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- /**************************************************************************/
- /* tile_map.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TILE_MAP_H
- #define TILE_MAP_H
- #include "scene/2d/tile_map_layer.h"
- #include "scene/property_list_helper.h"
- #include "scene/resources/2d/tile_set.h"
- class Control;
- class TileMapLayer;
- class TerrainConstraint;
- enum TileMapDataFormat {
- TILE_MAP_DATA_FORMAT_1 = 0,
- TILE_MAP_DATA_FORMAT_2,
- TILE_MAP_DATA_FORMAT_3,
- TILE_MAP_DATA_FORMAT_MAX,
- };
- class TileMap : public Node2D {
- GDCLASS(TileMap, Node2D)
- public:
- // Kept for compatibility, but should use TileMapLayer::VisibilityMode instead.
- enum VisibilityMode {
- VISIBILITY_MODE_DEFAULT,
- VISIBILITY_MODE_FORCE_SHOW,
- VISIBILITY_MODE_FORCE_HIDE,
- };
- private:
- friend class TileSetPlugin;
- // A compatibility enum to specify how is the data if formatted.
- mutable TileMapDataFormat format = TileMapDataFormat::TILE_MAP_DATA_FORMAT_3;
- // Properties.
- Ref<TileSet> tile_set;
- int rendering_quadrant_size = 16;
- bool collision_animatable = false;
- VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
- VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
- // Layers.
- LocalVector<TileMapLayer *> layers;
- static inline PropertyListHelper base_property_helper;
- PropertyListHelper property_helper;
- // Transforms for collision_animatable.
- Transform2D last_valid_transform;
- Transform2D new_transform;
- void _tile_set_changed();
- void _emit_changed();
- // Kept for compatibility with TileMap. With TileMapLayers as individual nodes, the format is stored directly in the array.
- void _set_tile_map_data_using_compatibility_format(int p_layer, TileMapDataFormat p_format, const Vector<int> &p_data);
- Vector<int> _get_tile_map_data_using_compatibility_format(int p_layer) const;
- void _set_layer_tile_data(int p_layer, const PackedInt32Array &p_data);
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- bool _property_can_revert(const StringName &p_name) const { return property_helper.property_can_revert(p_name); }
- bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return property_helper.property_get_revert(p_name, r_property); }
- void _notification(int p_what);
- static void _bind_methods();
- #ifndef DISABLE_DEPRECATED
- Rect2i _get_used_rect_bind_compat_78328();
- void _set_quadrant_size_compat_81070(int p_quadrant_size);
- int _get_quadrant_size_compat_81070() const;
- VisibilityMode _get_collision_visibility_mode_bind_compat_87115();
- VisibilityMode _get_navigation_visibility_mode_bind_compat_87115();
- static void _bind_compatibility_methods();
- #endif // DISABLE_DEPRECATED
- public:
- #ifdef DEBUG_ENABLED
- virtual Rect2 _edit_get_rect() const override;
- #endif // DEBUG_ENABLED
- #ifndef DISABLE_DEPRECATED
- void force_update(int p_layer);
- #endif // DISABLE_DEPRECATED
- void set_rendering_quadrant_size(int p_size);
- int get_rendering_quadrant_size() const;
- // Accessors.
- void set_tileset(const Ref<TileSet> &p_tileset);
- Ref<TileSet> get_tileset() const;
- // Layers management.
- int get_layers_count() const;
- void add_layer(int p_to_pos);
- void move_layer(int p_layer, int p_to_pos);
- void remove_layer(int p_layer);
- void set_layer_name(int p_layer, String p_name);
- String get_layer_name(int p_layer) const;
- void set_layer_enabled(int p_layer, bool p_visible);
- bool is_layer_enabled(int p_layer) const;
- void set_layer_modulate(int p_layer, Color p_modulate);
- Color get_layer_modulate(int p_layer) const;
- void set_layer_y_sort_enabled(int p_layer, bool p_enabled);
- bool is_layer_y_sort_enabled(int p_layer) const;
- void set_layer_y_sort_origin(int p_layer, int p_y_sort_origin);
- int get_layer_y_sort_origin(int p_layer) const;
- void set_layer_z_index(int p_layer, int p_z_index);
- int get_layer_z_index(int p_layer) const;
- void set_layer_navigation_enabled(int p_layer, bool p_enabled);
- bool is_layer_navigation_enabled(int p_layer) const;
- void set_layer_navigation_map(int p_layer, RID p_map);
- RID get_layer_navigation_map(int p_layer) const;
- void set_collision_animatable(bool p_collision_animatable);
- bool is_collision_animatable() const;
- // Debug visibility modes.
- void set_collision_visibility_mode(VisibilityMode p_show_collision);
- VisibilityMode get_collision_visibility_mode() const;
- void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
- VisibilityMode get_navigation_visibility_mode() const;
- // Cells accessors.
- void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
- void erase_cell(int p_layer, const Vector2i &p_coords);
- int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
- Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
- int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
- // Helper method to make accessing the data easier.
- TileData *get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
- bool is_cell_flipped_h(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
- bool is_cell_flipped_v(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
- bool is_cell_transposed(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
- // Patterns.
- Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array);
- Vector2i map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
- void set_pattern(int p_layer, const Vector2i &p_position, const Ref<TileMapPattern> p_pattern);
- // Terrains (Not exposed).
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints);
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true);
- // Terrains (exposed).
- void set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
- void set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
- // Not exposed to users.
- TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
- int get_effective_quadrant_size(int p_layer) const;
- virtual void set_y_sort_enabled(bool p_enable) override;
- Vector2 map_to_local(const Vector2i &p_pos) const;
- Vector2i local_to_map(const Vector2 &p_pos) const;
- bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
- Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
- TypedArray<Vector2i> get_used_cells(int p_layer) const;
- TypedArray<Vector2i> get_used_cells_by_id(int p_layer, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const;
- Rect2i get_used_rect() const;
- // Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems.
- virtual void set_light_mask(int p_light_mask) override;
- virtual void set_self_modulate(const Color &p_self_modulate) override;
- virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
- virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
- // For finding tiles from collision.
- Vector2i get_coords_for_body_rid(RID p_physics_body);
- // For getting their layers as well.
- int get_layer_for_body_rid(RID p_physics_body);
- // Fixing and clearing methods.
- void fix_invalid_tiles();
- #ifdef TOOLS_ENABLED
- // Moving layers outside of TileMap.
- TileMapLayer *duplicate_layer_from_internal(int p_layer);
- #endif // TOOLS_ENABLED
- // Clears tiles from a given layer.
- void clear_layer(int p_layer);
- void clear();
- // Force a TileMap update.
- void update_internals();
- void notify_runtime_tile_data_update(int p_layer = -1);
- // Helpers?
- TypedArray<Vector2i> get_surrounding_cells(const Vector2i &p_coords);
- // Virtual function to modify the TileData at runtime.
- GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i);
- GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *);
- // Configuration warnings.
- PackedStringArray get_configuration_warnings() const override;
- TileMap();
- };
- VARIANT_ENUM_CAST(TileMap::VisibilityMode);
- #endif // TILE_MAP_H
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