Thaddeus Crews ea3154a0d4 Merge pull request #99424 from dalexeev/core-fix-builtin-enum-const-binds 2 днів тому
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build_scripts e9762b3eaf C# Assemblies can now be built with deprecated=no 2 місяців тому
doc_classes aff2e47bff [C#] Unexpose `GodotSharp` 6 місяців тому
editor ea3154a0d4 Merge pull request #99424 from dalexeev/core-fix-builtin-enum-const-binds 2 днів тому
glue ec7fd4f6f1 Merge pull request #97894 from paulloz/dotnet/export-tool-button 5 днів тому
icons cc6dd8d02c Style: Optimize `.svg` files with `svgo` 5 місяців тому
mono_gd c92a6c7e27 CI: Update `clang-format` pre-commit hook to 19.1.0 2 місяців тому
thirdparty 0aa46e19c5 C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails 2 місяців тому
utils 68f638cf02 Use `(r)find_char` instead of `(r)find` for single characters 1 тиждень тому
.editorconfig 64f2e8b64f Dotnet: Fix attributes for `sln`/`csproj` files 6 місяців тому
.gitignore 340f62d1ec .NET: Generate SdkPackageVersions.props from version.py 2 роки тому
Directory.Build.props d78e0a8426 C#: Make GodotSharp API a NuGet package 2 роки тому
Directory.Build.targets fbea89d4f1 C#: Generate symbols packages 2 роки тому
README.md 063637ec77 Rename `float=64` SCons option to `precision=double` 1 рік тому
SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 2 місяців тому
__init__.py 270af6fa08 Re-write mono module editor code in C# 5 роки тому
class_db_api_json.cpp 955d5affa8 Reduce and prevent unnecessary random-access to `List` 6 місяців тому
class_db_api_json.h d95794ec8a One Copyright Update to rule them all 1 рік тому
config.py 6e9bcc0f18 SCons: Better validation for platform-specific opt-in drivers 3 місяців тому
csharp_script.cpp 68f638cf02 Use `(r)find_char` instead of `(r)find` for single characters 1 тиждень тому
csharp_script.h 8835f326b1 Expose get_rpc_config and get_node_rpc_config 2 місяців тому
global.json f2efa545d6 Enforce using .NET SDK >= 8 in modules/mono/ 7 місяців тому
godotsharp_defs.h d95794ec8a One Copyright Update to rule them all 1 рік тому
godotsharp_dirs.cpp a29ddd4674 C#: Clear existing data directory extracted from PCK 2 місяців тому
godotsharp_dirs.h d95794ec8a One Copyright Update to rule them all 1 рік тому
interop_types.h d95794ec8a One Copyright Update to rule them all 1 рік тому
managed_callable.cpp 59bcc2888c Add methods to get argument count of methods 8 місяців тому
managed_callable.h 59bcc2888c Add methods to get argument count of methods 8 місяців тому
mono_gc_handle.cpp d95794ec8a One Copyright Update to rule them all 1 рік тому
mono_gc_handle.h d95794ec8a One Copyright Update to rule them all 1 рік тому
register_types.cpp aff2e47bff [C#] Unexpose `GodotSharp` 6 місяців тому
register_types.h d95794ec8a One Copyright Update to rule them all 1 рік тому
signal_awaiter_utils.cpp d95794ec8a One Copyright Update to rule them all 1 рік тому
signal_awaiter_utils.h 25b2f1780a Style: Harmonize header includes in modules 1 рік тому

README.md

How to build and run

  1. Build Godot with the module enabled: module_mono_enabled=yes.
  2. After building Godot, use it to generate the C# glue code: sh <godot_binary> --generate-mono-glue ./modules/mono/glue
  3. Build the C# solutions: sh ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin

The paths specified in these examples assume the command is being run from the Godot source root.

How to deal with NuGet packages

We distribute the API assemblies, our source generators, and our custom MSBuild project SDK as NuGet packages. This is all transparent to the user, but it can make things complicated during development.

In order to use Godot with a development of those packages, we must create a local NuGet source where MSBuild can find them. This can be done with the .NET CLI:

dotnet nuget add source ~/MyLocalNugetSource --name MyLocalNugetSource

The Godot NuGet packages must be added to that local source. Additionally, we must make sure there are no other versions of the package in the NuGet cache, as MSBuild may pick one of those instead.

In order to simplify this process, the build_assemblies.py script provides the following --push-nupkgs-local option:

./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin \
    --push-nupkgs-local ~/MyLocalNugetSource

This option ensures the packages will be added to the specified local NuGet source and that conflicting versions of the package are removed from the NuGet cache. It's recommended to always use this option when building the C# solutions during development to avoid mistakes.

Double Precision Support (REAL_T_IS_DOUBLE)

Follow the above instructions but build Godot with the precision=double argument to scons

When building the NuGet packages, specify --precision=double - for example:

./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin \
    --push-nupkgs-local ~/MyLocalNugetSource --precision=double