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- /**************************************************************************/
- /* openxr_action_set.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef OPENXR_ACTION_SET_H
- #define OPENXR_ACTION_SET_H
- #include "openxr_action.h"
- #include "core/io/resource.h"
- class OpenXRActionSet : public Resource {
- GDCLASS(OpenXRActionSet, Resource);
- private:
- String localized_name;
- int priority = 0;
- Array actions;
- void clear_actions();
- protected:
- static void _bind_methods();
- public:
- static Ref<OpenXRActionSet> new_action_set(const char *p_name, const char *p_localized_name, const int p_priority = 0); // Helper function for adding and setting up an action set
- void set_localized_name(const String p_localized_name); // Set the localized name of this action set
- String get_localized_name() const; // Get the localized name of this action set
- void set_priority(const int p_priority); // Set the priority of this action set
- int get_priority() const; // Get the priority of this action set
- int get_action_count() const; // Retrieve the number of actions in our action set
- void set_actions(Array p_actions); // Set our actions using an array of actions (for loading a resource)
- Array get_actions() const; // Get our actions as an array (for saving a resource)
- Ref<OpenXRAction> get_action(const String p_name) const; // Retrieve an action by name
- void add_action(Ref<OpenXRAction> p_action); // Add a new action to our action set
- void remove_action(Ref<OpenXRAction> p_action); // remove a action from our action set
- Ref<OpenXRAction> add_new_action(const char *p_name, const char *p_localized_name, const OpenXRAction::ActionType p_action_type, const char *p_toplevel_paths); // Helper function for adding and setting up an action
- // TODO add validation to display in the interface that checks if we have duplicate action names within our action set
- ~OpenXRActionSet();
- };
- #endif // OPENXR_ACTION_SET_H
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