parallax_layer.h 3.0 KB

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  1. /**************************************************************************/
  2. /* parallax_layer.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef PARALLAX_LAYER_H
  31. #define PARALLAX_LAYER_H
  32. #include "scene/2d/node_2d.h"
  33. class ParallaxLayer : public Node2D {
  34. GDCLASS(ParallaxLayer, Node2D);
  35. Point2 orig_offset;
  36. Point2 orig_scale;
  37. Size2 motion_scale = Size2(1, 1);
  38. Vector2 motion_offset;
  39. Vector2 mirroring;
  40. void _update_mirroring();
  41. protected:
  42. void _notification(int p_what);
  43. static void _bind_methods();
  44. public:
  45. void set_motion_offset(const Size2 &p_offset);
  46. Size2 get_motion_offset() const;
  47. void set_motion_scale(const Size2 &p_scale);
  48. Size2 get_motion_scale() const;
  49. void set_mirroring(const Size2 &p_mirroring);
  50. Size2 get_mirroring() const;
  51. void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale);
  52. PackedStringArray get_configuration_warnings() const override;
  53. ParallaxLayer();
  54. };
  55. #endif // PARALLAX_LAYER_H