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- /**************************************************************************/
- /* openxr_interface.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef OPENXR_INTERFACE_H
- #define OPENXR_INTERFACE_H
- // A note on multithreading and thread safety in OpenXR.
- //
- // Most entry points will be called from the main thread in Godot
- // however a number of entry points will be called from the
- // rendering thread, potentially while we're already processing
- // the next frame on the main thread.
- //
- // OpenXR itself has been designed with threading in mind including
- // a high likelihood that the XR runtime runs in separate threads
- // as well.
- // Hence all the frame timing information, use of swapchains and
- // sync functions.
- // Do note that repeated calls to tracking APIs will provide
- // increasingly more accurate data for the same timestamp as
- // tracking data is continuously updated.
- //
- // For our code we mostly implement this in our OpenXRAPI class.
- // We store data accessed from the rendering thread in a separate
- // struct, setting values through our renderer command queue.
- //
- // As some data is setup before we start rendering, and cleaned up
- // after we've stopped, that is accessed directly from both threads.
- #include "action_map/openxr_action_map.h"
- #include "extensions/openxr_hand_tracking_extension.h"
- #include "openxr_api.h"
- #include "servers/xr/xr_controller_tracker.h"
- #include "servers/xr/xr_interface.h"
- // declare some default strings
- #define INTERACTION_PROFILE_NONE "/interaction_profiles/none"
- class OpenXRInterface : public XRInterface {
- GDCLASS(OpenXRInterface, XRInterface);
- private:
- OpenXRAPI *openxr_api = nullptr;
- bool initialized = false;
- bool reference_stage_changing = false;
- XRInterface::TrackingStatus tracking_state;
- // At a minimum we need a tracker for our head
- Ref<XRPositionalTracker> head;
- Transform3D head_transform;
- Vector3 head_linear_velocity;
- Vector3 head_angular_velocity;
- XRPose::TrackingConfidence head_confidence;
- Transform3D transform_for_view[2]; // We currently assume 2, but could be 4 for VARJO which we do not support yet
- XRVRS xr_vrs;
- void _load_action_map();
- struct Action { // An action we've registered with OpenXR
- String action_name; // Name of our action as presented to Godot (can be altered from the action map)
- OpenXRAction::ActionType action_type; // The action type of this action
- RID action_rid; // RID of the action registered with our OpenXR API
- };
- struct ActionSet { // An action set we've registered with OpenXR
- String action_set_name; // Name of our action set
- bool is_active; // If true this action set is active and we will sync it
- Vector<Action *> actions; // List of actions in this action set
- RID action_set_rid; // RID of the action registered with our OpenXR API
- };
- struct Tracker { // A tracker we've registered with OpenXR
- String tracker_name; // Name of our tracker (can be altered from the action map)
- Vector<Action *> actions; // Actions related to this tracker
- Ref<XRControllerTracker> controller_tracker; // Our positional tracker object that holds our tracker state
- RID tracker_rid; // RID of the tracker registered with our OpenXR API
- RID interaction_profile; // RID of the interaction profile bound to this tracker (can be null)
- };
- Vector<ActionSet *> action_sets;
- Vector<RID> interaction_profiles;
- Vector<Tracker *> trackers;
- ActionSet *create_action_set(const String &p_action_set_name, const String &p_localized_name, const int p_priority);
- void free_action_sets();
- Action *create_action(ActionSet *p_action_set, const String &p_action_name, const String &p_localized_name, OpenXRAction::ActionType p_action_type, const Vector<Tracker *> p_trackers);
- Action *find_action(const String &p_action_name);
- void free_actions(ActionSet *p_action_set);
- Tracker *find_tracker(const String &p_tracker_name, bool p_create = false);
- void handle_tracker(Tracker *p_tracker);
- void free_trackers();
- void free_interaction_profiles();
- void _set_default_pos(Transform3D &p_transform, double p_world_scale, uint64_t p_eye);
- void handle_hand_tracking(const String &p_path, OpenXRHandTrackingExtension::HandTrackedHands p_hand);
- protected:
- static void _bind_methods();
- public:
- virtual StringName get_name() const override;
- virtual uint32_t get_capabilities() const override;
- virtual PackedStringArray get_suggested_tracker_names() const override;
- virtual TrackingStatus get_tracking_status() const override;
- bool is_hand_tracking_supported();
- bool is_hand_interaction_supported() const;
- bool is_eye_gaze_interaction_supported();
- bool initialize_on_startup() const;
- virtual bool is_initialized() const override;
- virtual bool initialize() override;
- virtual void uninitialize() override;
- virtual Dictionary get_system_info() override;
- virtual void trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec = 0) override;
- virtual bool supports_play_area_mode(XRInterface::PlayAreaMode p_mode) override;
