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- /**************************************************************************/
- /* openxr_action_set_editor.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef OPENXR_ACTION_SET_EDITOR_H
- #define OPENXR_ACTION_SET_EDITOR_H
- #include "../action_map/openxr_action_map.h"
- #include "../action_map/openxr_action_set.h"
- #include "openxr_action_editor.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- #include "scene/gui/line_edit.h"
- #include "scene/gui/panel_container.h"
- #include "scene/gui/text_edit.h"
- class OpenXRActionSetEditor : public HBoxContainer {
- GDCLASS(OpenXRActionSetEditor, HBoxContainer);
- private:
- EditorUndoRedoManager *undo_redo;
- Ref<OpenXRActionMap> action_map;
- Ref<OpenXRActionSet> action_set;
- bool is_expanded = true;
- PanelContainer *panel = nullptr;
- Button *fold_btn = nullptr;
- VBoxContainer *main_vb = nullptr;
- HBoxContainer *action_set_hb = nullptr;
- LineEdit *action_set_name = nullptr;
- LineEdit *action_set_localized_name = nullptr;
- TextEdit *action_set_priority = nullptr;
- Button *add_action = nullptr;
- Button *rem_action_set = nullptr;
- VBoxContainer *actions_vb = nullptr;
- void _set_fold_icon();
- void _theme_changed();
- OpenXRActionEditor *_add_action_editor(Ref<OpenXRAction> p_action);
- void _on_toggle_expand();
- void _on_action_set_name_changed(const String p_new_text);
- void _on_action_set_localized_name_changed(const String p_new_text);
- void _on_action_set_priority_changed(const String p_new_text);
- void _on_add_action();
- void _on_remove_action_set();
- void _on_remove_action(Object *p_action_editor);
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- // used for undo/redo
- void _do_set_name(const String p_new_text);
- void _do_set_localized_name(const String p_new_text);
- void _do_set_priority(int64_t value);
- void _do_add_action_editor(OpenXRActionEditor *p_action_editor);
- void _do_remove_action_editor(OpenXRActionEditor *p_action_editor);
- public:
- Ref<OpenXRActionSet> get_action_set() { return action_set; }
- void set_focus_on_entry();
- void remove_all_actions();
- OpenXRActionSetEditor(Ref<OpenXRActionMap> p_action_map, Ref<OpenXRActionSet> p_action_set);
- };
- #endif // OPENXR_ACTION_SET_EDITOR_H
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