1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586 |
- /**************************************************************************/
- /* parallax_background.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PARALLAX_BACKGROUND_H
- #define PARALLAX_BACKGROUND_H
- #include "scene/main/canvas_layer.h"
- class ParallaxBackground : public CanvasLayer {
- GDCLASS(ParallaxBackground, CanvasLayer);
- Point2 offset;
- real_t scale = 1.0;
- Point2 base_offset;
- Point2 base_scale = Vector2(1, 1);
- Point2 screen_offset;
- String group_name;
- Point2 limit_begin;
- Point2 limit_end;
- Point2 final_offset;
- bool ignore_camera_zoom = false;
- void _update_scroll();
- protected:
- void _camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset, const Point2 &p_adj_screen_offset);
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_scroll_offset(const Point2 &p_ofs);
- Point2 get_scroll_offset() const;
- void set_scroll_scale(real_t p_scale);
- real_t get_scroll_scale() const;
- void set_scroll_base_offset(const Point2 &p_ofs);
- Point2 get_scroll_base_offset() const;
- void set_scroll_base_scale(const Point2 &p_ofs);
- Point2 get_scroll_base_scale() const;
- void set_limit_begin(const Point2 &p_ofs);
- Point2 get_limit_begin() const;
- void set_limit_end(const Point2 &p_ofs);
- Point2 get_limit_end() const;
- void set_ignore_camera_zoom(bool ignore);
- bool is_ignore_camera_zoom();
- Vector2 get_final_offset() const;
- ParallaxBackground();
- };
- #endif // PARALLAX_BACKGROUND_H
|