MultiplayerSpawner.xml 3.8 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="MultiplayerSpawner" inherits="Node" keywords="network" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
  3. <brief_description>
  4. Automatically replicates spawnable nodes from the authority to other multiplayer peers.
  5. </brief_description>
  6. <description>
  7. Spawnable scenes can be configured in the editor or through code (see [method add_spawnable_scene]).
  8. Also supports custom node spawns through [method spawn], calling [member spawn_function] on all peers.
  9. Internally, [MultiplayerSpawner] uses [method MultiplayerAPI.object_configuration_add] to notify spawns passing the spawned node as the [code]object[/code] and itself as the [code]configuration[/code], and [method MultiplayerAPI.object_configuration_remove] to notify despawns in a similar way.
  10. </description>
  11. <tutorials>
  12. </tutorials>
  13. <methods>
  14. <method name="add_spawnable_scene">
  15. <return type="void" />
  16. <param index="0" name="path" type="String" />
  17. <description>
  18. Adds a scene path to spawnable scenes, making it automatically replicated from the multiplayer authority to other peers when added as children of the node pointed by [member spawn_path].
  19. </description>
  20. </method>
  21. <method name="clear_spawnable_scenes">
  22. <return type="void" />
  23. <description>
  24. Clears all spawnable scenes. Does not despawn existing instances on remote peers.
  25. </description>
  26. </method>
  27. <method name="get_spawnable_scene" qualifiers="const">
  28. <return type="String" />
  29. <param index="0" name="index" type="int" />
  30. <description>
  31. Returns the spawnable scene path by index.
  32. </description>
  33. </method>
  34. <method name="get_spawnable_scene_count" qualifiers="const">
  35. <return type="int" />
  36. <description>
  37. Returns the count of spawnable scene paths.
  38. </description>
  39. </method>
  40. <method name="spawn">
  41. <return type="Node" />
  42. <param index="0" name="data" type="Variant" default="null" />
  43. <description>
  44. Requests a custom spawn, with [param data] passed to [member spawn_function] on all peers. Returns the locally spawned node instance already inside the scene tree, and added as a child of the node pointed by [member spawn_path].
  45. [b]Note:[/b] Spawnable scenes are spawned automatically. [method spawn] is only needed for custom spawns.
  46. </description>
  47. </method>
  48. </methods>
  49. <members>
  50. <member name="spawn_function" type="Callable" setter="set_spawn_function" getter="get_spawn_function">
  51. Method called on all peers when a custom [method spawn] is requested by the authority. Will receive the [code]data[/code] parameter, and should return a [Node] that is not in the scene tree.
  52. [b]Note:[/b] The returned node should [b]not[/b] be added to the scene with [method Node.add_child]. This is done automatically.
  53. </member>
  54. <member name="spawn_limit" type="int" setter="set_spawn_limit" getter="get_spawn_limit" default="0">
  55. Maximum number of nodes allowed to be spawned by this spawner. Includes both spawnable scenes and custom spawns.
  56. When set to [code]0[/code] (the default), there is no limit.
  57. </member>
  58. <member name="spawn_path" type="NodePath" setter="set_spawn_path" getter="get_spawn_path" default="NodePath(&quot;&quot;)">
  59. Path to the spawn root. Spawnable scenes that are added as direct children are replicated to other peers.
  60. </member>
  61. </members>
  62. <signals>
  63. <signal name="despawned">
  64. <param index="0" name="node" type="Node" />
  65. <description>
  66. Emitted when a spawnable scene or custom spawn was despawned by the multiplayer authority. Only called on remote peers.
  67. </description>
  68. </signal>
  69. <signal name="spawned">
  70. <param index="0" name="node" type="Node" />
  71. <description>
  72. Emitted when a spawnable scene or custom spawn was spawned by the multiplayer authority. Only called on remote peers.
  73. </description>
  74. </signal>
  75. </signals>
  76. </class>