123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300 |
- /**************************************************************************/
- /* physical_bone_2d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "physical_bone_2d.h"
- #include "scene/2d/physics/joints/joint_2d.h"
- void PhysicalBone2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- // Position the RigidBody in the correct position.
- if (follow_bone_when_simulating) {
- _position_at_bone2d();
- }
- // Keep the child joint in the correct position.
- if (child_joint && auto_configure_joint) {
- child_joint->set_global_position(get_global_position());
- }
- } break;
- case NOTIFICATION_READY: {
- _find_skeleton_parent();
- _find_joint_child();
- // Configure joint.
- if (child_joint && auto_configure_joint) {
- _auto_configure_joint();
- }
- // Simulate physics if set.
- if (simulate_physics) {
- _start_physics_simulation();
- } else {
- _stop_physics_simulation();
- }
- set_physics_process_internal(true);
- } break;
- }
- }
- void PhysicalBone2D::_position_at_bone2d() {
- // Reset to Bone2D position
- if (parent_skeleton) {
- Bone2D *bone_to_use = parent_skeleton->get_bone(bone2d_index);
- ERR_FAIL_NULL_MSG(bone_to_use, "It's not possible to position the bone with ID: " + itos(bone2d_index) + ".");
- set_global_transform(bone_to_use->get_global_transform());
- }
- }
- void PhysicalBone2D::_find_skeleton_parent() {
- Node *current_parent = get_parent();
- while (current_parent != nullptr) {
- Skeleton2D *potential_skeleton = Object::cast_to<Skeleton2D>(current_parent);
- if (potential_skeleton) {
- parent_skeleton = potential_skeleton;
- break;
- } else {
- PhysicalBone2D *potential_parent_bone = Object::cast_to<PhysicalBone2D>(current_parent);
- if (potential_parent_bone) {
- current_parent = potential_parent_bone->get_parent();
- } else {
- current_parent = nullptr;
- }
- }
- }
- }
- void PhysicalBone2D::_find_joint_child() {
- for (int i = 0; i < get_child_count(); i++) {
- Node *child_node = get_child(i);
- Joint2D *potential_joint = Object::cast_to<Joint2D>(child_node);
- if (potential_joint) {
- child_joint = potential_joint;
- break;
- }
- }
- }
- PackedStringArray PhysicalBone2D::get_configuration_warnings() const {
- PackedStringArray warnings = RigidBody2D::get_configuration_warnings();
- if (!parent_skeleton) {
- warnings.push_back(RTR("A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node!"));
- }
- if (parent_skeleton && bone2d_index <= -1) {
- warnings.push_back(RTR("A PhysicalBone2D needs to be assigned to a Bone2D node in order to function! Please set a Bone2D node in the inspector."));
- }
- if (!child_joint) {
- PhysicalBone2D *parent_bone = Object::cast_to<PhysicalBone2D>(get_parent());
- if (parent_bone) {
- warnings.push_back(RTR("A PhysicalBone2D node should have a Joint2D-based child node to keep bones connected! Please add a Joint2D-based node as a child to this node!"));
- }
- }
- return warnings;
- }
- void PhysicalBone2D::_auto_configure_joint() {
- if (!auto_configure_joint) {
- return;
- }
- if (child_joint) {
- // Node A = parent | Node B = this node
- Node *parent_node = get_parent();
- PhysicalBone2D *potential_parent_bone = Object::cast_to<PhysicalBone2D>(parent_node);
- if (potential_parent_bone) {
- child_joint->set_node_a(child_joint->get_path_to(potential_parent_bone));
- child_joint->set_node_b(child_joint->get_path_to(this));
- } else {
- WARN_PRINT("Cannot setup joint without a parent PhysicalBone2D node.");
- }
- // Place the child joint at this node's position.
- child_joint->set_global_position(get_global_position());
- }
- }
- void PhysicalBone2D::_start_physics_simulation() {
- if (_internal_simulate_physics) {
- return;
- }
- // Reset to Bone2D position.
- _position_at_bone2d();
- // Apply the layers and masks.
- PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
- PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
- PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), get_collision_priority());
- // Apply the correct mode.
