123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522 |
- /**************************************************************************/
- /* tile_map_layer.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TILE_MAP_LAYER_H
- #define TILE_MAP_LAYER_H
- #include "scene/resources/2d/tile_set.h"
- class TileSetAtlasSource;
- class TileMap;
- enum TileMapLayerDataFormat {
- TILE_MAP_LAYER_DATA_FORMAT_0 = 0,
- TILE_MAP_LAYER_DATA_FORMAT_MAX,
- };
- class TerrainConstraint {
- private:
- Ref<TileSet> tile_set;
- Vector2i base_cell_coords;
- int bit = -1;
- int terrain = -1;
- int priority = 1;
- public:
- bool operator<(const TerrainConstraint &p_other) const {
- if (base_cell_coords == p_other.base_cell_coords) {
- return bit < p_other.bit;
- }
- return base_cell_coords < p_other.base_cell_coords;
- }
- String to_string() const {
- return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priority:%d}", base_cell_coords, bit, terrain, priority);
- }
- Vector2i get_base_cell_coords() const {
- return base_cell_coords;
- }
- bool is_center_bit() const {
- return bit == 0;
- }
- HashMap<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
- void set_terrain(int p_terrain) {
- terrain = p_terrain;
- }
- int get_terrain() const {
- return terrain;
- }
- void set_priority(int p_priority) {
- priority = p_priority;
- }
- int get_priority() const {
- return priority;
- }
- TerrainConstraint(Ref<TileSet> p_tile_set, const Vector2i &p_position, int p_terrain); // For the center terrain bit
- TerrainConstraint(Ref<TileSet> p_tile_set, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits
- TerrainConstraint() {}
- };
- #ifdef DEBUG_ENABLED
- class DebugQuadrant;
- #endif // DEBUG_ENABLED
- class RenderingQuadrant;
- struct CellData {
- Vector2i coords;
- TileMapCell cell;
- // Debug.
- SelfList<CellData> debug_quadrant_list_element;
- // Rendering.
- Ref<RenderingQuadrant> rendering_quadrant;
- SelfList<CellData> rendering_quadrant_list_element;
- LocalVector<LocalVector<RID>> occluders;
- // Physics.
- LocalVector<RID> bodies;
- // Navigation.
- LocalVector<RID> navigation_regions;
- // Scenes.
- String scene;
- // Runtime TileData cache.
- TileData *runtime_tile_data_cache = nullptr;
- // List elements.
- SelfList<CellData> dirty_list_element;
- bool operator<(const CellData &p_other) const {
- return coords < p_other.coords;
- }
- // For those, copy everything but SelfList elements.
- void operator=(const CellData &p_other) {
- coords = p_other.coords;
- cell = p_other.cell;
- occluders = p_other.occluders;
- bodies = p_other.bodies;
- navigation_regions = p_other.navigation_regions;
- scene = p_other.scene;
- runtime_tile_data_cache = p_other.runtime_tile_data_cache;
- }
- CellData(const CellData &p_other) :
- debug_quadrant_list_element(this),
- rendering_quadrant_list_element(this),
- dirty_list_element(this) {
- coords = p_other.coords;
- cell = p_other.cell;
- occluders = p_other.occluders;
- bodies = p_other.bodies;
- navigation_regions = p_other.navigation_regions;
- scene = p_other.scene;
- runtime_tile_data_cache = p_other.runtime_tile_data_cache;
- }
- CellData() :
- debug_quadrant_list_element(this),
- rendering_quadrant_list_element(this),
- dirty_list_element(this) {
- }
- };
- // We use another comparator for Y-sorted layers with reversed X drawing order.
- struct CellDataYSortedXReversedComparator {
- _FORCE_INLINE_ bool operator()(const CellData &p_a, const CellData &p_b) const {
- return p_a.coords.x == p_b.coords.x ? (p_a.coords.y < p_b.coords.y) : (p_a.coords.x > p_b.coords.x);
- }
- };
- #ifdef DEBUG_ENABLED
- class DebugQuadrant : public RefCounted {
- GDCLASS(DebugQuadrant, RefCounted);
- public:
- Vector2i quadrant_coords;
- SelfList<CellData>::List cells;
- RID canvas_item;
- SelfList<DebugQuadrant> dirty_quadrant_list_element;
- DebugQuadrant() :
- dirty_quadrant_list_element(this) {
- }
- ~DebugQuadrant() {
- cells.clear();
- }
- };
- #endif // DEBUG_ENABLED
- class RenderingQuadrant : public RefCounted {
- GDCLASS(RenderingQuadrant, RefCounted);
- public:
- struct CoordsWorldComparator {
- _ALWAYS_INLINE_ bool operator()(const Vector2 &p_a, const Vector2 &p_b) const {
- // We sort the cells by their local coords, as it is needed by rendering.
