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- /**************************************************************************/
- /* node_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NODE_2D_H
- #define NODE_2D_H
- #include "scene/main/canvas_item.h"
- class Node2D : public CanvasItem {
- GDCLASS(Node2D, CanvasItem);
- mutable MTFlag xform_dirty;
- mutable Point2 position;
- mutable real_t rotation = 0.0;
- mutable Size2 scale = Vector2(1, 1);
- mutable real_t skew = 0.0;
- Transform2D transform;
- _FORCE_INLINE_ bool _is_xform_dirty() const { return is_group_processing() ? xform_dirty.mt.is_set() : xform_dirty.st; }
- void _set_xform_dirty(bool p_dirty) const;
- void _update_transform();
- void _update_xform_values() const;
- protected:
- void _notification(int p_notification);
- static void _bind_methods();
- public:
- #ifdef TOOLS_ENABLED
- virtual Dictionary _edit_get_state() const override;
- virtual void _edit_set_state(const Dictionary &p_state) override;
- virtual void _edit_set_position(const Point2 &p_position) override;
- virtual Point2 _edit_get_position() const override;
- virtual void _edit_set_scale(const Size2 &p_scale) override;
- virtual Size2 _edit_get_scale() const override;
- virtual void _edit_set_rotation(real_t p_rotation) override;
- virtual real_t _edit_get_rotation() const override;
- virtual bool _edit_use_rotation() const override;
- virtual void _edit_set_rect(const Rect2 &p_edit_rect) override;
- #endif
- virtual void reparent(Node *p_parent, bool p_keep_global_transform = true) override;
- void set_position(const Point2 &p_pos);
- void set_rotation(real_t p_radians);
- void set_rotation_degrees(real_t p_degrees);
- void set_skew(real_t p_radians);
- void set_scale(const Size2 &p_scale);
- void rotate(real_t p_radians);
- void move_x(real_t p_delta, bool p_scaled = false);
- void move_y(real_t p_delta, bool p_scaled = false);
- void translate(const Vector2 &p_amount);
- void global_translate(const Vector2 &p_amount);
- void apply_scale(const Size2 &p_amount);
- Point2 get_position() const;
- real_t get_rotation() const;
- real_t get_rotation_degrees() const;
- real_t get_skew() const;
- Size2 get_scale() const;
- Point2 get_global_position() const;
- real_t get_global_rotation() const;
- real_t get_global_rotation_degrees() const;
- real_t get_global_skew() const;
- Size2 get_global_scale() const;
- void set_transform(const Transform2D &p_transform);
- void set_global_transform(const Transform2D &p_transform);
- void set_global_position(const Point2 &p_pos);
- void set_global_rotation(const real_t p_radians);
- void set_global_rotation_degrees(const real_t p_degrees);
- void set_global_skew(const real_t p_radians);
- void set_global_scale(const Size2 &p_scale);
- void look_at(const Vector2 &p_pos);
- real_t get_angle_to(const Vector2 &p_pos) const;
- Point2 to_local(Point2 p_global) const;
- Point2 to_global(Point2 p_local) const;
- Transform2D get_relative_transform_to_parent(const Node *p_parent) const;
- Transform2D get_transform() const override;
- Node2D() {}
- };
- #endif // NODE_2D_H
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