- _apply_body_mode();
- _internal_simulate_physics = true;
- set_physics_process_internal(true);
- }
- void PhysicalBone2D::_stop_physics_simulation() {
- if (_internal_simulate_physics) {
- _internal_simulate_physics = false;
- // Reset to Bone2D position
- _position_at_bone2d();
- set_physics_process_internal(false);
- PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0);
- PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0);
- PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), 1.0);
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);
- }
- }
- Joint2D *PhysicalBone2D::get_joint() const {
- return child_joint;
- }
- bool PhysicalBone2D::get_auto_configure_joint() const {
- return auto_configure_joint;
- }
- void PhysicalBone2D::set_auto_configure_joint(bool p_auto_configure) {
- auto_configure_joint = p_auto_configure;
- _auto_configure_joint();
- }
- void PhysicalBone2D::set_simulate_physics(bool p_simulate) {
- if (p_simulate == simulate_physics) {
- return;
- }
- simulate_physics = p_simulate;
- if (simulate_physics) {
- _start_physics_simulation();
- } else {
- _stop_physics_simulation();
- }
- }
- bool PhysicalBone2D::get_simulate_physics() const {
- return simulate_physics;
- }
- bool PhysicalBone2D::is_simulating_physics() const {
- return _internal_simulate_physics;
- }
- void PhysicalBone2D::set_bone2d_nodepath(const NodePath &p_nodepath) {
- bone2d_nodepath = p_nodepath;
- notify_property_list_changed();
- }
- NodePath PhysicalBone2D::get_bone2d_nodepath() const {
- return bone2d_nodepath;
- }
- void PhysicalBone2D::set_bone2d_index(int p_bone_idx) {
- ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
- if (!is_inside_tree()) {
- bone2d_index = p_bone_idx;
- return;
- }
- if (parent_skeleton) {
- ERR_FAIL_INDEX_MSG(p_bone_idx, parent_skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
- bone2d_index = p_bone_idx;
- bone2d_nodepath = get_path_to(parent_skeleton->get_bone(bone2d_index));
- } else {
- WARN_PRINT("Cannot verify bone index...");
- bone2d_index = p_bone_idx;
- }
- notify_property_list_changed();
- }
- int PhysicalBone2D::get_bone2d_index() const {
- return bone2d_index;
- }
- void PhysicalBone2D::set_follow_bone_when_simulating(bool p_follow_bone) {
- follow_bone_when_simulating = p_follow_bone;
- if (_internal_simulate_physics) {
- _stop_physics_simulation();
- _start_physics_simulation();
- }
- }
- bool PhysicalBone2D::get_follow_bone_when_simulating() const {
- return follow_bone_when_simulating;
- }
- void PhysicalBone2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_joint"), &PhysicalBone2D::get_joint);
- ClassDB::bind_method(D_METHOD("get_auto_configure_joint"), &PhysicalBone2D::get_auto_configure_joint);
- ClassDB::bind_method(D_METHOD("set_auto_configure_joint", "auto_configure_joint"), &PhysicalBone2D::set_auto_configure_joint);
- ClassDB::bind_method(D_METHOD("set_simulate_physics", "simulate_physics"), &PhysicalBone2D::set_simulate_physics);
- ClassDB::bind_method(D_METHOD("get_simulate_physics"), &PhysicalBone2D::get_simulate_physics);
- ClassDB::bind_method(D_METHOD("is_simulating_physics"), &PhysicalBone2D::is_simulating_physics);
- ClassDB::bind_method(D_METHOD("set_bone2d_nodepath", "nodepath"), &PhysicalBone2D::set_bone2d_nodepath);
- ClassDB::bind_method(D_METHOD("get_bone2d_nodepath"), &PhysicalBone2D::get_bone2d_nodepath);
- ClassDB::bind_method(D_METHOD("set_bone2d_index", "bone_index"), &PhysicalBone2D::set_bone2d_index);
- ClassDB::bind_method(D_METHOD("get_bone2d_index"), &PhysicalBone2D::get_bone2d_index);
- ClassDB::bind_method(D_METHOD("set_follow_bone_when_simulating", "follow_bone"), &PhysicalBone2D::set_follow_bone_when_simulating);
- ClassDB::bind_method(D_METHOD("get_follow_bone_when_simulating"), &PhysicalBone2D::get_follow_bone_when_simulating);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "bone2d_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D"), "set_bone2d_nodepath", "get_bone2d_nodepath");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "bone2d_index", PROPERTY_HINT_RANGE, "-1, 1000, 1"), "set_bone2d_index", "get_bone2d_index");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_configure_joint"), "set_auto_configure_joint", "get_auto_configure_joint");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "simulate_physics"), "set_simulate_physics", "get_simulate_physics");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_bone_when_simulating"), "set_follow_bone_when_simulating", "get_follow_bone_when_simulating");
- }
- PhysicalBone2D::PhysicalBone2D() {
- // Stop the RigidBody from executing its force integration.
- PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0);
- PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0);
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);
- child_joint = nullptr;
- }
- PhysicalBone2D::~PhysicalBone2D() {
- }
|