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- /**************************************************************************/
- /* remote_transform_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef REMOTE_TRANSFORM_2D_H
- #define REMOTE_TRANSFORM_2D_H
- #include "scene/2d/node_2d.h"
- class RemoteTransform2D : public Node2D {
- GDCLASS(RemoteTransform2D, Node2D);
- NodePath remote_node;
- ObjectID cache;
- bool use_global_coordinates = true;
- bool update_remote_position = true;
- bool update_remote_rotation = true;
- bool update_remote_scale = true;
- void _update_remote();
- void _update_cache();
- //void _node_exited_scene();
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- void set_remote_node(const NodePath &p_remote_node);
- NodePath get_remote_node() const;
- void set_use_global_coordinates(const bool p_enable);
- bool get_use_global_coordinates() const;
- void set_update_position(const bool p_update);
- bool get_update_position() const;
- void set_update_rotation(const bool p_update);
- bool get_update_rotation() const;
- void set_update_scale(const bool p_update);
- bool get_update_scale() const;
- void force_update_cache();
- PackedStringArray get_configuration_warnings() const override;
- RemoteTransform2D();
- };
- #endif // REMOTE_TRANSFORM_2D_H
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