- if (p_a.y == p_b.y) {
- return p_a.x > p_b.x;
- } else {
- return p_a.y < p_b.y;
- }
- }
- };
- Vector2i quadrant_coords;
- SelfList<CellData>::List cells;
- List<RID> canvas_items;
- Vector2 canvas_items_position;
- SelfList<RenderingQuadrant> dirty_quadrant_list_element;
- RenderingQuadrant() :
- dirty_quadrant_list_element(this) {
- }
- ~RenderingQuadrant() {
- cells.clear();
- }
- };
- class TileMapLayer : public Node2D {
- GDCLASS(TileMapLayer, Node2D);
- public:
- enum HighlightMode {
- HIGHLIGHT_MODE_DEFAULT,
- HIGHLIGHT_MODE_ABOVE,
- HIGHLIGHT_MODE_BELOW,
- };
- enum DebugVisibilityMode {
- DEBUG_VISIBILITY_MODE_DEFAULT,
- DEBUG_VISIBILITY_MODE_FORCE_SHOW,
- DEBUG_VISIBILITY_MODE_FORCE_HIDE,
- };
- enum DirtyFlags {
- DIRTY_FLAGS_LAYER_ENABLED = 0,
- DIRTY_FLAGS_LAYER_IN_TREE,
- DIRTY_FLAGS_LAYER_IN_CANVAS,
- DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM,
- DIRTY_FLAGS_LAYER_VISIBILITY,
- DIRTY_FLAGS_LAYER_SELF_MODULATE,
- DIRTY_FLAGS_LAYER_Y_SORT_ENABLED,
- DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN,
- DIRTY_FLAGS_LAYER_X_DRAW_ORDER_REVERSED,
- DIRTY_FLAGS_LAYER_Z_INDEX,
- DIRTY_FLAGS_LAYER_LIGHT_MASK,
- DIRTY_FLAGS_LAYER_TEXTURE_FILTER,
- DIRTY_FLAGS_LAYER_TEXTURE_REPEAT,
- DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE,
- DIRTY_FLAGS_LAYER_COLLISION_ENABLED,
- DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES,
- DIRTY_FLAGS_LAYER_COLLISION_VISIBILITY_MODE,
- DIRTY_FLAGS_LAYER_OCCLUSION_ENABLED,
- DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED,
- DIRTY_FLAGS_LAYER_NAVIGATION_MAP,
- DIRTY_FLAGS_LAYER_NAVIGATION_VISIBILITY_MODE,
- DIRTY_FLAGS_LAYER_RUNTIME_UPDATE,
- DIRTY_FLAGS_LAYER_INDEX_IN_TILE_MAP_NODE, // For compatibility.
- DIRTY_FLAGS_LAYER_GROUP_SELECTED_LAYERS,
- DIRTY_FLAGS_LAYER_GROUP_HIGHLIGHT_SELECTED,
- DIRTY_FLAGS_TILE_SET,
- DIRTY_FLAGS_MAX,
- };
- private:
- static constexpr float FP_ADJUST = 0.00001;
- // Properties.
- HashMap<Vector2i, CellData> tile_map_layer_data;
- bool enabled = true;
- Ref<TileSet> tile_set;
- HighlightMode highlight_mode = HIGHLIGHT_MODE_DEFAULT;
- int y_sort_origin = 0;
- bool x_draw_order_reversed = false;
- int rendering_quadrant_size = 16;
- bool collision_enabled = true;
- bool use_kinematic_bodies = false;
- DebugVisibilityMode collision_visibility_mode = DEBUG_VISIBILITY_MODE_DEFAULT;
- bool occlusion_enabled = true;
- bool navigation_enabled = true;
- RID navigation_map_override;
- DebugVisibilityMode navigation_visibility_mode = DEBUG_VISIBILITY_MODE_DEFAULT;
- // Internal.
- bool pending_update = false;
- // For keeping compatibility with TileMap.
- TileMap *tile_map_node = nullptr;
- int layer_index_in_tile_map_node = -1;
- // Dirty flag. Allows knowing what was modified since the last update.
