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- /**************************************************************************/
- /* sprite_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SPRITE_2D_H
- #define SPRITE_2D_H
- #include "scene/2d/node_2d.h"
- #include "scene/resources/texture.h"
- class Sprite2D : public Node2D {
- GDCLASS(Sprite2D, Node2D);
- Ref<Texture2D> texture;
- Color specular_color;
- real_t shininess = 0.0;
- bool centered = true;
- Point2 offset;
- bool hflip = false;
- bool vflip = false;
- bool region_enabled = false;
- Rect2 region_rect;
- bool region_filter_clip_enabled = false;
- int frame = 0;
- int vframes = 1;
- int hframes = 1;
- void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const;
- void _texture_changed();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- public:
- #ifdef TOOLS_ENABLED
- virtual Dictionary _edit_get_state() const override;
- virtual void _edit_set_state(const Dictionary &p_state) override;
- virtual void _edit_set_pivot(const Point2 &p_pivot) override;
- virtual Point2 _edit_get_pivot() const override;
- virtual bool _edit_use_pivot() const override;
- #endif // TOOLS_ENABLED
- #ifdef DEBUG_ENABLED
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
- virtual Rect2 _edit_get_rect() const override;
- virtual bool _edit_use_rect() const override;
- #endif // DEBUG_ENABLED
- bool is_pixel_opaque(const Point2 &p_point) const;
- void set_texture(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_texture() const;
- void set_centered(bool p_center);
- bool is_centered() const;
- void set_offset(const Point2 &p_offset);
- Point2 get_offset() const;
- void set_flip_h(bool p_flip);
- bool is_flipped_h() const;
- void set_flip_v(bool p_flip);
- bool is_flipped_v() const;
- void set_region_enabled(bool p_enabled);
- bool is_region_enabled() const;
- void set_region_filter_clip_enabled(bool p_enabled);
- bool is_region_filter_clip_enabled() const;
- void set_region_rect(const Rect2 &p_region_rect);
- Rect2 get_region_rect() const;
- void set_frame(int p_frame);
- int get_frame() const;
- void set_frame_coords(const Vector2i &p_coord);
- Vector2i get_frame_coords() const;
- void set_vframes(int p_amount);
- int get_vframes() const;
- void set_hframes(int p_amount);
- int get_hframes() const;
- Rect2 get_rect() const;
- virtual Rect2 get_anchorable_rect() const override;
- Sprite2D();
- ~Sprite2D();
- };
- #endif // SPRITE_2D_H
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