cpu_particles_2d.h 8.8 KB

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  1. /**************************************************************************/
  2. /* cpu_particles_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef CPU_PARTICLES_2D_H
  31. #define CPU_PARTICLES_2D_H
  32. #include "scene/2d/node_2d.h"
  33. class CPUParticles2D : public Node2D {
  34. private:
  35. GDCLASS(CPUParticles2D, Node2D);
  36. public:
  37. enum DrawOrder {
  38. DRAW_ORDER_INDEX,
  39. DRAW_ORDER_LIFETIME,
  40. };
  41. enum Parameter {
  42. PARAM_INITIAL_LINEAR_VELOCITY,
  43. PARAM_ANGULAR_VELOCITY,
  44. PARAM_ORBIT_VELOCITY,
  45. PARAM_LINEAR_ACCEL,
  46. PARAM_RADIAL_ACCEL,
  47. PARAM_TANGENTIAL_ACCEL,
  48. PARAM_DAMPING,
  49. PARAM_ANGLE,
  50. PARAM_SCALE,
  51. PARAM_HUE_VARIATION,
  52. PARAM_ANIM_SPEED,
  53. PARAM_ANIM_OFFSET,
  54. PARAM_MAX
  55. };
  56. enum ParticleFlags {
  57. PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY,
  58. PARTICLE_FLAG_ROTATE_Y, // Unused, but exposed for consistency with 3D.
  59. PARTICLE_FLAG_DISABLE_Z, // Unused, but exposed for consistency with 3D.
  60. PARTICLE_FLAG_MAX
  61. };
  62. enum EmissionShape {
  63. EMISSION_SHAPE_POINT,
  64. EMISSION_SHAPE_SPHERE,
  65. EMISSION_SHAPE_SPHERE_SURFACE,
  66. EMISSION_SHAPE_RECTANGLE,
  67. EMISSION_SHAPE_POINTS,
  68. EMISSION_SHAPE_DIRECTED_POINTS,
  69. EMISSION_SHAPE_MAX
  70. };
  71. private:
  72. bool emitting = false;
  73. bool active = false;
  74. struct Particle {
  75. Transform2D transform;
  76. Color color;
  77. real_t custom[4] = {};
  78. real_t rotation = 0.0;
  79. Vector2 velocity;
  80. bool active = false;
  81. real_t angle_rand = 0.0;
  82. real_t scale_rand = 0.0;
  83. real_t hue_rot_rand = 0.0;
  84. real_t anim_offset_rand = 0.0;
  85. Color start_color_rand;
  86. double time = 0.0;
  87. double lifetime = 0.0;
  88. Color base_color;
  89. uint32_t seed = 0;
  90. };
  91. double time = 0.0;
  92. double frame_remainder = 0.0;
  93. int cycle = 0;
  94. bool do_redraw = false;
  95. RID mesh;
  96. RID multimesh;
  97. Vector<Particle> particles;
  98. Vector<float> particle_data;
  99. Vector<int> particle_order;
  100. struct SortLifetime {
  101. const Particle *particles = nullptr;
  102. bool operator()(int p_a, int p_b) const {
  103. return particles[p_a].time > particles[p_b].time;
  104. }
  105. };
  106. struct SortAxis {
  107. const Particle *particles = nullptr;
  108. Vector2 axis;
  109. bool operator()(int p_a, int p_b) const {
  110. return axis.dot(particles[p_a].transform[2]) < axis.dot(particles[p_b].transform[2]);
  111. }
  112. };
  113. //
  114. bool one_shot = false;
  115. double lifetime = 1.0;
  116. double pre_process_time = 0.0;
  117. real_t explosiveness_ratio = 0.0;
  118. real_t randomness_ratio = 0.0;
  119. double lifetime_randomness = 0.0;
  120. double speed_scale = 1.0;
  121. bool local_coords = false;
  122. int fixed_fps = 0;
  123. bool fractional_delta = true;
  124. Transform2D inv_emission_transform;
  125. DrawOrder draw_order = DRAW_ORDER_INDEX;
  126. Ref<Texture2D> texture;
  127. ////////
  128. Vector2 direction = Vector2(1, 0);
  129. real_t spread = 45.0;
  130. real_t parameters_min[PARAM_MAX] = {};
  131. real_t parameters_max[PARAM_MAX] = {};
  132. Ref<Curve> curve_parameters[PARAM_MAX];
  133. Color color;
  134. Ref<Gradient> color_ramp;
  135. Ref<Gradient> color_initial_ramp;
  136. bool particle_flags[PARTICLE_FLAG_MAX];
  137. EmissionShape emission_shape = EMISSION_SHAPE_POINT;
  138. real_t emission_sphere_radius = 1.0;
  139. Vector2 emission_rect_extents = Vector2(1, 1);
  140. Vector<Vector2> emission_points;
  141. Vector<Vector2> emission_normals;
  142. Vector<Color> emission_colors;
  143. int emission_point_count = 0;
  144. Ref<Curve> scale_curve_x;
  145. Ref<Curve> scale_curve_y;
  146. bool split_scale = false;
  147. Vector2 gravity = Vector2(0, 980);
  148. void _update_internal();
  149. void _particles_process(double p_delta);
  150. void _update_particle_data_buffer();
