openxr_composition_layer_equirect.h 3.9 KB

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  1. /**************************************************************************/
  2. /* openxr_composition_layer_equirect.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef OPENXR_COMPOSITION_LAYER_EQUIRECT_H
  31. #define OPENXR_COMPOSITION_LAYER_EQUIRECT_H
  32. #include <openxr/openxr.h>
  33. #include "openxr_composition_layer.h"
  34. class OpenXRCompositionLayerEquirect : public OpenXRCompositionLayer {
  35. GDCLASS(OpenXRCompositionLayerEquirect, OpenXRCompositionLayer);
  36. XrCompositionLayerEquirect2KHR composition_layer = {
  37. XR_TYPE_COMPOSITION_LAYER_EQUIRECT2_KHR, // type
  38. nullptr, // next
  39. 0, // layerFlags
  40. XR_NULL_HANDLE, // space
  41. XR_EYE_VISIBILITY_BOTH, // eyeVisibility
  42. {}, // subImage
  43. { { 0, 0, 0, 0 }, { 0, 0, 0 } }, // pose
  44. 1.0, // radius
  45. Math_PI / 2.0, // centralHorizontalAngle
  46. Math_PI / 4.0, // upperVerticalAngle
  47. -Math_PI / 4.0, // lowerVerticalAngle
  48. };
  49. float radius = 1.0;
  50. float central_horizontal_angle = Math_PI / 2.0;
  51. float upper_vertical_angle = Math_PI / 4.0;
  52. float lower_vertical_angle = Math_PI / 4.0;
  53. uint32_t fallback_segments = 10;
  54. protected:
  55. static void _bind_methods();
  56. void _notification(int p_what);
  57. void update_transform();
  58. virtual Ref<Mesh> _create_fallback_mesh() override;
  59. public:
  60. void set_radius(float p_radius);
  61. float get_radius() const;
  62. void set_central_horizontal_angle(float p_angle);
  63. float get_central_horizontal_angle() const;
  64. void set_upper_vertical_angle(float p_angle);
  65. float get_upper_vertical_angle() const;
  66. void set_lower_vertical_angle(float p_angle);
  67. float get_lower_vertical_angle() const;
  68. void set_fallback_segments(uint32_t p_fallback_segments);
  69. uint32_t get_fallback_segments() const;
  70. virtual Vector2 intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const override;
  71. OpenXRCompositionLayerEquirect();
  72. ~OpenXRCompositionLayerEquirect();
  73. };
  74. #endif // OPENXR_COMPOSITION_LAYER_EQUIRECT_H