navigation_mesh_editor_plugin.h 3.6 KB

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  1. /**************************************************************************/
  2. /* navigation_mesh_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NAVIGATION_MESH_EDITOR_PLUGIN_H
  31. #define NAVIGATION_MESH_EDITOR_PLUGIN_H
  32. #ifdef TOOLS_ENABLED
  33. #include "editor/plugins/editor_plugin.h"
  34. class AcceptDialog;
  35. class Button;
  36. class HBoxContainer;
  37. class Label;
  38. class NavigationRegion3D;
  39. class NavigationMeshEditor : public Control {
  40. friend class NavigationMeshEditorPlugin;
  41. GDCLASS(NavigationMeshEditor, Control);
  42. AcceptDialog *err_dialog = nullptr;
  43. HBoxContainer *bake_hbox = nullptr;
  44. Button *button_bake = nullptr;
  45. Button *button_reset = nullptr;
  46. Label *bake_info = nullptr;
  47. NavigationRegion3D *node = nullptr;
  48. void _bake_pressed();
  49. void _clear_pressed();
  50. protected:
  51. void _node_removed(Node *p_node);
  52. void _notification(int p_what);
  53. public:
  54. void edit(NavigationRegion3D *p_nav_region);
  55. NavigationMeshEditor();
  56. ~NavigationMeshEditor();
  57. };
  58. class NavigationMeshEditorPlugin : public EditorPlugin {
  59. GDCLASS(NavigationMeshEditorPlugin, EditorPlugin);
  60. NavigationMeshEditor *navigation_mesh_editor = nullptr;
  61. public:
  62. virtual String get_name() const override { return "NavigationMesh"; }
  63. bool has_main_screen() const override { return false; }
  64. virtual void edit(Object *p_object) override;
  65. virtual bool handles(Object *p_object) const override;
  66. virtual void make_visible(bool p_visible) override;
  67. NavigationMeshEditorPlugin();
  68. ~NavigationMeshEditorPlugin();
  69. };
  70. #endif // TOOLS_ENABLED
  71. #endif // NAVIGATION_MESH_EDITOR_PLUGIN_H