openxr_action_editor.h 3.4 KB

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  1. /**************************************************************************/
  2. /* openxr_action_editor.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef OPENXR_ACTION_EDITOR_H
  31. #define OPENXR_ACTION_EDITOR_H
  32. #include "../action_map/openxr_action.h"
  33. #include "editor/editor_undo_redo_manager.h"
  34. #include "scene/gui/box_container.h"
  35. #include "scene/gui/button.h"
  36. #include "scene/gui/line_edit.h"
  37. #include "scene/gui/option_button.h"
  38. #include "scene/gui/text_edit.h"
  39. class OpenXRActionEditor : public HBoxContainer {
  40. GDCLASS(OpenXRActionEditor, HBoxContainer);
  41. private:
  42. EditorUndoRedoManager *undo_redo;
  43. Ref<OpenXRAction> action;
  44. LineEdit *action_name = nullptr;
  45. LineEdit *action_localized_name = nullptr;
  46. OptionButton *action_type_button = nullptr;
  47. Button *rem_action = nullptr;
  48. void _theme_changed();
  49. void _on_action_name_changed(const String p_new_text);
  50. void _on_action_localized_name_changed(const String p_new_text);
  51. void _on_item_selected(int p_idx);
  52. void _on_remove_action();
  53. protected:
  54. static void _bind_methods();
  55. void _notification(int p_what);
  56. // used for undo/redo
  57. void _do_set_name(const String p_new_text);
  58. void _do_set_localized_name(const String p_new_text);
  59. void _do_set_action_type(OpenXRAction::ActionType p_action_type);
  60. public:
  61. Ref<OpenXRAction> get_action() { return action; }
  62. OpenXRActionEditor(Ref<OpenXRAction> p_action);
  63. };
  64. #endif // OPENXR_ACTION_EDITOR_H