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- /**************************************************************************/
- /* light_occluder_2d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "light_occluder_2d.h"
- #include "core/config/engine.h"
- #include "core/math/geometry_2d.h"
- #define LINE_GRAB_WIDTH 8
- #ifdef DEBUG_ENABLED
- Rect2 OccluderPolygon2D::_edit_get_rect() const {
- if (rect_cache_dirty) {
- if (closed) {
- const Vector2 *r = polygon.ptr();
- item_rect = Rect2();
- for (int i = 0; i < polygon.size(); i++) {
- Vector2 pos = r[i];
- if (i == 0) {
- item_rect.position = pos;
- } else {
- item_rect.expand_to(pos);
- }
- }
- rect_cache_dirty = false;
- } else {
- if (polygon.size() == 0) {
- item_rect = Rect2();
- } else {
- Vector2 d = Vector2(LINE_GRAB_WIDTH, LINE_GRAB_WIDTH);
- item_rect = Rect2(polygon[0] - d, 2 * d);
- for (int i = 1; i < polygon.size(); i++) {
- item_rect.expand_to(polygon[i] - d);
- item_rect.expand_to(polygon[i] + d);
- }
- }
- }
- }
- return item_rect;
- }
- bool OccluderPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- if (closed) {
- return Geometry2D::is_point_in_polygon(p_point, Variant(polygon));
- } else {
- const real_t d = LINE_GRAB_WIDTH / 2 + p_tolerance;
- const Vector2 *points = polygon.ptr();
- for (int i = 0; i < polygon.size() - 1; i++) {
- Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, &points[i]);
- if (p.distance_to(p_point) <= d) {
- return true;
- }
- }
- return false;
- }
- }
- #endif // DEBUG_ENABLED
- void OccluderPolygon2D::set_polygon(const Vector<Vector2> &p_polygon) {
- polygon = p_polygon;
- rect_cache_dirty = true;
- RS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon, p_polygon, closed);
- emit_changed();
- update_configuration_warning();
- }
- Vector<Vector2> OccluderPolygon2D::get_polygon() const {
- return polygon;
- }
- void OccluderPolygon2D::set_closed(bool p_closed) {
- if (closed == p_closed) {
- return;
- }
- closed = p_closed;
- if (polygon.size()) {
- RS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon, polygon, closed);
- }
- emit_changed();
- }
- bool OccluderPolygon2D::is_closed() const {
- return closed;
- }
- void OccluderPolygon2D::set_cull_mode(CullMode p_mode) {
- cull = p_mode;
- RS::get_singleton()->canvas_occluder_polygon_set_cull_mode(occ_polygon, RS::CanvasOccluderPolygonCullMode(p_mode));
- }
- OccluderPolygon2D::CullMode OccluderPolygon2D::get_cull_mode() const {
- return cull;
- }
- RID OccluderPolygon2D::get_rid() const {
- return occ_polygon;
- }
- void OccluderPolygon2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_closed", "closed"), &OccluderPolygon2D::set_closed);
- ClassDB::bind_method(D_METHOD("is_closed"), &OccluderPolygon2D::is_closed);
- ClassDB::bind_method(D_METHOD("set_cull_mode", "cull_mode"), &OccluderPolygon2D::set_cull_mode);
- ClassDB::bind_method(D_METHOD("get_cull_mode"), &OccluderPolygon2D::get_cull_mode);
- ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &OccluderPolygon2D::set_polygon);
- ClassDB::bind_method(D_METHOD("get_polygon"), &OccluderPolygon2D::get_polygon);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "closed"), "set_closed", "is_closed");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mode", PROPERTY_HINT_ENUM, "Disabled,ClockWise,CounterClockWise"), "set_cull_mode", "get_cull_mode");
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
- BIND_ENUM_CONSTANT(CULL_DISABLED);
- BIND_ENUM_CONSTANT(CULL_CLOCKWISE);
- BIND_ENUM_CONSTANT(CULL_COUNTER_CLOCKWISE);
- }
- OccluderPolygon2D::OccluderPolygon2D() {
- occ_polygon = RS::get_singleton()->canvas_occluder_polygon_create();
- }
- OccluderPolygon2D::~OccluderPolygon2D() {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RS::get_singleton()->free(occ_polygon);
- }
- void LightOccluder2D::_poly_changed() {
- #ifdef DEBUG_ENABLED
- queue_redraw();
- #endif // DEBUG_ENABLED
- }
- void LightOccluder2D::_physics_interpolated_changed() {
- RenderingServer::get_singleton()->canvas_light_occluder_set_interpolated(occluder, is_physics_interpolated());
- }
- void LightOccluder2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_CANVAS: {
- RS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, get_canvas());
- RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
- RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
- } break;
- case NOTIFICATION_VISIBILITY_CHANGED: {
- RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
- } break;
- case NOTIFICATION_DRAW: {
- if (Engine::get_singleton()->is_editor_hint()) {
- if (occluder_polygon.is_valid()) {
- Vector<Vector2> poly = occluder_polygon->get_polygon();
- if (poly.size()) {
- if (occluder_polygon->is_closed()) {
- Vector<Color> color;
- color.push_back(Color(0, 0, 0, 0.6));
- draw_polygon(Variant(poly), color);
- } else {
- int ps = poly.size();
- const Vector2 *r = poly.ptr();
- for (int i = 0; i < ps - 1; i++) {
- draw_line(r[i], r[i + 1], Color(0, 0, 0, 0.6), 3);
- }
- }
- }
- }
- }
- } break;
- case NOTIFICATION_EXIT_CANVAS: {
- RS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, RID());
- } break;
- case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
- if (is_visible_in_tree() && is_physics_interpolated()) {
- // Explicitly make sure the transform is up to date in RenderingServer before
- // resetting. This is necessary because NOTIFICATION_TRANSFORM_CHANGED
- // is normally deferred, and a client change to transform will not always be sent
- // before the reset, so we need to guarantee this.
- RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
- RS::get_singleton()->canvas_light_occluder_reset_physics_interpolation(occluder);
- }
- } break;
- }
- }
- #ifdef DEBUG_ENABLED
- Rect2 LightOccluder2D::_edit_get_rect() const {
- return occluder_polygon.is_valid() ? occluder_polygon->_edit_get_rect() : Rect2();
- }
- bool LightOccluder2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- return occluder_polygon.is_valid() ? occluder_polygon->_edit_is_selected_on_click(p_point, p_tolerance) : false;
- }
- #endif // DEBUG_ENABLED
- void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon) {
- #ifdef DEBUG_ENABLED
- if (occluder_polygon.is_valid()) {
- occluder_polygon->disconnect_changed(callable_mp(this, &LightOccluder2D::_poly_changed));
- }
- #endif // DEBUG_ENABLED
- occluder_polygon = p_polygon;
- if (occluder_polygon.is_valid()) {
- RS::get_singleton()->canvas_light_occluder_set_polygon(occluder, occluder_polygon->get_rid());
- } else {
- RS::get_singleton()->canvas_light_occluder_set_polygon(occluder, RID());
- }
- #ifdef DEBUG_ENABLED
- if (occluder_polygon.is_valid()) {
- occluder_polygon->connect_changed(callable_mp(this, &LightOccluder2D::_poly_changed));
- }
- queue_redraw();
- #endif // DEBUG_ENABLED
- }
- Ref<OccluderPolygon2D> LightOccluder2D::get_occluder_polygon() const {
- return occluder_polygon;
- }
- void LightOccluder2D::set_occluder_light_mask(int p_mask) {
- mask = p_mask;
- RS::get_singleton()->canvas_light_occluder_set_light_mask(occluder, p_mask);
- }
- int LightOccluder2D::get_occluder_light_mask() const {
- return mask;
- }
- PackedStringArray LightOccluder2D::get_configuration_warnings() const {
- PackedStringArray warnings = Node2D::get_configuration_warnings();
- if (!occluder_polygon.is_valid()) {
- warnings.push_back(RTR("An occluder polygon must be set (or drawn) for this occluder to take effect."));
- }
- if (occluder_polygon.is_valid() && occluder_polygon->get_polygon().size() == 0) {
- warnings.push_back(RTR("The occluder polygon for this occluder is empty. Please draw a polygon."));
- }
- return warnings;
- }
- void LightOccluder2D::set_as_sdf_collision(bool p_enable) {
- sdf_collision = p_enable;
- RS::get_singleton()->canvas_light_occluder_set_as_sdf_collision(occluder, sdf_collision);
- }
- bool LightOccluder2D::is_set_as_sdf_collision() const {
- return sdf_collision;
- }
- void LightOccluder2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_occluder_polygon", "polygon"), &LightOccluder2D::set_occluder_polygon);
- ClassDB::bind_method(D_METHOD("get_occluder_polygon"), &LightOccluder2D::get_occluder_polygon);
- ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &LightOccluder2D::set_occluder_light_mask);
- ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &LightOccluder2D::get_occluder_light_mask);
- ClassDB::bind_method(D_METHOD("set_as_sdf_collision", "enable"), &LightOccluder2D::set_as_sdf_collision);
- ClassDB::bind_method(D_METHOD("is_set_as_sdf_collision"), &LightOccluder2D::is_set_as_sdf_collision);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"), "set_occluder_polygon", "get_occluder_polygon");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdf_collision"), "set_as_sdf_collision", "is_set_as_sdf_collision");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
- }
- LightOccluder2D::LightOccluder2D() {
- occluder = RS::get_singleton()->canvas_light_occluder_create();
- set_notify_transform(true);
- set_as_sdf_collision(true);
- }
- LightOccluder2D::~LightOccluder2D() {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RS::get_singleton()->free(occluder);
- }
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