  151. Mutex update_mutex;
  152. void _update_render_thread();
  153. void _update_mesh_texture();
  154. void _set_do_redraw(bool p_do_redraw);
  155. void _texture_changed();
  156. protected:
  157. static void _bind_methods();
  158. void _notification(int p_what);
  159. void _validate_property(PropertyInfo &p_property) const;
  160. public:
  161. void set_emitting(bool p_emitting);
  162. void set_amount(int p_amount);
  163. void set_lifetime(double p_lifetime);
  164. void set_one_shot(bool p_one_shot);
  165. void set_pre_process_time(double p_time);
  166. void set_explosiveness_ratio(real_t p_ratio);
  167. void set_randomness_ratio(real_t p_ratio);
  168. void set_lifetime_randomness(double p_random);
  169. void set_use_local_coordinates(bool p_enable);
  170. void set_speed_scale(double p_scale);
  171. bool is_emitting() const;
  172. int get_amount() const;
  173. double get_lifetime() const;
  174. bool get_one_shot() const;
  175. double get_pre_process_time() const;
  176. real_t get_explosiveness_ratio() const;
  177. real_t get_randomness_ratio() const;
  178. double get_lifetime_randomness() const;
  179. bool get_use_local_coordinates() const;
  180. double get_speed_scale() const;
  181. void set_fixed_fps(int p_count);
  182. int get_fixed_fps() const;
  183. void set_fractional_delta(bool p_enable);
  184. bool get_fractional_delta() const;
  185. void set_draw_order(DrawOrder p_order);
  186. DrawOrder get_draw_order() const;
  187. void set_texture(const Ref<Texture2D> &p_texture);
  188. Ref<Texture2D> get_texture() const;
  189. ///////////////////
  190. void set_direction(Vector2 p_direction);
  191. Vector2 get_direction() const;
  192. void set_spread(real_t p_spread);
  193. real_t get_spread() const;
  194. void set_param_min(Parameter p_param, real_t p_value);
  195. real_t get_param_min(Parameter p_param) const;
  196. void set_param_max(Parameter p_param, real_t p_value);
  197. real_t get_param_max(Parameter p_param) const;
  198. void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve);
  199. Ref<Curve> get_param_curve(Parameter p_param) const;
  200. void set_color(const Color &p_color);
  201. Color get_color() const;
  202. void set_color_ramp(const Ref<Gradient> &p_ramp);
  203. Ref<Gradient> get_color_ramp() const;
  204. void set_color_initial_ramp(const Ref<Gradient> &p_ramp);
  205. Ref<Gradient> get_color_initial_ramp() const;
  206. void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable);
  207. bool get_particle_flag(ParticleFlags p_particle_flag) const;
  208. void set_emission_shape(EmissionShape p_shape);
  209. void set_emission_sphere_radius(real_t p_radius);
  210. void set_emission_rect_extents(Vector2 p_extents);
  211. void set_emission_points(const Vector<Vector2> &p_points);
  212. void set_emission_normals(const Vector<Vector2> &p_normals);
  213. void set_emission_colors(const Vector<Color> &p_colors);
  214. void set_scale_curve_x(Ref<Curve> p_scale_curve);
  215. void set_scale_curve_y(Ref<Curve> p_scale_curve);
  216. void set_split_scale(bool p_split_scale);
  217. EmissionShape get_emission_shape() const;
  218. real_t get_emission_sphere_radius() const;
  219. Vector2 get_emission_rect_extents() const;
  220. Vector<Vector2> get_emission_points() const;
  221. Vector<Vector2> get_emission_normals() const;
  222. Vector<Color> get_emission_colors() const;
  223. Ref<Curve> get_scale_curve_x() const;
  224. Ref<Curve> get_scale_curve_y() const;
  225. bool get_split_scale();
  226. void set_gravity(const Vector2 &p_gravity);
  227. Vector2 get_gravity() const;
  228. PackedStringArray get_configuration_warnings() const override;
  229. void restart();
  230. void convert_from_particles(Node *p_particles);
  231. CPUParticles2D();
  232. ~CPUParticles2D();
  233. };
  234. VARIANT_ENUM_CAST(CPUParticles2D::DrawOrder)
  235. VARIANT_ENUM_CAST(CPUParticles2D::Parameter)
  236. VARIANT_ENUM_CAST(CPUParticles2D::ParticleFlags)
  237. VARIANT_ENUM_CAST(CPUParticles2D::EmissionShape)
  238. #endif // CPU_PARTICLES_2D_H