remote_transform_2d.h 3.3 KB

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  1. /**************************************************************************/
  2. /* remote_transform_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef REMOTE_TRANSFORM_2D_H
  31. #define REMOTE_TRANSFORM_2D_H
  32. #include "scene/2d/node_2d.h"
  33. class RemoteTransform2D : public Node2D {
  34. GDCLASS(RemoteTransform2D, Node2D);
  35. NodePath remote_node;
  36. ObjectID cache;
  37. bool use_global_coordinates = true;
  38. bool update_remote_position = true;
  39. bool update_remote_rotation = true;
  40. bool update_remote_scale = true;
  41. void _update_remote();
  42. void _update_cache();
  43. //void _node_exited_scene();
  44. protected:
  45. static void _bind_methods();
  46. void _notification(int p_what);
  47. public:
  48. void set_remote_node(const NodePath &p_remote_node);
  49. NodePath get_remote_node() const;
  50. void set_use_global_coordinates(const bool p_enable);
  51. bool get_use_global_coordinates() const;
  52. void set_update_position(const bool p_update);
  53. bool get_update_position() const;
  54. void set_update_rotation(const bool p_update);
  55. bool get_update_rotation() const;
  56. void set_update_scale(const bool p_update);
  57. bool get_update_scale() const;
  58. void force_update_cache();
  59. PackedStringArray get_configuration_warnings() const override;
  60. RemoteTransform2D();
  61. };
  62. #endif // REMOTE_TRANSFORM_2D_H