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- /**************************************************************************/
- /* replication_editor.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "replication_editor.h"
- #include "../multiplayer_synchronizer.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_string_names.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/gui/scene_tree_editor.h"
- #include "editor/inspector_dock.h"
- #include "editor/property_selector.h"
- #include "editor/themes/editor_scale.h"
- #include "editor/themes/editor_theme_manager.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/separator.h"
- #include "scene/gui/tree.h"
- void ReplicationEditor::_pick_node_filter_text_changed(const String &p_newtext) {
- TreeItem *root_item = pick_node->get_scene_tree()->get_scene_tree()->get_root();
- Vector<Node *> select_candidates;
- Node *to_select = nullptr;
- String filter = pick_node->get_filter_line_edit()->get_text();
- _pick_node_select_recursive(root_item, filter, select_candidates);
- if (!select_candidates.is_empty()) {
- for (int i = 0; i < select_candidates.size(); ++i) {
- Node *candidate = select_candidates[i];
- if (((String)candidate->get_name()).to_lower().begins_with(filter.to_lower())) {
- to_select = candidate;
- break;
- }
- }
- if (!to_select) {
- to_select = select_candidates[0];
- }
- }
- pick_node->get_scene_tree()->set_selected(to_select);
- }
- void ReplicationEditor::_pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates) {
- if (!p_item) {
- return;
- }
- NodePath np = p_item->get_metadata(0);
- Node *node = get_node(np);
- if (!p_filter.is_empty() && ((String)node->get_name()).containsn(p_filter)) {
- p_select_candidates.push_back(node);
- }
- TreeItem *c = p_item->get_first_child();
- while (c) {
- _pick_node_select_recursive(c, p_filter, p_select_candidates);
- c = c->get_next();
- }
- }
- void ReplicationEditor::_pick_node_selected(NodePath p_path) {
- Node *root = current->get_node(current->get_root_path());
- ERR_FAIL_NULL(root);
- Node *node = get_node(p_path);
- ERR_FAIL_NULL(node);
- NodePath path_to = root->get_path_to(node);
- adding_node_path = path_to;
- prop_selector->select_property_from_instance(node);
- }
- void ReplicationEditor::_pick_new_property() {
- if (current == nullptr) {
- EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it."));
- return;
- }
- Node *root = current->get_node(current->get_root_path());
- if (!root) {
- EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
- return;
- }
- pick_node->popup_scenetree_dialog(nullptr, current);
- pick_node->get_filter_line_edit()->clear();
- pick_node->get_filter_line_edit()->grab_focus();
- }
- void ReplicationEditor::_add_sync_property(String p_path) {
- config = current->get_replication_config();
- if (config.is_valid() && config->has_property(p_path)) {
- EditorNode::get_singleton()->show_warning(TTR("Property is already being synchronized."));
- return;
- }
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Add property to synchronizer"));
- if (config.is_null()) {
- config.instantiate();
- current->set_replication_config(config);
- undo_redo->add_do_method(current, "set_replication_config", config);
- undo_redo->add_undo_method(current, "set_replication_config", Ref<SceneReplicationConfig>());
- _update_config();
- }
- undo_redo->add_do_method(config.ptr(), "add_property", p_path);
- undo_redo->add_undo_method(config.ptr(), "remove_property", p_path);
- undo_redo->add_do_method(this, "_update_config");
- undo_redo->add_undo_method(this, "_update_config");
- undo_redo->commit_action();
- }
- void ReplicationEditor::_pick_node_property_selected(String p_name) {
- String adding_prop_path = String(adding_node_path) + ":" + p_name;
- _add_sync_property(adding_prop_path);
- }
- /// ReplicationEditor
- ReplicationEditor::ReplicationEditor() {
- set_v_size_flags(SIZE_EXPAND_FILL);
- set_custom_minimum_size(Size2(0, 200) * EDSCALE);
- delete_dialog = memnew(ConfirmationDialog);
- delete_dialog->connect("canceled", callable_mp(this, &ReplicationEditor::_dialog_closed).bind(false));
- delete_dialog->connect(SceneStringName(confirmed), callable_mp(this, &ReplicationEditor::_dialog_closed).bind(true));
- add_child(delete_dialog);
- VBoxContainer *vb = memnew(VBoxContainer);
- vb->set_v_size_flags(SIZE_EXPAND_FILL);
- add_child(vb);
- pick_node = memnew(SceneTreeDialog);
- add_child(pick_node);
- pick_node->set_title(TTR("Pick a node to synchronize:"));
- pick_node->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_selected));
- pick_node->get_filter_line_edit()->connect(SceneStringName(text_changed), callable_mp(this, &ReplicationEditor::_pick_node_filter_text_changed));
- prop_selector = memnew(PropertySelector);
- add_child(prop_selector);
- // Filter out properties that cannot be synchronized.
