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- /**************************************************************************/
- /* openxr_composition_layer_equirect.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef OPENXR_COMPOSITION_LAYER_EQUIRECT_H
- #define OPENXR_COMPOSITION_LAYER_EQUIRECT_H
- #include <openxr/openxr.h>
- #include "openxr_composition_layer.h"
- class OpenXRCompositionLayerEquirect : public OpenXRCompositionLayer {
- GDCLASS(OpenXRCompositionLayerEquirect, OpenXRCompositionLayer);
- XrCompositionLayerEquirect2KHR composition_layer = {
- XR_TYPE_COMPOSITION_LAYER_EQUIRECT2_KHR, // type
- nullptr, // next
- 0, // layerFlags
- XR_NULL_HANDLE, // space
- XR_EYE_VISIBILITY_BOTH, // eyeVisibility
- {}, // subImage
- { { 0, 0, 0, 0 }, { 0, 0, 0 } }, // pose
- 1.0, // radius
- Math_PI / 2.0, // centralHorizontalAngle
- Math_PI / 4.0, // upperVerticalAngle
- -Math_PI / 4.0, // lowerVerticalAngle
- };
- float radius = 1.0;
- float central_horizontal_angle = Math_PI / 2.0;
- float upper_vertical_angle = Math_PI / 4.0;
- float lower_vertical_angle = Math_PI / 4.0;
- uint32_t fallback_segments = 10;
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- void update_transform();
- virtual Ref<Mesh> _create_fallback_mesh() override;
- public:
- void set_radius(float p_radius);
- float get_radius() const;
- void set_central_horizontal_angle(float p_angle);
- float get_central_horizontal_angle() const;
- void set_upper_vertical_angle(float p_angle);
- float get_upper_vertical_angle() const;
- void set_lower_vertical_angle(float p_angle);
- float get_lower_vertical_angle() const;
- void set_fallback_segments(uint32_t p_fallback_segments);
- uint32_t get_fallback_segments() const;
- virtual Vector2 intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const override;
- OpenXRCompositionLayerEquirect();
- ~OpenXRCompositionLayerEquirect();
- };
- #endif // OPENXR_COMPOSITION_LAYER_EQUIRECT_H
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