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- /**************************************************************************/
- /* navigation_mesh_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NAVIGATION_MESH_EDITOR_PLUGIN_H
- #define NAVIGATION_MESH_EDITOR_PLUGIN_H
- #ifdef TOOLS_ENABLED
- #include "editor/plugins/editor_plugin.h"
- class AcceptDialog;
- class Button;
- class HBoxContainer;
- class Label;
- class NavigationRegion3D;
- class NavigationMeshEditor : public Control {
- friend class NavigationMeshEditorPlugin;
- GDCLASS(NavigationMeshEditor, Control);
- AcceptDialog *err_dialog = nullptr;
- HBoxContainer *bake_hbox = nullptr;
- Button *button_bake = nullptr;
- Button *button_reset = nullptr;
- Label *bake_info = nullptr;
- NavigationRegion3D *node = nullptr;
- void _bake_pressed();
- void _clear_pressed();
- protected:
- void _node_removed(Node *p_node);
- void _notification(int p_what);
- public:
- void edit(NavigationRegion3D *p_nav_region);
- NavigationMeshEditor();
- ~NavigationMeshEditor();
- };
- class NavigationMeshEditorPlugin : public EditorPlugin {
- GDCLASS(NavigationMeshEditorPlugin, EditorPlugin);
- NavigationMeshEditor *navigation_mesh_editor = nullptr;
- public:
- virtual String get_name() const override { return "NavigationMesh"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
- NavigationMeshEditorPlugin();
- ~NavigationMeshEditorPlugin();
- };
- #endif // TOOLS_ENABLED
- #endif // NAVIGATION_MESH_EDITOR_PLUGIN_H
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