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- /**************************************************************************/
- /* openxr_hand.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef OPENXR_HAND_H
- #define OPENXR_HAND_H
- #include "scene/3d/node_3d.h"
- #include "scene/3d/skeleton_3d.h"
- #include <openxr/openxr.h>
- class OpenXRAPI;
- class OpenXRHandTrackingExtension;
- class OpenXRHand : public Node3D {
- GDCLASS(OpenXRHand, Node3D);
- public:
- enum Hands { // Deprecated, need to change this to OpenXRInterface::Hands.
- HAND_LEFT,
- HAND_RIGHT,
- HAND_MAX
- };
- enum MotionRange { // Deprecated, need to change this to OpenXRInterface::HandMotionRange.
- MOTION_RANGE_UNOBSTRUCTED,
- MOTION_RANGE_CONFORM_TO_CONTROLLER,
- MOTION_RANGE_MAX
- };
- enum SkeletonRig {
- SKELETON_RIG_OPENXR,
- SKELETON_RIG_HUMANOID,
- SKELETON_RIG_MAX
- };
- enum BoneUpdate {
- BONE_UPDATE_FULL,
- BONE_UPDATE_ROTATION_ONLY,
- BONE_UPDATE_MAX
- };
- private:
- struct JointData {
- int bone = -1;
- int parent_joint = -1;
- };
- OpenXRAPI *openxr_api = nullptr;
- OpenXRHandTrackingExtension *hand_tracking_ext = nullptr;
- Hands hand = HAND_LEFT;
- MotionRange motion_range = MOTION_RANGE_UNOBSTRUCTED;
- NodePath hand_skeleton;
- SkeletonRig skeleton_rig = SKELETON_RIG_OPENXR;
- BoneUpdate bone_update = BONE_UPDATE_FULL;
- JointData joints[XR_HAND_JOINT_COUNT_EXT];
- void _set_motion_range();
- Skeleton3D *get_skeleton();
- void _get_joint_data();
- void _update_skeleton();
- protected:
- static void _bind_methods();
- public:
- OpenXRHand();
- void set_hand(Hands p_hand);
- Hands get_hand() const;
- void set_motion_range(MotionRange p_motion_range);
- MotionRange get_motion_range() const;
- void set_hand_skeleton(const NodePath &p_hand_skeleton);
- NodePath get_hand_skeleton() const;
- void set_skeleton_rig(SkeletonRig p_skeleton_rig);
- SkeletonRig get_skeleton_rig() const;
- void set_bone_update(BoneUpdate p_bone_update);
- BoneUpdate get_bone_update() const;
- void _notification(int p_what);
- };
- VARIANT_ENUM_CAST(OpenXRHand::Hands)
- VARIANT_ENUM_CAST(OpenXRHand::MotionRange)
- VARIANT_ENUM_CAST(OpenXRHand::SkeletonRig)
- VARIANT_ENUM_CAST(OpenXRHand::BoneUpdate)
- #endif // OPENXR_HAND_H
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