- // * RIDs do not match across network.
- // * Objects are too large for replication.
- Vector<Variant::Type> types = {
- Variant::BOOL,
- Variant::INT,
- Variant::FLOAT,
- Variant::STRING,
- Variant::VECTOR2,
- Variant::VECTOR2I,
- Variant::RECT2,
- Variant::RECT2I,
- Variant::VECTOR3,
- Variant::VECTOR3I,
- Variant::TRANSFORM2D,
- Variant::VECTOR4,
- Variant::VECTOR4I,
- Variant::PLANE,
- Variant::QUATERNION,
- Variant::AABB,
- Variant::BASIS,
- Variant::TRANSFORM3D,
- Variant::PROJECTION,
- Variant::COLOR,
- Variant::STRING_NAME,
- Variant::NODE_PATH,
- // Variant::RID,
- // Variant::OBJECT,
- Variant::SIGNAL,
- Variant::DICTIONARY,
- Variant::ARRAY,
- Variant::PACKED_BYTE_ARRAY,
- Variant::PACKED_INT32_ARRAY,
- Variant::PACKED_INT64_ARRAY,
- Variant::PACKED_FLOAT32_ARRAY,
- Variant::PACKED_FLOAT64_ARRAY,
- Variant::PACKED_STRING_ARRAY,
- Variant::PACKED_VECTOR2_ARRAY,
- Variant::PACKED_VECTOR3_ARRAY,
- Variant::PACKED_COLOR_ARRAY,
- Variant::PACKED_VECTOR4_ARRAY,
- };
- prop_selector->set_type_filter(types);
- prop_selector->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_property_selected));
- HBoxContainer *hb = memnew(HBoxContainer);
- vb->add_child(hb);
- add_pick_button = memnew(Button);
- add_pick_button->connect(SceneStringName(pressed), callable_mp(this, &ReplicationEditor::_pick_new_property));
- add_pick_button->set_text(TTR("Add property to sync..."));
- hb->add_child(add_pick_button);
- VSeparator *vs = memnew(VSeparator);
- vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0));
- hb->add_child(vs);
- hb->add_child(memnew(Label(TTR("Path:"))));
- np_line_edit = memnew(LineEdit);
- np_line_edit->set_placeholder(":property");
- np_line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
- np_line_edit->connect("text_submitted", callable_mp(this, &ReplicationEditor::_np_text_submitted));
- hb->add_child(np_line_edit);
- add_from_path_button = memnew(Button);
- add_from_path_button->connect(SceneStringName(pressed), callable_mp(this, &ReplicationEditor::_add_pressed));
- add_from_path_button->set_text(TTR("Add from path"));
- hb->add_child(add_from_path_button);
- vs = memnew(VSeparator);
- vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0));
- hb->add_child(vs);
- pin = memnew(Button);
- pin->set_theme_type_variation("FlatButton");
- pin->set_toggle_mode(true);
- pin->set_tooltip_text(TTR("Pin replication editor"));
- hb->add_child(pin);
- tree = memnew(Tree);
- tree->set_hide_root(true);
- tree->set_columns(4);
- tree->set_column_titles_visible(true);
- tree->set_column_title(0, TTR("Properties"));
- tree->set_column_expand(0, true);
- tree->set_column_title(1, TTR("Spawn"));
- tree->set_column_expand(1, false);
- tree->set_column_custom_minimum_width(1, 100);
- tree->set_column_title(2, TTR("Replicate"));
- tree->set_column_custom_minimum_width(2, 100);
- tree->set_column_expand(2, false);
- tree->set_column_expand(3, false);
- tree->create_item();
- tree->connect("button_clicked", callable_mp(this, &ReplicationEditor::_tree_button_pressed));
- tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited));
- tree->set_v_size_flags(SIZE_EXPAND_FILL);
- vb->add_child(tree);
- drop_label = memnew(Label);
- drop_label->set_text(TTR("Add properties using the options above, or\ndrag them from the inspector and drop them here."));
- drop_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- drop_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
- tree->add_child(drop_label);
- drop_label->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
- SET_DRAG_FORWARDING_CDU(tree, ReplicationEditor);
- }
- void ReplicationEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config);
