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- /**************************************************************************/
- /* light_occluder_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef LIGHT_OCCLUDER_2D_H
- #define LIGHT_OCCLUDER_2D_H
- #include "scene/2d/node_2d.h"
- class OccluderPolygon2D : public Resource {
- GDCLASS(OccluderPolygon2D, Resource);
- public:
- enum CullMode {
- CULL_DISABLED,
- CULL_CLOCKWISE,
- CULL_COUNTER_CLOCKWISE
- };
- private:
- RID occ_polygon;
- Vector<Vector2> polygon;
- bool closed = true;
- CullMode cull = CULL_DISABLED;
- mutable Rect2 item_rect;
- mutable bool rect_cache_dirty = true;
- protected:
- static void _bind_methods();
- public:
- #ifdef DEBUG_ENABLED
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
- #endif // DEBUG_ENABLED
- void set_polygon(const Vector<Vector2> &p_polygon);
- Vector<Vector2> get_polygon() const;
- void set_closed(bool p_closed);
- bool is_closed() const;
- void set_cull_mode(CullMode p_mode);
- CullMode get_cull_mode() const;
- virtual RID get_rid() const override;
- OccluderPolygon2D();
- ~OccluderPolygon2D();
- };
- VARIANT_ENUM_CAST(OccluderPolygon2D::CullMode);
- class LightOccluder2D : public Node2D {
- GDCLASS(LightOccluder2D, Node2D);
- RID occluder;
- int mask = 1;
- Ref<OccluderPolygon2D> occluder_polygon;
- bool sdf_collision = false;
- void _poly_changed();
- virtual void _physics_interpolated_changed() override;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- #ifdef DEBUG_ENABLED
- virtual Rect2 _edit_get_rect() const override;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
- #endif // DEBUG_ENABLED
- void set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon);
- Ref<OccluderPolygon2D> get_occluder_polygon() const;
- void set_occluder_light_mask(int p_mask);
- int get_occluder_light_mask() const;
- void set_as_sdf_collision(bool p_enable);
- bool is_set_as_sdf_collision() const;
- PackedStringArray get_configuration_warnings() const override;
- LightOccluder2D();
- ~LightOccluder2D();
- };
- #endif // LIGHT_OCCLUDER_2D_H
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