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- /**************************************************************************/
- /* touch_screen_button.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "touch_screen_button.h"
- #include "scene/main/window.h"
- void TouchScreenButton::set_texture_normal(const Ref<Texture2D> &p_texture) {
- if (texture_normal == p_texture) {
- return;
- }
- if (texture_normal.is_valid()) {
- texture_normal->disconnect(CoreStringName(changed), callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
- }
- texture_normal = p_texture;
- if (texture_normal.is_valid()) {
- texture_normal->connect(CoreStringName(changed), callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw), CONNECT_REFERENCE_COUNTED);
- }
- queue_redraw();
- }
- Ref<Texture2D> TouchScreenButton::get_texture_normal() const {
- return texture_normal;
- }
- void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pressed) {
- if (texture_pressed == p_texture_pressed) {
- return;
- }
- if (texture_pressed.is_valid()) {
- texture_pressed->disconnect(CoreStringName(changed), callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
- }
- texture_pressed = p_texture_pressed;
- if (texture_pressed.is_valid()) {
- texture_pressed->connect(CoreStringName(changed), callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw), CONNECT_REFERENCE_COUNTED);
- }
- queue_redraw();
- }
- Ref<Texture2D> TouchScreenButton::get_texture_pressed() const {
- return texture_pressed;
- }
- void TouchScreenButton::set_bitmask(const Ref<BitMap> &p_bitmask) {
- bitmask = p_bitmask;
- }
- Ref<BitMap> TouchScreenButton::get_bitmask() const {
- return bitmask;
- }
- void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) {
- if (shape == p_shape) {
- return;
- }
- if (shape.is_valid()) {
- shape->disconnect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
- }
- shape = p_shape;
- if (shape.is_valid()) {
- shape->connect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
- }
- queue_redraw();
- }
- Ref<Shape2D> TouchScreenButton::get_shape() const {
- return shape;
- }
- void TouchScreenButton::set_shape_centered(bool p_shape_centered) {
- shape_centered = p_shape_centered;
- queue_redraw();
- }
- bool TouchScreenButton::is_shape_visible() const {
- return shape_visible;
- }
- void TouchScreenButton::set_shape_visible(bool p_shape_visible) {
- shape_visible = p_shape_visible;
- queue_redraw();
- }
- bool TouchScreenButton::is_shape_centered() const {
- return shape_centered;
- }
- void TouchScreenButton::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_DRAW: {
- if (!is_inside_tree()) {
- return;
- }
- if (!Engine::get_singleton()->is_editor_hint() && !DisplayServer::get_singleton()->is_touchscreen_available() && visibility == VISIBILITY_TOUCHSCREEN_ONLY) {
- return;
- }
- if (finger_pressed != -1) {
- if (texture_pressed.is_valid()) {
- draw_texture(texture_pressed, Point2());
- } else if (texture_normal.is_valid()) {
- draw_texture(texture_normal, Point2());
- }
- } else {
- if (texture_normal.is_valid()) {
- draw_texture(texture_normal, Point2());
- }
- }
- if (!shape_visible) {
- return;
- }
- if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
- return;
- }
- if (shape.is_valid()) {
- Color draw_col = get_tree()->get_debug_collisions_color();
- Vector2 pos;
- if (shape_centered && texture_normal.is_valid()) {
- pos = texture_normal->get_size() * 0.5;
- }
- draw_set_transform_matrix(get_canvas_transform().translated_local(pos));
- shape->draw(get_canvas_item(), draw_col);
- }
- } break;
- case NOTIFICATION_ENTER_TREE: {
- if (!Engine::get_singleton()->is_editor_hint() && !DisplayServer::get_singleton()->is_touchscreen_available() && visibility == VISIBILITY_TOUCHSCREEN_ONLY) {
- return;
- }
- queue_redraw();
- if (!Engine::get_singleton()->is_editor_hint()) {
- set_process_input(is_visible_in_tree());
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- if (is_pressed()) {
- _release(true);
- }
- } break;
- case NOTIFICATION_VISIBILITY_CHANGED: {
- if (Engine::get_singleton()->is_editor_hint()) {
- break;
- }
- if (is_visible_in_tree()) {
- set_process_input(true);
- } else {
- set_process_input(false);
- if (is_pressed()) {
- _release();
- }
- }
