123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191 |
- /**************************************************************************/
- /* gpu_particles_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GPU_PARTICLES_2D_H
- #define GPU_PARTICLES_2D_H
- #include "scene/2d/node_2d.h"
- class GPUParticles2D : public Node2D {
- private:
- GDCLASS(GPUParticles2D, Node2D);
- public:
- enum DrawOrder {
- DRAW_ORDER_INDEX,
- DRAW_ORDER_LIFETIME,
- DRAW_ORDER_REVERSE_LIFETIME,
- };
- private:
- RID particles;
- bool emitting = false;
- bool active = false;
- bool signal_canceled = false;
- bool one_shot = false;
- int amount = 0;
- float amount_ratio = 1.0;
- double lifetime = 0.0;
- double pre_process_time = 0.0;
- real_t explosiveness_ratio = 0.0;
- real_t randomness_ratio = 0.0;
- double speed_scale = 0.0;
- Rect2 visibility_rect;
- bool local_coords = false;
- int fixed_fps = 0;
- bool fractional_delta = false;
- bool interpolate = true;
- float interp_to_end_factor = 0;
- Vector3 previous_velocity;
- Vector2 previous_position;
- #ifdef TOOLS_ENABLED
- bool show_visibility_rect = false;
- #endif
- Ref<Material> process_material;
- DrawOrder draw_order = DRAW_ORDER_LIFETIME;
- Ref<Texture2D> texture;
- void _update_particle_emission_transform();
- NodePath sub_emitter;
- real_t collision_base_size = 1.0;
- bool trail_enabled = false;
- double trail_lifetime = 0.3;
- int trail_sections = 8;
- int trail_section_subdivisions = 4;
- double time = 0.0;
- double emission_time = 0.0;
- double active_time = 0.0;
- RID mesh;
- void _attach_sub_emitter();
- void _texture_changed();
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- void _notification(int p_what);
- void _update_collision_size();
- public:
- void set_emitting(bool p_emitting);
- void set_amount(int p_amount);
- void set_lifetime(double p_lifetime);
- void set_one_shot(bool p_enable);
- void set_pre_process_time(double p_time);
- void set_explosiveness_ratio(real_t p_ratio);
- void set_randomness_ratio(real_t p_ratio);
- void set_visibility_rect(const Rect2 &p_visibility_rect);
- void set_use_local_coordinates(bool p_enable);
- void set_process_material(const Ref<Material> &p_material);
- void set_speed_scale(double p_scale);
- void set_collision_base_size(real_t p_ratio);
- void set_trail_enabled(bool p_enabled);
- void set_trail_lifetime(double p_seconds);
- void set_trail_sections(int p_sections);
- void set_trail_section_subdivisions(int p_subdivisions);
- void set_interp_to_end(float p_interp);
- #ifdef TOOLS_ENABLED
- void set_show_visibility_rect(bool p_show_visibility_rect);
- #endif
- bool is_emitting() const;
- int get_amount() const;
- double get_lifetime() const;
- bool get_one_shot() const;
- double get_pre_process_time() const;
- real_t get_explosiveness_ratio() const;
- real_t get_randomness_ratio() const;
- Rect2 get_visibility_rect() const;
- bool get_use_local_coordinates() const;
- Ref<Material> get_process_material() const;
- double get_speed_scale() const;
- real_t get_collision_base_size() const;
- bool is_trail_enabled() const;
- double get_trail_lifetime() const;
- int get_trail_sections() const;
- int get_trail_section_subdivisions() const;
- float get_interp_to_end() const;
- void set_fixed_fps(int p_count);
- int get_fixed_fps() const;
- void set_fractional_delta(bool p_enable);
- bool get_fractional_delta() const;
- void set_interpolate(bool p_enable);
- bool get_interpolate() const;
- void set_draw_order(DrawOrder p_order);
- DrawOrder get_draw_order() const;
- void set_texture(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_texture() const;
- void set_amount_ratio(float p_ratio);
- float get_amount_ratio() const;
- PackedStringArray get_configuration_warnings() const override;
- void set_sub_emitter(const NodePath &p_path);
- NodePath get_sub_emitter() const;
- enum EmitFlags {
- EMIT_FLAG_POSITION = RS::PARTICLES_EMIT_FLAG_POSITION,
- EMIT_FLAG_ROTATION_SCALE = RS::PARTICLES_EMIT_FLAG_ROTATION_SCALE,
- EMIT_FLAG_VELOCITY = RS::PARTICLES_EMIT_FLAG_VELOCITY,
- EMIT_FLAG_COLOR = RS::PARTICLES_EMIT_FLAG_COLOR,
- EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM
- };
- void emit_particle(const Transform2D &p_transform, const Vector2 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
- void restart();
- Rect2 capture_rect() const;
- void convert_from_particles(Node *p_particles);
- GPUParticles2D();
- ~GPUParticles2D();
- };
- VARIANT_ENUM_CAST(GPUParticles2D::DrawOrder)
- VARIANT_ENUM_CAST(GPUParticles2D::EmitFlags)
- #endif // GPU_PARTICLES_2D_H
|