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- /**************************************************************************/
- /* joypad_windows.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef JOYPAD_WINDOWS_H
- #define JOYPAD_WINDOWS_H
- #include "os_windows.h"
- #define DIRECTINPUT_VERSION 0x0800
- #include <dinput.h>
- #include <xinput.h>
- #ifndef SAFE_RELEASE // when Windows Media Device M? is not present
- #define SAFE_RELEASE(x) \
- if (x != nullptr) { \
- x->Release(); \
- x = nullptr; \
- }
- #endif
- #ifndef XUSER_MAX_COUNT
- #define XUSER_MAX_COUNT 4
- #endif
- class JoypadWindows {
- public:
- JoypadWindows();
- JoypadWindows(HWND *hwnd);
- ~JoypadWindows();
- void probe_joypads();
- void process_joypads();
- private:
- enum {
- JOYPADS_MAX = 16,
- JOY_AXIS_COUNT = 6,
- MIN_JOY_AXIS = 10,
- MAX_JOY_AXIS = 32768,
- MAX_JOY_BUTTONS = 128,
- KEY_EVENT_BUFFER_SIZE = 512,
- MAX_TRIGGER = 255
- };
- struct dinput_gamepad {
- int id;
- bool attached;
- bool confirmed;
- bool last_buttons[MAX_JOY_BUTTONS];
- DWORD last_pad;
- LPDIRECTINPUTDEVICE8 di_joy;
- LocalVector<LONG> joy_axis;
- GUID guid;
- dinput_gamepad() {
- id = -1;
- last_pad = -1;
- attached = false;
- confirmed = false;
- di_joy = nullptr;
- guid = {};
- for (int i = 0; i < MAX_JOY_BUTTONS; i++) {
- last_buttons[i] = false;
- }
- }
- };
- struct xinput_gamepad {
- int id = 0;
- bool attached = false;
- bool vibrating = false;
- DWORD last_packet = 0;
- XINPUT_STATE state;
- uint64_t ff_timestamp = 0;
- uint64_t ff_end_timestamp = 0;
- };
- typedef DWORD(WINAPI *XInputGetState_t)(DWORD dwUserIndex, XINPUT_STATE *pState);
- typedef DWORD(WINAPI *XInputSetState_t)(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration);
- HWND *hWnd = nullptr;
- HANDLE xinput_dll;
- LPDIRECTINPUT8 dinput;
- Input *input = nullptr;
- int id_to_change;
- int slider_count;
- int joypad_count;
- bool attached_joypads[JOYPADS_MAX];
- dinput_gamepad d_joypads[JOYPADS_MAX];
- xinput_gamepad x_joypads[XUSER_MAX_COUNT];
- static BOOL CALLBACK enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context);
- static BOOL CALLBACK objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context);
- void setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id);
- void close_joypad(int id = -1);
- void load_xinput();
- void unload_xinput();
- void post_hat(int p_device, DWORD p_dpad);
- bool have_device(const GUID &p_guid);
- bool is_xinput_device(const GUID *p_guid);
- bool setup_dinput_joypad(const DIDEVICEINSTANCE *instance);
- void joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
- void joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp);
- float axis_correct(int p_val, bool p_xinput = false, bool p_trigger = false, bool p_negate = false) const;
- XInputGetState_t xinput_get_state;
- XInputSetState_t xinput_set_state;
- };
- #endif // JOYPAD_WINDOWS_H
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