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- /**************************************************************************/
- /* nav_mesh_generator_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NAV_MESH_GENERATOR_3D_H
- #define NAV_MESH_GENERATOR_3D_H
- #ifndef _3D_DISABLED
- #include "core/object/class_db.h"
- #include "core/object/worker_thread_pool.h"
- #include "core/templates/rid_owner.h"
- #include "modules/modules_enabled.gen.h" // For csg, gridmap.
- class Node;
- class NavigationMesh;
- class NavigationMeshSourceGeometryData3D;
- class NavMeshGenerator3D : public Object {
- static NavMeshGenerator3D *singleton;
- static Mutex baking_navmesh_mutex;
- static Mutex generator_task_mutex;
- static RWLock generator_rid_rwlock;
- struct NavMeshGeometryParser3D {
- RID self;
- Callable callback;
- };
- static RID_Owner<NavMeshGeometryParser3D> generator_parser_owner;
- static LocalVector<NavMeshGeometryParser3D *> generator_parsers;
- static bool use_threads;
- static bool baking_use_multiple_threads;
- static bool baking_use_high_priority_threads;
- struct NavMeshGeneratorTask3D {
- enum TaskStatus {
- BAKING_STARTED,
- BAKING_FINISHED,
- BAKING_FAILED,
- CALLBACK_DISPATCHED,
- CALLBACK_FAILED,
- };
- Ref<NavigationMesh> navigation_mesh;
- Ref<NavigationMeshSourceGeometryData3D> source_geometry_data;
- Callable callback;
- WorkerThreadPool::TaskID thread_task_id = WorkerThreadPool::INVALID_TASK_ID;
- NavMeshGeneratorTask3D::TaskStatus status = NavMeshGeneratorTask3D::TaskStatus::BAKING_STARTED;
- };
- static HashMap<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> generator_tasks;
- static void generator_thread_bake(void *p_arg);
- static HashSet<Ref<NavigationMesh>> baking_navmeshes;
- static void generator_parse_geometry_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node, bool p_recurse_children);
- static void generator_parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node);
- static void generator_bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data);
- static void generator_parse_meshinstance3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node);
- static void generator_parse_multimeshinstance3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node);
- static void generator_parse_staticbody3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node);
- #ifdef MODULE_CSG_ENABLED
- static void generator_parse_csgshape3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node);
- #endif // MODULE_CSG_ENABLED
- #ifdef MODULE_GRIDMAP_ENABLED
- static void generator_parse_gridmap_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node);
- #endif // MODULE_GRIDMAP_ENABLED
- static void generator_parse_navigationobstacle_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node);
- static bool generator_emit_callback(const Callable &p_callback);
- public:
- static NavMeshGenerator3D *get_singleton();
- static void sync();
- static void cleanup();
- static void finish();
- static void parse_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable());
- static void bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback = Callable());
- static void bake_from_source_geometry_data_async(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback = Callable());
- static bool is_baking(Ref<NavigationMesh> p_navigation_mesh);
- static RID source_geometry_parser_create();
- static void source_geometry_parser_set_callback(RID p_parser, const Callable &p_callback);
- static bool owns(RID p_object);
- static void free(RID p_object);
- NavMeshGenerator3D();
- ~NavMeshGenerator3D();
- };
- #endif // _3D_DISABLED
- #endif // NAV_MESH_GENERATOR_3D_H
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