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- /**************************************************************************/
- /* websocket_multiplayer_peer.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef WEBSOCKET_MULTIPLAYER_PEER_H
- #define WEBSOCKET_MULTIPLAYER_PEER_H
- #include "websocket_peer.h"
- #include "core/error/error_list.h"
- #include "core/io/stream_peer_tls.h"
- #include "core/io/tcp_server.h"
- #include "core/templates/list.h"
- #include "scene/main/multiplayer_peer.h"
- class WebSocketMultiplayerPeer : public MultiplayerPeer {
- GDCLASS(WebSocketMultiplayerPeer, MultiplayerPeer);
- private:
- Ref<WebSocketPeer> _create_peer();
- protected:
- enum {
- SYS_NONE = 0,
- SYS_ADD = 1,
- SYS_DEL = 2,
- SYS_ID = 3,
- PROTO_SIZE = 9
- };
- struct Packet {
- int source = 0;
- uint8_t *data = nullptr;
- uint32_t size = 0;
- };
- struct PendingPeer {
- uint64_t time = 0;
- Ref<StreamPeerTCP> tcp;
- Ref<StreamPeer> connection;
- Ref<WebSocketPeer> ws;
- };
- uint64_t handshake_timeout = 3000;
- Ref<WebSocketPeer> peer_config;
- HashMap<int, PendingPeer> pending_peers;
- Ref<TCPServer> tcp_server;
- Ref<TLSOptions> tls_server_options;
- ConnectionStatus connection_status = CONNECTION_DISCONNECTED;
- List<Packet> incoming_packets;
- HashMap<int, Ref<WebSocketPeer>> peers_map;
- Packet current_packet;
- int target_peer = 0;
- int unique_id = 0;
- static void _bind_methods();
- void _poll_client();
- void _poll_server();
- void _clear();
- public:
- /* MultiplayerPeer */
- virtual void set_target_peer(int p_target_peer) override;
- virtual int get_packet_peer() const override;
- virtual int get_packet_channel() const override { return 0; }
- virtual TransferMode get_packet_mode() const override { return TRANSFER_MODE_RELIABLE; }
- virtual int get_unique_id() const override;
- virtual bool is_server_relay_supported() const override { return true; }
- virtual int get_max_packet_size() const override;
- virtual bool is_server() const override;
- virtual void poll() override;
- virtual void close() override;
- virtual void disconnect_peer(int p_peer_id, bool p_force = false) override;
- virtual ConnectionStatus get_connection_status() const override;
- /* PacketPeer */
- virtual int get_available_packet_count() const override;
- virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override;
- virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
- /* WebSocketPeer */
- virtual Ref<WebSocketPeer> get_peer(int p_peer_id) const;
- Error create_client(const String &p_url, Ref<TLSOptions> p_options);
- Error create_server(int p_port, IPAddress p_bind_ip, Ref<TLSOptions> p_options);
- void set_supported_protocols(const Vector<String> &p_protocols);
- Vector<String> get_supported_protocols() const;
- void set_handshake_headers(const Vector<String> &p_headers);
- Vector<String> get_handshake_headers() const;
- void set_outbound_buffer_size(int p_buffer_size);
- int get_outbound_buffer_size() const;
- void set_inbound_buffer_size(int p_buffer_size);
- int get_inbound_buffer_size() const;
- float get_handshake_timeout() const;
- void set_handshake_timeout(float p_timeout);
- IPAddress get_peer_address(int p_peer_id) const;
- int get_peer_port(int p_peer_id) const;
- void set_max_queued_packets(int p_max_queued_packets);
- int get_max_queued_packets() const;
- WebSocketMultiplayerPeer();
- ~WebSocketMultiplayerPeer();
- };
- #endif // WEBSOCKET_MULTIPLAYER_PEER_H
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