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- /**************************************************************************/
- /* collision_polygon_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef COLLISION_POLYGON_2D_H
- #define COLLISION_POLYGON_2D_H
- #include "scene/2d/node_2d.h"
- class CollisionObject2D;
- class CollisionPolygon2D : public Node2D {
- GDCLASS(CollisionPolygon2D, Node2D);
- public:
- enum BuildMode {
- BUILD_SOLIDS,
- BUILD_SEGMENTS,
- };
- protected:
- Rect2 aabb = Rect2(-10, -10, 20, 20);
- BuildMode build_mode = BUILD_SOLIDS;
- Vector<Point2> polygon;
- uint32_t owner_id = 0;
- CollisionObject2D *collision_object = nullptr;
- bool disabled = false;
- bool one_way_collision = false;
- real_t one_way_collision_margin = 1.0;
- Vector<Vector<Vector2>> _decompose_in_convex();
- void _build_polygon();
- void _update_in_shape_owner(bool p_xform_only = false);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- #ifdef DEBUG_ENABLED
- virtual Rect2 _edit_get_rect() const override;
- virtual bool _edit_use_rect() const override;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
- #endif
- void set_build_mode(BuildMode p_mode);
- BuildMode get_build_mode() const;
- void set_polygon(const Vector<Point2> &p_polygon);
- Vector<Point2> get_polygon() const;
- PackedStringArray get_configuration_warnings() const override;
- void set_disabled(bool p_disabled);
- bool is_disabled() const;
- void set_one_way_collision(bool p_enable);
- bool is_one_way_collision_enabled() const;
- void set_one_way_collision_margin(real_t p_margin);
- real_t get_one_way_collision_margin() const;
- CollisionPolygon2D();
- };
- VARIANT_ENUM_CAST(CollisionPolygon2D::BuildMode);
- #endif // COLLISION_POLYGON_2D_H
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