gltf_mesh.cpp 4.6 KB

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  1. /**************************************************************************/
  2. /* gltf_mesh.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "gltf_mesh.h"
  31. #include "scene/resources/3d/importer_mesh.h"
  32. void GLTFMesh::_bind_methods() {
  33. ClassDB::bind_method(D_METHOD("get_original_name"), &GLTFMesh::get_original_name);
  34. ClassDB::bind_method(D_METHOD("set_original_name", "original_name"), &GLTFMesh::set_original_name);
  35. ClassDB::bind_method(D_METHOD("get_mesh"), &GLTFMesh::get_mesh);
  36. ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &GLTFMesh::set_mesh);
  37. ClassDB::bind_method(D_METHOD("get_blend_weights"), &GLTFMesh::get_blend_weights);
  38. ClassDB::bind_method(D_METHOD("set_blend_weights", "blend_weights"), &GLTFMesh::set_blend_weights);
  39. ClassDB::bind_method(D_METHOD("get_instance_materials"), &GLTFMesh::get_instance_materials);
  40. ClassDB::bind_method(D_METHOD("set_instance_materials", "instance_materials"), &GLTFMesh::set_instance_materials);
  41. ClassDB::bind_method(D_METHOD("get_additional_data", "extension_name"), &GLTFMesh::get_additional_data);
  42. ClassDB::bind_method(D_METHOD("set_additional_data", "extension_name", "additional_data"), &GLTFMesh::set_additional_data);
  43. ADD_PROPERTY(PropertyInfo(Variant::STRING, "original_name"), "set_original_name", "get_original_name");
  44. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh"), "set_mesh", "get_mesh");
  45. ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "blend_weights"), "set_blend_weights", "get_blend_weights"); // Vector<float>
  46. ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "instance_materials"), "set_instance_materials", "get_instance_materials");
  47. }
  48. String GLTFMesh::get_original_name() {
  49. return original_name;
  50. }
  51. void GLTFMesh::set_original_name(String p_name) {
  52. original_name = p_name;
  53. }
  54. Ref<ImporterMesh> GLTFMesh::get_mesh() {
  55. return mesh;
  56. }
  57. void GLTFMesh::set_mesh(Ref<ImporterMesh> p_mesh) {
  58. mesh = p_mesh;
  59. }
  60. TypedArray<Material> GLTFMesh::get_instance_materials() {
  61. return instance_materials;
  62. }
  63. void GLTFMesh::set_instance_materials(TypedArray<Material> p_instance_materials) {
  64. instance_materials = p_instance_materials;
  65. }
  66. Vector<float> GLTFMesh::get_blend_weights() {
  67. return blend_weights;
  68. }
  69. void GLTFMesh::set_blend_weights(Vector<float> p_blend_weights) {
  70. blend_weights = p_blend_weights;
  71. }
  72. Variant GLTFMesh::get_additional_data(const StringName &p_extension_name) {
  73. return additional_data[p_extension_name];
  74. }
  75. void GLTFMesh::set_additional_data(const StringName &p_extension_name, Variant p_additional_data) {
  76. additional_data[p_extension_name] = p_additional_data;
  77. }