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- /**************************************************************************/
- /* tts_windows.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TTS_WINDOWS_H
- #define TTS_WINDOWS_H
- #include "core/string/ustring.h"
- #include "core/templates/hash_map.h"
- #include "core/templates/list.h"
- #include "core/variant/array.h"
- #include "servers/display_server.h"
- #include <objbase.h>
- #include <sapi.h>
- #include <wchar.h>
- #include <winnls.h>
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- class TTS_Windows {
- List<DisplayServer::TTSUtterance> queue;
- ISpVoice *synth = nullptr;
- bool paused = false;
- struct UTData {
- Char16String string;
- int offset;
- int id;
- };
- HashMap<uint32_t, UTData> ids;
- bool update_requested = false;
- static void __stdcall speech_event_callback(WPARAM wParam, LPARAM lParam);
- static TTS_Windows *singleton;
- public:
- static TTS_Windows *get_singleton();
- bool is_speaking() const;
- bool is_paused() const;
- Array get_voices() const;
- void speak(const String &p_text, const String &p_voice, int p_volume = 50, float p_pitch = 1.f, float p_rate = 1.f, int p_utterance_id = 0, bool p_interrupt = false);
- void pause();
- void resume();
- void stop();
- void process_events();
- TTS_Windows();
- ~TTS_Windows();
- };
- #endif // TTS_WINDOWS_H
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