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- /**************************************************************************/
- /* openxr_composition_layer_equirect.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "openxr_composition_layer_equirect.h"
- #include "../extensions/openxr_composition_layer_extension.h"
- #include "../openxr_api.h"
- #include "../openxr_interface.h"
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/main/viewport.h"
- #include "scene/resources/mesh.h"
- OpenXRCompositionLayerEquirect::OpenXRCompositionLayerEquirect() :
- OpenXRCompositionLayer((XrCompositionLayerBaseHeader *)&composition_layer) {
- XRServer::get_singleton()->connect("reference_frame_changed", callable_mp(this, &OpenXRCompositionLayerEquirect::update_transform));
- }
- OpenXRCompositionLayerEquirect::~OpenXRCompositionLayerEquirect() {
- }
- void OpenXRCompositionLayerEquirect::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &OpenXRCompositionLayerEquirect::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &OpenXRCompositionLayerEquirect::get_radius);
- ClassDB::bind_method(D_METHOD("set_central_horizontal_angle", "angle"), &OpenXRCompositionLayerEquirect::set_central_horizontal_angle);
- ClassDB::bind_method(D_METHOD("get_central_horizontal_angle"), &OpenXRCompositionLayerEquirect::get_central_horizontal_angle);
- ClassDB::bind_method(D_METHOD("set_upper_vertical_angle", "angle"), &OpenXRCompositionLayerEquirect::set_upper_vertical_angle);
- ClassDB::bind_method(D_METHOD("get_upper_vertical_angle"), &OpenXRCompositionLayerEquirect::get_upper_vertical_angle);
- ClassDB::bind_method(D_METHOD("set_lower_vertical_angle", "angle"), &OpenXRCompositionLayerEquirect::set_lower_vertical_angle);
- ClassDB::bind_method(D_METHOD("get_lower_vertical_angle"), &OpenXRCompositionLayerEquirect::get_lower_vertical_angle);
- ClassDB::bind_method(D_METHOD("set_fallback_segments", "segments"), &OpenXRCompositionLayerEquirect::set_fallback_segments);
- ClassDB::bind_method(D_METHOD("get_fallback_segments"), &OpenXRCompositionLayerEquirect::get_fallback_segments);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_NONE, ""), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "central_horizontal_angle", PROPERTY_HINT_RANGE, "0,360,0.1,or_less,or_greater,radians_as_degrees"), "set_central_horizontal_angle", "get_central_horizontal_angle");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "upper_vertical_angle", PROPERTY_HINT_RANGE, "0,90,0.1,or_less,or_greater,radians_as_degrees"), "set_upper_vertical_angle", "get_upper_vertical_angle");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lower_vertical_angle", PROPERTY_HINT_RANGE, "0,90,0.1,or_less,or_greater,radians_as_degrees"), "set_lower_vertical_angle", "get_lower_vertical_angle");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "fallback_segments", PROPERTY_HINT_NONE, ""), "set_fallback_segments", "get_fallback_segments");
- }
- Ref<Mesh> OpenXRCompositionLayerEquirect::_create_fallback_mesh() {
- Ref<ArrayMesh> mesh;
- mesh.instantiate();
- Array arrays;
- arrays.resize(ArrayMesh::ARRAY_MAX);
- Vector<Vector3> vertices;
- Vector<Vector3> normals;
- Vector<Vector2> uvs;
- Vector<int> indices;
- float step_horizontal = central_horizontal_angle / fallback_segments;
- float step_vertical = (upper_vertical_angle + lower_vertical_angle) / fallback_segments;
- float start_horizontal_angle = Math_PI - (central_horizontal_angle / 2.0);
- for (uint32_t i = 0; i < fallback_segments + 1; i++) {
- for (uint32_t j = 0; j < fallback_segments + 1; j++) {
- float horizontal_angle = start_horizontal_angle + (step_horizontal * i);
- float vertical_angle = -lower_vertical_angle + (step_vertical * j);
- Vector3 vertex(
- radius * Math::cos(vertical_angle) * Math::sin(horizontal_angle),
- radius * Math::sin(vertical_angle),
- radius * Math::cos(vertical_angle) * Math::cos(horizontal_angle));
- vertices.push_back(vertex);
- normals.push_back(vertex.normalized());
- uvs.push_back(Vector2(1.0 - ((float)i / fallback_segments), 1.0 - (float(j) / fallback_segments)));
- }
- }
- for (uint32_t i = 0; i < fallback_segments; i++) {
- for (uint32_t j = 0; j < fallback_segments; j++) {
- uint32_t index = i * (fallback_segments + 1) + j;
- indices.push_back(index);
- indices.push_back(index + fallback_segments + 1);
