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- /**************************************************************************/
- /* scene_multiplayer.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SCENE_MULTIPLAYER_H
- #define SCENE_MULTIPLAYER_H
- #include "scene_cache_interface.h"
- #include "scene_replication_interface.h"
- #include "scene_rpc_interface.h"
- #include "scene/main/multiplayer_api.h"
- class OfflineMultiplayerPeer : public MultiplayerPeer {
- GDCLASS(OfflineMultiplayerPeer, MultiplayerPeer);
- public:
- virtual int get_available_packet_count() const override { return 0; }
- virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override {
- *r_buffer = nullptr;
- r_buffer_size = 0;
- return OK;
- }
- virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override { return OK; }
- virtual int get_max_packet_size() const override { return 0; }
- virtual void set_target_peer(int p_peer_id) override {}
- virtual int get_packet_peer() const override { return 0; }
- virtual TransferMode get_packet_mode() const override { return TRANSFER_MODE_RELIABLE; }
- virtual int get_packet_channel() const override { return 0; }
- virtual void disconnect_peer(int p_peer, bool p_force = false) override {}
- virtual bool is_server() const override { return true; }
- virtual void poll() override {}
- virtual void close() override {}
- virtual int get_unique_id() const override { return TARGET_PEER_SERVER; }
- virtual ConnectionStatus get_connection_status() const override { return CONNECTION_CONNECTED; }
- };
- class SceneMultiplayer : public MultiplayerAPI {
- GDCLASS(SceneMultiplayer, MultiplayerAPI);
- public:
- enum NetworkCommands {
- NETWORK_COMMAND_REMOTE_CALL = 0,
- NETWORK_COMMAND_SIMPLIFY_PATH,
- NETWORK_COMMAND_CONFIRM_PATH,
- NETWORK_COMMAND_RAW,
- NETWORK_COMMAND_SPAWN,
- NETWORK_COMMAND_DESPAWN,
- NETWORK_COMMAND_SYNC,
- NETWORK_COMMAND_SYS,
- };
- enum SysCommands {
- SYS_COMMAND_AUTH,
- SYS_COMMAND_ADD_PEER,
- SYS_COMMAND_DEL_PEER,
- SYS_COMMAND_RELAY,
- };
- enum {
- SYS_CMD_SIZE = 6, // Command + sys command + peer_id (+ optional payload).
- };
- // For each command, the 4 MSB can contain custom flags, as defined by subsystems.
- enum {
- CMD_FLAG_0_SHIFT = 4,
- CMD_FLAG_1_SHIFT = 5,
- CMD_FLAG_2_SHIFT = 6,
- CMD_FLAG_3_SHIFT = 7,
- };
- // This is the mask that will be used to extract the command.
- enum {
- CMD_MASK = 7, // 0x7 -> 0b00000111
- };
- private:
- struct PendingPeer {
- bool local = false;
- bool remote = false;
- uint64_t time = 0;
- };
- Ref<MultiplayerPeer> multiplayer_peer;
- MultiplayerPeer::ConnectionStatus last_connection_status = MultiplayerPeer::CONNECTION_DISCONNECTED;
- HashMap<int, PendingPeer> pending_peers; // true if locally finalized.
- Callable auth_callback;
- uint64_t auth_timeout = 3000;
- HashSet<int> connected_peers;
- int remote_sender_id = 0;
- int remote_sender_override = 0;
- Vector<uint8_t> packet_cache;
- NodePath root_path;
- bool allow_object_decoding = false;
- bool server_relay = true;
- Ref<StreamPeerBuffer> relay_buffer;
- Ref<SceneCacheInterface> cache;
- Ref<SceneReplicationInterface> replicator;
- Ref<SceneRPCInterface> rpc;
- #ifdef DEBUG_ENABLED
- _FORCE_INLINE_ void _profile_bandwidth(const String &p_what, int p_value);
- _FORCE_INLINE_ Error _send(const uint8_t *p_packet, int p_packet_len); // Also profiles.
- #else
- _FORCE_INLINE_ Error _send(const uint8_t *p_packet, int p_packet_len) {
- return multiplayer_peer->put_packet(p_packet, p_packet_len);
- }
- #endif
- protected:
- static void _bind_methods();
- void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _process_sys(int p_from, const uint8_t *p_packet, int p_packet_len, MultiplayerPeer::TransferMode p_mode, int p_channel);
- void _add_peer(int p_id);
- void _admit_peer(int p_id);
- void _del_peer(int p_id);
- void _update_status();
- public:
- virtual void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) override;
- virtual Ref<MultiplayerPeer> get_multiplayer_peer() override;
- virtual Error poll() override;
- virtual int get_unique_id() override;
- virtual Vector<int> get_peer_ids() override;
- virtual int get_remote_sender_id() override { return remote_sender_override ? remote_sender_override : remote_sender_id; }
- virtual Error rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) override;
- virtual Error object_configuration_add(Object *p_obj, Variant p_config) override;
- virtual Error object_configuration_remove(Object *p_obj, Variant p_config) override;
- void clear();
- // Usually from object_configuration_add/remove
- void set_root_path(const NodePath &p_path);
- NodePath get_root_path() const;
- void disconnect_peer(int p_id);
- Error send_auth(int p_to, Vector<uint8_t> p_bytes);
- Error complete_auth(int p_peer);
- void set_auth_callback(Callable p_callback);
- Callable get_auth_callback() const;
- void set_auth_timeout(double p_timeout);
- double get_auth_timeout() const;
- Vector<int> get_authenticating_peer_ids();
- Error send_command(int p_to, const uint8_t *p_packet, int p_packet_len); // Used internally to relay packets when needed.
- Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, MultiplayerPeer::TransferMode p_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE, int p_channel = 0);
- String get_rpc_md5(const Object *p_obj);
- const HashSet<int> get_connected_peers() const { return connected_peers; }
- void set_remote_sender_override(int p_id) { remote_sender_override = p_id; }
- void set_refuse_new_connections(bool p_refuse);
- bool is_refusing_new_connections() const;
- void set_allow_object_decoding(bool p_enable);
- bool is_object_decoding_allowed() const;
- void set_server_relay_enabled(bool p_enabled);
- bool is_server_relay_enabled() const;
- void set_max_sync_packet_size(int p_size);
- int get_max_sync_packet_size() const;
- void set_max_delta_packet_size(int p_size);
- int get_max_delta_packet_size() const;
- SceneMultiplayer();
- ~SceneMultiplayer();
- };
- #endif // SCENE_MULTIPLAYER_H
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