
- }
- void VisibleOnScreenEnabler2D::_screen_exit() {
- _update_enable_mode(false);
- }
- void VisibleOnScreenEnabler2D::set_enable_mode(EnableMode p_mode) {
- enable_mode = p_mode;
- if (is_inside_tree()) {
- _update_enable_mode(is_on_screen());
- }
- }
- VisibleOnScreenEnabler2D::EnableMode VisibleOnScreenEnabler2D::get_enable_mode() {
- return enable_mode;
- }
- void VisibleOnScreenEnabler2D::set_enable_node_path(NodePath p_path) {
- if (enable_node_path == p_path) {
- return;
- }
- enable_node_path = p_path;
- if (enable_node_path.is_empty()) {
- node_id = ObjectID();
- return;
- }
- if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
- node_id = ObjectID();
- Node *node = get_node(enable_node_path);
- if (node) {
- node_id = node->get_instance_id();
- _update_enable_mode(is_on_screen());
- }
- }
- }
- NodePath VisibleOnScreenEnabler2D::get_enable_node_path() {
- return enable_node_path;
- }
- void VisibleOnScreenEnabler2D::_update_enable_mode(bool p_enable) {
- Node *node = static_cast<Node *>(ObjectDB::get_instance(node_id));
- if (node) {
- if (p_enable) {
- switch (enable_mode) {
- case ENABLE_MODE_INHERIT: {
- node->set_process_mode(PROCESS_MODE_INHERIT);
- } break;
- case ENABLE_MODE_ALWAYS: {
- node->set_process_mode(PROCESS_MODE_ALWAYS);
- } break;
- case ENABLE_MODE_WHEN_PAUSED: {
- node->set_process_mode(PROCESS_MODE_WHEN_PAUSED);
- } break;
- }
- } else {
- node->set_process_mode(PROCESS_MODE_DISABLED);
- }
- }
- }
- void VisibleOnScreenEnabler2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
- node_id = ObjectID();
- if (enable_node_path.is_empty()) {
- return;
- }
- Node *node = get_node(enable_node_path);
- if (node) {
- node_id = node->get_instance_id();
- node->set_process_mode(PROCESS_MODE_DISABLED);
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- node_id = ObjectID();
- } break;
- }
- }
- void VisibleOnScreenEnabler2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibleOnScreenEnabler2D::set_enable_mode);
- ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibleOnScreenEnabler2D::get_enable_mode);
- ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibleOnScreenEnabler2D::set_enable_node_path);
- ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibleOnScreenEnabler2D::get_enable_node_path);
- ADD_GROUP("Enabling", "enable_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,When Paused"), "set_enable_mode", "get_enable_mode");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path"), "set_enable_node_path", "get_enable_node_path");
- BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT);
- BIND_ENUM_CONSTANT(ENABLE_MODE_ALWAYS);
- BIND_ENUM_CONSTANT(ENABLE_MODE_WHEN_PAUSED);
- }
- VisibleOnScreenEnabler2D::VisibleOnScreenEnabler2D() {
- }
|