- ClassDB::bind_method(D_METHOD("_update_value", "property", "column", "value"), &ReplicationEditor::_update_value);
- }
- bool ReplicationEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
- Dictionary d = p_data;
- if (!d.has("type")) {
- return false;
- }
- String t = d["type"];
- if (t != "obj_property") {
- return false;
- }
- Object *obj = d["object"];
- if (!obj) {
- return false;
- }
- Node *node = Object::cast_to<Node>(obj);
- if (!node) {
- return false;
- }
- return true;
- }
- void ReplicationEditor::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
- if (current == nullptr) {
- EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it."));
- return;
- }
- Node *root = current->get_node(current->get_root_path());
- if (!root) {
- EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
- return;
- }
- Dictionary d = p_data;
- if (!d.has("type")) {
- return;
- }
- String t = d["type"];
- if (t != "obj_property") {
- return;
- }
- Object *obj = d["object"];
- if (!obj) {
- return;
- }
- Node *node = Object::cast_to<Node>(obj);
- if (!node) {
- return;
- }
- String path = root->get_path_to(node);
- path += ":" + String(d["property"]);
- _add_sync_property(path);
- }
- void ReplicationEditor::_notification(int p_what) {
- switch (p_what) {
- case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
- if (!EditorThemeManager::is_generated_theme_outdated()) {
- break;
- }
- [[fallthrough]];
- }
- case NOTIFICATION_ENTER_TREE: {
- add_theme_style_override(SceneStringName(panel), EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SceneStringName(panel), SNAME("Panel")));
- add_pick_button->set_button_icon(get_theme_icon(SNAME("Add"), EditorStringName(EditorIcons)));
- pin->set_button_icon(get_theme_icon(SNAME("Pin"), EditorStringName(EditorIcons)));
- } break;
- }
- }
- void ReplicationEditor::_add_pressed() {
- if (!current) {
- EditorNode::get_singleton()->show_warning(TTR("Please select a MultiplayerSynchronizer first."));
- return;
- }
- if (current->get_root_path().is_empty()) {
- EditorNode::get_singleton()->show_warning(TTR("The MultiplayerSynchronizer needs a root path."));
- return;
- }
- String np_text = np_line_edit->get_text();
- if (np_text.is_empty()) {
- EditorNode::get_singleton()->show_warning(TTR("Property/path must not be empty."));
- return;
- }
- int idx = np_text.find_char(':');
- if (idx == -1) {
- np_text = ".:" + np_text;
- } else if (idx == 0) {
- np_text = "." + np_text;
- }
- NodePath path = NodePath(np_text);
- if (path.is_empty()) {
- EditorNode::get_singleton()->show_warning(vformat(TTR("Invalid property path: '%s'"), np_text));
- return;
- }
- _add_sync_property(path);
- }
- void ReplicationEditor::_np_text_submitted(const String &p_newtext) {
- _add_pressed();
- }
- void ReplicationEditor::_tree_item_edited() {
- TreeItem *ti = tree->get_edited();
- if (!ti || config.is_null()) {
- return;
- }
- int column = tree->get_edited_column();
- ERR_FAIL_COND(column < 1 || column > 2);
- const NodePath prop = ti->get_metadata(0);
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- if (column == 1) {
- undo_redo->create_action(TTR("Set spawn property"));
- bool value = ti->is_checked(column);
- undo_redo->add_do_method(config.ptr(), "property_set_spawn", prop, value);
- undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, !value);
- undo_redo->add_do_method(this, "_update_value", prop, column, value ? 1 : 0);
- undo_redo->add_undo_method(this, "_update_value", prop, column, value ? 0 : 1);
- undo_redo->commit_action();
- } else if (column == 2) {
- undo_redo->create_action(TTR("Set sync property"));
- int value = ti->get_range(column);
- int old_value = config->property_get_replication_mode(prop);
- // We have a hard limit of 64 watchable properties per synchronizer.