- struct {
- bool flags[DIRTY_FLAGS_MAX] = { false };
- SelfList<CellData>::List cell_list;
- } dirty;
- // Rect cache.
- mutable Rect2 rect_cache;
- mutable bool rect_cache_dirty = true;
- mutable Rect2i used_rect_cache;
- mutable bool used_rect_cache_dirty = true;
- // Runtime tile data.
- bool _runtime_update_tile_data_was_cleaned_up = false;
- void _build_runtime_update_tile_data(bool p_force_cleanup);
- void _build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_use_tilemap_for_runtime, bool p_auto_add_to_dirty_list = false);
- bool _runtime_update_needs_all_cells_cleaned_up = false;
- void _clear_runtime_update_tile_data();
- void _clear_runtime_update_tile_data_for_cell(CellData &r_cell_data);
- void _update_cells_callback(bool p_force_cleanup);
- // Per-system methods.
- #ifdef DEBUG_ENABLED
- HashMap<Vector2i, Ref<DebugQuadrant>> debug_quadrant_map;
- Vector2i _coords_to_debug_quadrant_coords(const Vector2i &p_coords) const;
- bool _debug_was_cleaned_up = false;
- void _debug_update(bool p_force_cleanup);
- void _debug_quadrants_update_cell(CellData &r_cell_data, SelfList<DebugQuadrant>::List &r_dirty_debug_quadrant_list);
- #endif // DEBUG_ENABLED
- HashMap<Vector2i, Ref<RenderingQuadrant>> rendering_quadrant_map;
- bool _rendering_was_cleaned_up = false;
- void _rendering_update(bool p_force_cleanup);
- void _rendering_notification(int p_what);
- void _rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list);
- void _rendering_occluders_clear_cell(CellData &r_cell_data);
- void _rendering_occluders_update_cell(CellData &r_cell_data);
- #ifdef DEBUG_ENABLED
- void _rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data);
- #endif // DEBUG_ENABLED
- HashMap<RID, Vector2i> bodies_coords; // Mapping for RID to coords.
- bool _physics_was_cleaned_up = false;
- void _physics_update(bool p_force_cleanup);
- void _physics_notification(int p_what);
- void _physics_clear_cell(CellData &r_cell_data);
- void _physics_update_cell(CellData &r_cell_data);
- #ifdef DEBUG_ENABLED
- void _physics_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data);
- #endif // DEBUG_ENABLED
- bool _navigation_was_cleaned_up = false;
- void _navigation_update(bool p_force_cleanup);
- void _navigation_notification(int p_what);
- void _navigation_clear_cell(CellData &r_cell_data);
- void _navigation_update_cell(CellData &r_cell_data);
- #ifdef DEBUG_ENABLED
- void _navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data);
- #endif // DEBUG_ENABLED
- bool _scenes_was_cleaned_up = false;
- void _scenes_update(bool p_force_cleanup);
- void _scenes_clear_cell(CellData &r_cell_data);
- void _scenes_update_cell(CellData &r_cell_data);
- #ifdef DEBUG_ENABLED
- void _scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data);
- #endif // DEBUG_ENABLED
- // Terrains.
- TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern) const;
- RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
- RBSet<TerrainConstraint> _get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const;
- void _tile_set_changed();
- void _renamed();
- void _update_notify_local_transform();
- // Internal updates.
- void _queue_internal_update();
- void _deferred_internal_update();
- void _internal_update(bool p_force_cleanup);
- virtual void _physics_interpolated_changed() override;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- virtual void _update_self_texture_filter(RS::CanvasItemTextureFilter p_texture_filter) override;
- virtual void _update_self_texture_repeat(RS::CanvasItemTextureRepeat p_texture_repeat) override;
- public:
- #ifdef TOOLS_ENABLED
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
- #endif
- // TileMap node.
- void set_as_tile_map_internal_node(int p_index);
- int get_index_in_tile_map() const {
- return layer_index_in_tile_map_node;
- }
- const HashMap<Vector2i, CellData> &get_tile_map_layer_data() const {
- return tile_map_layer_data;
- }
- // Rect caching.
- Rect2 get_rect(bool &r_changed) const;
- // Terrains.
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints) const; // Not exposed.
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true) const; // Not exposed.
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true) const; // Not exposed.
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true) const; // Not exposed.
- // Not exposed to users.