- indices.push_back(index + fallback_segments + 2);
- indices.push_back(index);
- indices.push_back(index + fallback_segments + 2);
- indices.push_back(index + 1);
- }
- }
- arrays[ArrayMesh::ARRAY_VERTEX] = vertices;
- arrays[ArrayMesh::ARRAY_NORMAL] = normals;
- arrays[ArrayMesh::ARRAY_TEX_UV] = uvs;
- arrays[ArrayMesh::ARRAY_INDEX] = indices;
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
- return mesh;
- }
- void OpenXRCompositionLayerEquirect::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- update_transform();
- } break;
- }
- }
- void OpenXRCompositionLayerEquirect::update_transform() {
- composition_layer.pose = get_openxr_pose();
- }
- void OpenXRCompositionLayerEquirect::set_radius(float p_radius) {
- ERR_FAIL_COND(p_radius <= 0);
- radius = p_radius;
- composition_layer.radius = radius;
- update_fallback_mesh();
- }
- float OpenXRCompositionLayerEquirect::get_radius() const {
- return radius;
- }
- void OpenXRCompositionLayerEquirect::set_central_horizontal_angle(float p_angle) {
- ERR_FAIL_COND(p_angle <= 0);
- central_horizontal_angle = p_angle;
- composition_layer.centralHorizontalAngle = central_horizontal_angle;
- update_fallback_mesh();
- }
- float OpenXRCompositionLayerEquirect::get_central_horizontal_angle() const {
- return central_horizontal_angle;
- }
- void OpenXRCompositionLayerEquirect::set_upper_vertical_angle(float p_angle) {
- ERR_FAIL_COND(p_angle <= 0 || p_angle > (Math_PI / 2.0));
- upper_vertical_angle = p_angle;
- composition_layer.upperVerticalAngle = p_angle;
- update_fallback_mesh();
- }
- float OpenXRCompositionLayerEquirect::get_upper_vertical_angle() const {
- return upper_vertical_angle;
- }
- void OpenXRCompositionLayerEquirect::set_lower_vertical_angle(float p_angle) {
- ERR_FAIL_COND(p_angle <= 0 || p_angle > (Math_PI / 2.0));
- lower_vertical_angle = p_angle;
- composition_layer.lowerVerticalAngle = -p_angle;
- update_fallback_mesh();
- }
- float OpenXRCompositionLayerEquirect::get_lower_vertical_angle() const {
- return lower_vertical_angle;
- }
- void OpenXRCompositionLayerEquirect::set_fallback_segments(uint32_t p_fallback_segments) {
- ERR_FAIL_COND(p_fallback_segments == 0);
- fallback_segments = p_fallback_segments;
- update_fallback_mesh();
- }
- uint32_t OpenXRCompositionLayerEquirect::get_fallback_segments() const {
- return fallback_segments;
- }
- Vector2 OpenXRCompositionLayerEquirect::intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const {
- Transform3D equirect_transform = get_global_transform();
- Vector3 offset = p_origin - equirect_transform.origin;
- float a = p_direction.dot(p_direction);
- float b = 2.0 * offset.dot(p_direction);
- float c = offset.dot(offset) - (radius * radius);
- float discriminant = b * b - 4.0 * a * c;
- if (discriminant < 0.0) {
- return Vector2(-1.0, -1.0);
- }
- float t0 = (-b - Math::sqrt(discriminant)) / (2.0 * a);
- float t1 = (-b + Math::sqrt(discriminant)) / (2.0 * a);
- float t = MAX(t0, t1);
- if (t < 0.0) {
- return Vector2(-1.0, -1.0);
- }
- Vector3 intersection = p_origin + p_direction * t;
- Basis correction = equirect_transform.basis.inverse();
- correction.rotate(Vector3(0.0, 1.0, 0.0), -Math_PI / 2.0);
- Vector3 relative_point = correction.xform(intersection - equirect_transform.origin);
- float horizontal_intersection_angle = Math::atan2(relative_point.z, relative_point.x);
- if (Math::abs(horizontal_intersection_angle) > central_horizontal_angle / 2.0) {
- return Vector2(-1.0, -1.0);
- }
- float vertical_intersection_angle = Math::acos(relative_point.y / radius) - (Math_PI / 2.0);
- if (vertical_intersection_angle < 0) {
- if (Math::abs(vertical_intersection_angle) > upper_vertical_angle) {
- return Vector2(-1.0, -1.0);
- }
- } else if (vertical_intersection_angle > lower_vertical_angle) {
- return Vector2(-1.0, -1.0);
- }
- // Re-center the intersection angle if the vertical angle is uneven between upper and lower.
- if (upper_vertical_angle != lower_vertical_angle) {
- vertical_intersection_angle -= (-upper_vertical_angle + lower_vertical_angle) / 2.0;
- }
- float u = 0.5 + (horizontal_intersection_angle / central_horizontal_angle);
- float v = 0.5 + (vertical_intersection_angle / (upper_vertical_angle + lower_vertical_angle));
- return Vector2(u, v);
- }
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