- virtual XRInterface::PlayAreaMode get_play_area_mode() const override;
- virtual bool set_play_area_mode(XRInterface::PlayAreaMode p_mode) override;
- virtual PackedVector3Array get_play_area() const override;
- float get_display_refresh_rate() const;
- void set_display_refresh_rate(float p_refresh_rate);
- Array get_available_display_refresh_rates() const;
- bool is_action_set_active(const String &p_action_set) const;
- void set_action_set_active(const String &p_action_set, bool p_active);
- Array get_action_sets() const;
- double get_render_target_size_multiplier() const;
- void set_render_target_size_multiplier(double multiplier);
- bool is_foveation_supported() const;
- int get_foveation_level() const;
- void set_foveation_level(int p_foveation_level);
- bool get_foveation_dynamic() const;
- void set_foveation_dynamic(bool p_foveation_dynamic);
- float get_vrs_min_radius() const;
- void set_vrs_min_radius(float p_vrs_min_radius);
- float get_vrs_strength() const;
- void set_vrs_strength(float p_vrs_strength);
- virtual Size2 get_render_target_size() override;
- virtual uint32_t get_view_count() override;
- virtual Transform3D get_camera_transform() override;
- virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
- virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override;
- virtual RID get_color_texture() override;
- virtual RID get_depth_texture() override;
- virtual void process() override;
- virtual void pre_render() override;
- bool pre_draw_viewport(RID p_render_target) override;
- virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) override;
- virtual void end_frame() override;
- virtual bool is_passthrough_supported() override;
- virtual bool is_passthrough_enabled() override;
- virtual bool start_passthrough() override;
- virtual void stop_passthrough() override;
- /** environment blend mode. */
- virtual Array get_supported_environment_blend_modes() override;
- virtual XRInterface::EnvironmentBlendMode get_environment_blend_mode() const override;
- virtual bool set_environment_blend_mode(XRInterface::EnvironmentBlendMode mode) override;
- void on_state_ready();
- void on_state_visible();
- void on_state_focused();
- void on_state_stopping();
- void on_state_loss_pending();
- void on_state_exiting();
- void on_reference_space_change_pending();
- void on_refresh_rate_changes(float p_new_rate);
- void tracker_profile_changed(RID p_tracker, RID p_interaction_profile);
- /** Hand tracking. */
- enum Hand {
- HAND_LEFT,
- HAND_RIGHT,
- HAND_MAX,
- };
- enum HandMotionRange {
- HAND_MOTION_RANGE_UNOBSTRUCTED,
- HAND_MOTION_RANGE_CONFORM_TO_CONTROLLER,
- HAND_MOTION_RANGE_MAX
- };
- void set_motion_range(const Hand p_hand, const HandMotionRange p_motion_range);
- HandMotionRange get_motion_range(const Hand p_hand) const;
- enum HandTrackedSource {
- HAND_TRACKED_SOURCE_UNKNOWN,
- HAND_TRACKED_SOURCE_UNOBSTRUCTED,
- HAND_TRACKED_SOURCE_CONTROLLER,
- HAND_TRACKED_SOURCE_MAX
- };
- HandTrackedSource get_hand_tracking_source(const Hand p_hand) const;
- enum HandJoints {
- HAND_JOINT_PALM = 0,
- HAND_JOINT_WRIST = 1,
- HAND_JOINT_THUMB_METACARPAL = 2,
- HAND_JOINT_THUMB_PROXIMAL = 3,
- HAND_JOINT_THUMB_DISTAL = 4,
- HAND_JOINT_THUMB_TIP = 5,
- HAND_JOINT_INDEX_METACARPAL = 6,
- HAND_JOINT_INDEX_PROXIMAL = 7,
- HAND_JOINT_INDEX_INTERMEDIATE = 8,
- HAND_JOINT_INDEX_DISTAL = 9,
- HAND_JOINT_INDEX_TIP = 10,
- HAND_JOINT_MIDDLE_METACARPAL = 11,
- HAND_JOINT_MIDDLE_PROXIMAL = 12,
- HAND_JOINT_MIDDLE_INTERMEDIATE = 13,
- HAND_JOINT_MIDDLE_DISTAL = 14,
- HAND_JOINT_MIDDLE_TIP = 15,
- HAND_JOINT_RING_METACARPAL = 16,
- HAND_JOINT_RING_PROXIMAL = 17,
- HAND_JOINT_RING_INTERMEDIATE = 18,
- HAND_JOINT_RING_DISTAL = 19,
- HAND_JOINT_RING_TIP = 20,
- HAND_JOINT_LITTLE_METACARPAL = 21,
- HAND_JOINT_LITTLE_PROXIMAL = 22,
- HAND_JOINT_LITTLE_INTERMEDIATE = 23,
- HAND_JOINT_LITTLE_DISTAL = 24,
- HAND_JOINT_LITTLE_TIP = 25,
- HAND_JOINT_MAX = 26,
- };
- enum HandJointFlags {
- HAND_JOINT_NONE = 0,
- HAND_JOINT_ORIENTATION_VALID = 1,
- HAND_JOINT_ORIENTATION_TRACKED = 2,
- HAND_JOINT_POSITION_VALID = 4,
- HAND_JOINT_POSITION_TRACKED = 8,
- HAND_JOINT_LINEAR_VELOCITY_VALID = 16,
- HAND_JOINT_ANGULAR_VELOCITY_VALID = 32,
- };
- BitField<HandJointFlags> get_hand_joint_flags(Hand p_hand, HandJoints p_joint) const;
- Quaternion get_hand_joint_rotation(Hand p_hand, HandJoints p_joint) const;
- Vector3 get_hand_joint_position(Hand p_hand, HandJoints p_joint) const;
- float get_hand_joint_radius(Hand p_hand, HandJoints p_joint) const;
- Vector3 get_hand_joint_linear_velocity(Hand p_hand, HandJoints p_joint) const;
- Vector3 get_hand_joint_angular_velocity(Hand p_hand, HandJoints p_joint) const;
- virtual RID get_vrs_texture() override;
- OpenXRInterface();
- ~OpenXRInterface();
- };
- VARIANT_ENUM_CAST(OpenXRInterface::Hand)
- VARIANT_ENUM_CAST(OpenXRInterface::HandMotionRange)
- VARIANT_ENUM_CAST(OpenXRInterface::HandTrackedSource)
- VARIANT_ENUM_CAST(OpenXRInterface::HandJoints)
- VARIANT_BITFIELD_CAST(OpenXRInterface::HandJointFlags)
- #endif // OPENXR_INTERFACE_H
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