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- /**************************************************************************/
- /* nav_region.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NAV_REGION_H
- #define NAV_REGION_H
- #include "nav_base.h"
- #include "nav_utils.h"
- #include "core/os/rw_lock.h"
- #include "scene/resources/navigation_mesh.h"
- class NavRegion : public NavBase {
- RWLock region_rwlock;
- NavMap *map = nullptr;
- Transform3D transform;
- bool enabled = true;
- bool use_edge_connections = true;
- bool polygons_dirty = true;
- /// Cache
- LocalVector<gd::Polygon> polygons;
- real_t surface_area = 0.0;
- RWLock navmesh_rwlock;
- Vector<Vector3> pending_navmesh_vertices;
- Vector<Vector<int>> pending_navmesh_polygons;
- public:
- NavRegion() {
- type = NavigationUtilities::PathSegmentType::PATH_SEGMENT_TYPE_REGION;
- }
- void scratch_polygons() {
- polygons_dirty = true;
- }
- void set_enabled(bool p_enabled);
- bool get_enabled() const { return enabled; }
- void set_map(NavMap *p_map);
- NavMap *get_map() const {
- return map;
- }
- void set_use_edge_connections(bool p_enabled);
- bool get_use_edge_connections() const {
- return use_edge_connections;
- }
- void set_transform(Transform3D transform);
- const Transform3D &get_transform() const {
- return transform;
- }
- void set_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh);
- LocalVector<gd::Polygon> const &get_polygons() const {
- return polygons;
- }
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const;
- gd::ClosestPointQueryResult get_closest_point_info(const Vector3 &p_point) const;
- Vector3 get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const;
- real_t get_surface_area() const { return surface_area; }
- bool sync();
- private:
- void update_polygons();
- };
- #endif // NAV_REGION_H
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