- } break;
- case NOTIFICATION_SUSPENDED:
- case NOTIFICATION_PAUSED: {
- if (is_pressed()) {
- _release();
- }
- } break;
- }
- }
- bool TouchScreenButton::is_pressed() const {
- return finger_pressed != -1;
- }
- void TouchScreenButton::set_action(const String &p_action) {
- action = p_action;
- }
- String TouchScreenButton::get_action() const {
- return action;
- }
- void TouchScreenButton::input(const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND(p_event.is_null());
- if (!is_visible_in_tree()) {
- return;
- }
- const InputEventScreenTouch *st = Object::cast_to<InputEventScreenTouch>(*p_event);
- if (passby_press) {
- const InputEventScreenDrag *sd = Object::cast_to<InputEventScreenDrag>(*p_event);
- if (st && !st->is_pressed() && finger_pressed == st->get_index()) {
- _release();
- }
- if ((st && st->is_pressed()) || sd) {
- int index = st ? st->get_index() : sd->get_index();
- Point2 coord = st ? st->get_position() : sd->get_position();
- if (finger_pressed == -1 || index == finger_pressed) {
- if (_is_point_inside(coord)) {
- if (finger_pressed == -1) {
- _press(index);
- }
- } else {
- if (finger_pressed != -1) {
- _release();
- }
- }
- }
- }
- } else {
- if (st) {
- if (st->is_pressed()) {
- const bool can_press = finger_pressed == -1;
- if (!can_press) {
- return; //already fingering
- }
- if (_is_point_inside(st->get_position())) {
- _press(st->get_index());
- }
- } else {
- if (st->get_index() == finger_pressed) {
- _release();
- }
- }
- }
- }
- }
- bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
- Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(p_point);
- bool touched = false;
- bool check_rect = true;
- if (shape.is_valid()) {
- check_rect = false;
- Vector2 pos;
- if (shape_centered && texture_normal.is_valid()) {
- pos = texture_normal->get_size() * 0.5;
- }
- touched = shape->collide(Transform2D().translated_local(pos), unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
- }
- if (bitmask.is_valid()) {
- check_rect = false;
- if (!touched && Rect2(Point2(), bitmask->get_size()).has_point(coord)) {
- if (bitmask->get_bitv(coord)) {
- touched = true;
- }
- }
- }
- if (!touched && check_rect) {
- if (texture_normal.is_valid()) {
- touched = Rect2(Size2(), texture_normal->get_size()).has_point(coord);
- }
- }
- return touched;
- }
- void TouchScreenButton::_press(int p_finger_pressed) {
- finger_pressed = p_finger_pressed;
- if (action != StringName()) {
- Input::get_singleton()->action_press(action);
- Ref<InputEventAction> iea;
- iea.instantiate();
- iea->set_action(action);
- iea->set_pressed(true);
- get_viewport()->push_input(iea, true);
- }
- emit_signal(SceneStringName(pressed));
- queue_redraw();
- }
- void TouchScreenButton::_release(bool p_exiting_tree) {
- finger_pressed = -1;
- if (action != StringName()) {
- Input::get_singleton()->action_release(action);
- if (!p_exiting_tree) {
- Ref<InputEventAction> iea;
- iea.instantiate();
- iea->set_action(action);
- iea->set_pressed(false);
- get_viewport()->push_input(iea, true);
- }
- }
- if (!p_exiting_tree) {
- emit_signal(SNAME("released"));
- queue_redraw();
- }
- }
- #ifdef DEBUG_ENABLED
- Rect2 TouchScreenButton::_edit_get_rect() const {
- if (texture_normal.is_null()) {
- return CanvasItem::_edit_get_rect();
- }
- return Rect2(Size2(), texture_normal->get_size());
- }
- bool TouchScreenButton::_edit_use_rect() const {
- return !texture_normal.is_null();
- }
- #endif // DEBUG_ENABLED
- Rect2 TouchScreenButton::get_anchorable_rect() const {
- if (texture_normal.is_null()) {
- return CanvasItem::get_anchorable_rect();
- }
- return Rect2(Size2(), texture_normal->get_size());
- }
- void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) {
- visibility = p_mode;
- queue_redraw();
- }
- TouchScreenButton::VisibilityMode TouchScreenButton::get_visibility_mode() const {
- return visibility;
- }
- void TouchScreenButton::set_passby_press(bool p_enable) {
- passby_press = p_enable;
- }
- bool TouchScreenButton::is_passby_press_enabled() const {
- return passby_press;
- }
- #ifndef DISABLE_DEPRECATED
- bool TouchScreenButton::_set(const StringName &p_name, const Variant &p_value) {
- if (p_name == CoreStringName(normal)) { // Compatibility with Godot 3.x.
