openxr_action_map.h 4.9 KB

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  1. /**************************************************************************/
  2. /* openxr_action_map.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef OPENXR_ACTION_MAP_H
  31. #define OPENXR_ACTION_MAP_H
  32. #include "openxr_action.h"
  33. #include "openxr_action_set.h"
  34. #include "openxr_interaction_profile.h"
  35. #include "core/io/resource.h"
  36. class OpenXRActionMap : public Resource {
  37. GDCLASS(OpenXRActionMap, Resource);
  38. private:
  39. Array action_sets;
  40. Array interaction_profiles;
  41. protected:
  42. static void _bind_methods();
  43. public:
  44. void set_action_sets(Array p_action_sets); // Set our actions sets by providing an array with action sets (for loading from resource)
  45. Array get_action_sets() const; // Get our action sets as an array (for saving to resource)
  46. int get_action_set_count() const; // Retrieve the number of action sets we have
  47. Ref<OpenXRActionSet> find_action_set(String p_name) const; // Find an action set by name
  48. Ref<OpenXRActionSet> get_action_set(int p_idx) const; // Retrieve an action set by index
  49. void add_action_set(Ref<OpenXRActionSet> p_action_set); // Add an action set to our action map
  50. void remove_action_set(Ref<OpenXRActionSet> p_action_set); // Remove an action set from our action map
  51. void set_interaction_profiles(Array p_interaction_profiles); // Set our interaction profiles by providing an array (for loading from resource)
  52. Array get_interaction_profiles() const; // Get our interaction profiles as an array (for saving to resource)
  53. int get_interaction_profile_count() const; // Retrieve the number of interaction profiles we have
  54. Ref<OpenXRInteractionProfile> find_interaction_profile(String p_path) const; // Find an interaction profile by path
  55. Ref<OpenXRInteractionProfile> get_interaction_profile(int p_idx) const; // Retrieve an interaction profile by index
  56. void add_interaction_profile(Ref<OpenXRInteractionProfile> p_interaction_profile); // Add an interaction profile to our action map
  57. void remove_interaction_profile(Ref<OpenXRInteractionProfile> p_interaction_profile); // remove an interaction profile from our action map
  58. void create_default_action_sets(); // Create our default action set for runtime
  59. void create_editor_action_sets(); // Create our action set for the editor
  60. // Helper functions for editor
  61. Ref<OpenXRAction> get_action(const String p_path) const; // Retrieve an action using <action name>/<action> as our parameter
  62. void remove_action(const String p_path, bool p_remove_interaction_profiles = false); // Remove action from action set, also removes it from interaction profiles
  63. PackedStringArray get_top_level_paths(const Ref<OpenXRAction> p_action); // Determines the top level paths based on where an action is bound in interaction profiles
  64. // TODO add validation to display in the interface that checks if we have action sets with the same name or if we have interaction profiles for the same path
  65. ~OpenXRActionMap();
  66. };
  67. #endif // OPENXR_ACTION_MAP_H