- if (value == SceneReplicationConfig::REPLICATION_MODE_ON_CHANGE && config->get_watch_properties().size() >= 64) {
- EditorNode::get_singleton()->show_warning(TTR("Each MultiplayerSynchronizer can have no more than 64 watched properties."));
- ti->set_range(column, old_value);
- return;
- }
- undo_redo->add_do_method(config.ptr(), "property_set_replication_mode", prop, value);
- undo_redo->add_undo_method(config.ptr(), "property_set_replication_mode", prop, old_value);
- undo_redo->add_do_method(this, "_update_value", prop, column, value);
- undo_redo->add_undo_method(this, "_update_value", prop, column, old_value);
- undo_redo->commit_action();
- } else {
- ERR_FAIL();
- }
- }
- void ReplicationEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
- if (p_button != MouseButton::LEFT) {
- return;
- }
- TreeItem *ti = Object::cast_to<TreeItem>(p_item);
- if (!ti) {
- return;
- }
- deleting = ti->get_metadata(0);
- delete_dialog->set_text(TTR("Delete Property?") + "\n\"" + ti->get_text(0) + "\"");
- delete_dialog->popup_centered();
- }
- void ReplicationEditor::_dialog_closed(bool p_confirmed) {
- if (deleting.is_empty() || config.is_null()) {
- return;
- }
- if (p_confirmed) {
- const NodePath prop = deleting;
- int idx = config->property_get_index(prop);
- bool spawn = config->property_get_spawn(prop);
- SceneReplicationConfig::ReplicationMode mode = config->property_get_replication_mode(prop);
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Remove Property"));
- undo_redo->add_do_method(config.ptr(), "remove_property", prop);
- undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx);
- undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, spawn);
- undo_redo->add_undo_method(config.ptr(), "property_set_replication_mode", prop, mode);
- undo_redo->add_do_method(this, "_update_config");
- undo_redo->add_undo_method(this, "_update_config");
- undo_redo->commit_action();
- }
- deleting = NodePath();
- }
- void ReplicationEditor::_update_value(const NodePath &p_prop, int p_column, int p_value) {
- if (!tree->get_root()) {
- return;
- }
- TreeItem *ti = tree->get_root()->get_first_child();
- while (ti) {
- if (ti->get_metadata(0).operator NodePath() == p_prop) {
- if (p_column == 1) {
- ti->set_checked(p_column, p_value != 0);
- } else if (p_column == 2) {
- ti->set_range(p_column, p_value);
- }
- return;
- }
- ti = ti->get_next();
- }
- }
- void ReplicationEditor::_update_config() {
- deleting = NodePath();
- tree->clear();
- tree->create_item();
- drop_label->set_visible(true);
- if (!config.is_valid()) {
- return;
- }
- TypedArray<NodePath> props = config->get_properties();
- if (props.size()) {
- drop_label->set_visible(false);
- }
- for (int i = 0; i < props.size(); i++) {
- const NodePath path = props[i];
- _add_property(path, config->property_get_spawn(path), config->property_get_replication_mode(path));
- }
- }
- void ReplicationEditor::edit(MultiplayerSynchronizer *p_sync) {
- if (current == p_sync) {
- return;
- }
- current = p_sync;
- if (current) {
- config = current->get_replication_config();
- } else {
- config.unref();
- }
- _update_config();
- }
- Ref<Texture2D> ReplicationEditor::_get_class_icon(const Node *p_node) {
- if (!p_node || !has_theme_icon(p_node->get_class(), EditorStringName(EditorIcons))) {
- return get_theme_icon(SNAME("ImportFail"), EditorStringName(EditorIcons));
- }
- return get_theme_icon(p_node->get_class(), EditorStringName(EditorIcons));
- }
- static bool can_sync(const Variant &p_var) {
- switch (p_var.get_type()) {
- case Variant::RID:
- case Variant::OBJECT:
- return false;
- case Variant::ARRAY: {
- const Array &arr = p_var;
- if (arr.is_typed()) {
- const uint32_t type = arr.get_typed_builtin();
- return (type != Variant::RID) && (type != Variant::OBJECT);
- }
- return true;
- }
- default:
- return true;
- }
- }
- void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, SceneReplicationConfig::ReplicationMode p_mode) {
- String prop = String(p_property);
- TreeItem *item = tree->create_item();
- item->set_selectable(0, false);
- item->set_selectable(1, false);
- item->set_selectable(2, false);
- item->set_selectable(3, false);
- item->set_text(0, prop);
- item->set_metadata(0, prop);
- Node *root_node = current && !current->get_root_path().is_empty() ? current->get_node(current->get_root_path()) : nullptr;
- Ref<Texture2D> icon = _get_class_icon(root_node);
- if (root_node) {
- String path = prop.substr(0, prop.find_char(':'));
- String subpath = prop.substr(path.size());
- Node *node = root_node->get_node_or_null(path);
- if (!node) {
- node = root_node;
- }
- item->set_text(0, String(node->get_name()) + ":" + subpath);
- icon = _get_class_icon(node);
- bool valid = false;
- Variant value = node->get(subpath, &valid);
- if (valid && !can_sync(value)) {
- item->set_icon(0, get_theme_icon(SNAME("StatusWarning"), EditorStringName(EditorIcons)));
- item->set_tooltip_text(0, TTR("Property of this type not supported."));
- } else {
- item->set_icon(0, icon);
- }
- } else {
- item->set_icon(0, icon);
- }
- item->add_button(3, get_theme_icon(SNAME("Remove"), EditorStringName(EditorIcons)));
- item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER);
- item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
- item->set_checked(1, p_spawn);
- item->set_editable(1, true);
- item->set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER);
- item->set_cell_mode(2, TreeItem::CELL_MODE_RANGE);
- item->set_range_config(2, 0, 2, 1);
- item->set_text(2, TTR("Never", "Replication Mode") + "," + TTR("Always", "Replication Mode") + "," + TTR("On Change", "Replication Mode"));
- item->set_range(2, (int)p_mode);
- item->set_editable(2, true);
- }
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