- set_texture_normal(p_value);
- return true;
- } else if (p_name == SceneStringName(pressed)) { // Compatibility with Godot 3.x.
- set_texture_pressed(p_value);
- return true;
- }
- return false;
- }
- #endif // DISABLE_DEPRECATED
- void TouchScreenButton::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_texture_normal", "texture"), &TouchScreenButton::set_texture_normal);
- ClassDB::bind_method(D_METHOD("get_texture_normal"), &TouchScreenButton::get_texture_normal);
- ClassDB::bind_method(D_METHOD("set_texture_pressed", "texture"), &TouchScreenButton::set_texture_pressed);
- ClassDB::bind_method(D_METHOD("get_texture_pressed"), &TouchScreenButton::get_texture_pressed);
- ClassDB::bind_method(D_METHOD("set_bitmask", "bitmask"), &TouchScreenButton::set_bitmask);
- ClassDB::bind_method(D_METHOD("get_bitmask"), &TouchScreenButton::get_bitmask);
- ClassDB::bind_method(D_METHOD("set_shape", "shape"), &TouchScreenButton::set_shape);
- ClassDB::bind_method(D_METHOD("get_shape"), &TouchScreenButton::get_shape);
- ClassDB::bind_method(D_METHOD("set_shape_centered", "bool"), &TouchScreenButton::set_shape_centered);
- ClassDB::bind_method(D_METHOD("is_shape_centered"), &TouchScreenButton::is_shape_centered);
- ClassDB::bind_method(D_METHOD("set_shape_visible", "bool"), &TouchScreenButton::set_shape_visible);
- ClassDB::bind_method(D_METHOD("is_shape_visible"), &TouchScreenButton::is_shape_visible);
- ClassDB::bind_method(D_METHOD("set_action", "action"), &TouchScreenButton::set_action);
- ClassDB::bind_method(D_METHOD("get_action"), &TouchScreenButton::get_action);
- ClassDB::bind_method(D_METHOD("set_visibility_mode", "mode"), &TouchScreenButton::set_visibility_mode);
- ClassDB::bind_method(D_METHOD("get_visibility_mode"), &TouchScreenButton::get_visibility_mode);
- ClassDB::bind_method(D_METHOD("set_passby_press", "enabled"), &TouchScreenButton::set_passby_press);
- ClassDB::bind_method(D_METHOD("is_passby_press_enabled"), &TouchScreenButton::is_passby_press_enabled);
- ClassDB::bind_method(D_METHOD("is_pressed"), &TouchScreenButton::is_pressed);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_normal", "get_texture_normal");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "bitmask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_bitmask", "get_bitmask");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shape_centered"), "set_shape_centered", "is_shape_centered");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shape_visible"), "set_shape_visible", "is_shape_visible");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "passby_press"), "set_passby_press", "is_passby_press_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "action"), "set_action", "get_action");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_mode", PROPERTY_HINT_ENUM, "Always,TouchScreen Only"), "set_visibility_mode", "get_visibility_mode");
- ADD_SIGNAL(MethodInfo("pressed"));
- ADD_SIGNAL(MethodInfo("released"));
- BIND_ENUM_CONSTANT(VISIBILITY_ALWAYS);
- BIND_ENUM_CONSTANT(VISIBILITY_TOUCHSCREEN_ONLY);
- }
- TouchScreenButton::TouchScreenButton() {
- unit_rect.instantiate();
- unit_rect->set_size(Vector2(1, 1));
- }
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