123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115 |
- /**************************************************************************/
- /* path_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PATH_2D_H
- #define PATH_2D_H
- #include "scene/2d/node_2d.h"
- #include "scene/resources/curve.h"
- class Timer;
- class Path2D : public Node2D {
- GDCLASS(Path2D, Node2D);
- Ref<Curve2D> curve;
- void _curve_changed();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- #ifdef DEBUG_ENABLED
- virtual Rect2 _edit_get_rect() const override;
- virtual bool _edit_use_rect() const override;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
- #endif
- void set_curve(const Ref<Curve2D> &p_curve);
- Ref<Curve2D> get_curve() const;
- Path2D() {}
- };
- class PathFollow2D : public Node2D {
- GDCLASS(PathFollow2D, Node2D);
- public:
- private:
- Path2D *path = nullptr;
- real_t progress = 0.0;
- Timer *update_timer = nullptr;
- real_t h_offset = 0.0;
- real_t v_offset = 0.0;
- bool cubic = true;
- bool loop = true;
- bool rotates = true;
- void _update_transform();
- protected:
- void _validate_property(PropertyInfo &p_property) const;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void path_changed();
- void set_progress(real_t p_progress);
- real_t get_progress() const;
- void set_h_offset(real_t p_h_offset);
- real_t get_h_offset() const;
- void set_v_offset(real_t p_v_offset);
- real_t get_v_offset() const;
- void set_progress_ratio(real_t p_ratio);
- real_t get_progress_ratio() const;
- void set_loop(bool p_loop);
- bool has_loop() const;
- void set_rotation_enabled(bool p_enabled);
- bool is_rotation_enabled() const;
- void set_cubic_interpolation_enabled(bool p_enabled);
- bool is_cubic_interpolation_enabled() const;
- PackedStringArray get_configuration_warnings() const override;
- PathFollow2D() {}
- };
- #endif // PATH_2D_H
|