- TileMapCell get_cell(const Vector2i &p_coords) const;
- static void draw_tile(RID p_canvas_item, const Vector2 &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const TileData *p_tile_data_override = nullptr, real_t p_normalized_animation_offset = 0.0);
- ////////////// Exposed functions //////////////
- // --- Cells manipulation ---
- // Generic cells manipulations and data access.
- void set_cell(const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i &p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
- void erase_cell(const Vector2i &p_coords);
- void fix_invalid_tiles();
- void clear();
- int get_cell_source_id(const Vector2i &p_coords) const;
- Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const;
- int get_cell_alternative_tile(const Vector2i &p_coords) const;
- TileData *get_cell_tile_data(const Vector2i &p_coords) const; // Helper method to make accessing the data easier.
- TypedArray<Vector2i> get_used_cells() const;
- TypedArray<Vector2i> get_used_cells_by_id(int p_source_id = TileSet::INVALID_SOURCE, const Vector2i &p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const;
- Rect2i get_used_rect() const;
- bool is_cell_flipped_h(const Vector2i &p_coords) const;
- bool is_cell_flipped_v(const Vector2i &p_coords) const;
- bool is_cell_transposed(const Vector2i &p_coords) const;
- // Patterns.
- Ref<TileMapPattern> get_pattern(TypedArray<Vector2i> p_coords_array);
- void set_pattern(const Vector2i &p_position, const Ref<TileMapPattern> p_pattern);
- // Terrains.
- void set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
- void set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
- // --- Physics helpers ---
- bool has_body_rid(RID p_physics_body) const;
- Vector2i get_coords_for_body_rid(RID p_physics_body) const; // For finding tiles from collision.
- // --- Runtime ---
- void update_internals();
- void notify_runtime_tile_data_update();
- GDVIRTUAL1R(bool, _use_tile_data_runtime_update, Vector2i);
- GDVIRTUAL2(_tile_data_runtime_update, Vector2i, TileData *);
- GDVIRTUAL2(_update_cells, TypedArray<Vector2i>, bool);
- // --- Shortcuts to methods defined in TileSet ---
- Vector2i map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
- TypedArray<Vector2i> get_surrounding_cells(const Vector2i &p_coords);
- Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
- Vector2 map_to_local(const Vector2i &p_pos) const;
- Vector2i local_to_map(const Vector2 &p_pos) const;
- // --- Accessors ---
- void set_tile_map_data_from_array(const Vector<uint8_t> &p_data);
- Vector<uint8_t> get_tile_map_data_as_array() const;
- void set_enabled(bool p_enabled);
- bool is_enabled() const;
- void set_tile_set(const Ref<TileSet> &p_tile_set);
- Ref<TileSet> get_tile_set() const;
- void set_highlight_mode(HighlightMode p_highlight_mode);
- HighlightMode get_highlight_mode() const;
- virtual void set_self_modulate(const Color &p_self_modulate) override;
- virtual void set_y_sort_enabled(bool p_y_sort_enabled) override;
- void set_y_sort_origin(int p_y_sort_origin);
- int get_y_sort_origin() const;
- void set_x_draw_order_reversed(bool p_x_draw_order_reversed);
- bool is_x_draw_order_reversed() const;
- virtual void set_z_index(int p_z_index) override;
- virtual void set_light_mask(int p_light_mask) override;
- void set_rendering_quadrant_size(int p_size);
- int get_rendering_quadrant_size() const;
- void set_collision_enabled(bool p_enabled);
- bool is_collision_enabled() const;
- void set_use_kinematic_bodies(bool p_use_kinematic_bodies);
- bool is_using_kinematic_bodies() const;
- void set_collision_visibility_mode(DebugVisibilityMode p_show_collision);
- DebugVisibilityMode get_collision_visibility_mode() const;
- void set_occlusion_enabled(bool p_enabled);
- bool is_occlusion_enabled() const;
- void set_navigation_enabled(bool p_enabled);
- bool is_navigation_enabled() const;
- void set_navigation_map(RID p_map);
- RID get_navigation_map() const;
- void set_navigation_visibility_mode(DebugVisibilityMode p_show_navigation);
- DebugVisibilityMode get_navigation_visibility_mode() const;
- TileMapLayer();
- ~TileMapLayer();
- };
- VARIANT_ENUM_CAST(TileMapLayer::DebugVisibilityMode);
- #endif // TILE_MAP_LAYER_H
|